Bad Business Script

bad business script
— Services
local Players = game:GetService(“Players”)
local RunService = game:GetService(“RunService”)
local UserInputService = game:GetService(“UserInputService”)
local ReplicatedStorage = game:GetService(“ReplicatedStorage”)

— Modules
local Ts = require(ReplicatedStorage.TS)

— Player
local Player = Players.LocalPlayer
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local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera

— Library
local Library = loadstring(game:HttpGet(“https://raw.githubusercontent.com/WetCheezit/UI-Libs/main/uwuware.lua”))()
local Math = loadstring(game:HttpGet(“https://raw.githubusercontent.com/iRay888/Ray/main/Math”))()

— Window(s)
local CombatWindow = Library:CreateWindow(“Combat”)
local EspWindow = Library:CreateWindow(“Esp”)
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local MiscWindow = Library:CreateWindow(“Misc”)
local Settings = Library:CreateWindow(“Settings”)

— Folders
local Main = CombatWindow:AddFolder(“Aimbot”)
local KnifeAura = CombatWindow:AddFolder(“Knife Aura”)
local EspMain = EspWindow:AddFolder(“Main”)
local EspSettings = EspWindow:AddFolder(“Settings”)
local GunMods = MiscWindow:AddFolder(“Gun Mods”)
local Misc = MiscWindow:AddFolder(“Movement”)
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local MainSettings = Settings:AddFolder(“Settings”)

Main:AddToggle({text = “Enabled”, flag = “aimbot_enabled”})
–Main:AddToggle({text = “Visible Check”, flag = “aimbot_visiblecheck”})
Main:AddList({text = “Aimbot type”, flag = “aimbot_type”, value = “Redirection”, values = {“Redirection”, “Lock on”}})
Main:AddList({text = “Hitpart”, flag = “aimbot_hitpart”, value = “Abdomen”, values = {“Abdomen”, “Hips”, “Chest”, “Neck”, “Head”}})
Main:AddSlider({text = “Redirection miss %”, flag = “aimbot_misspercent”, min = 0, max = 100, value = 0})
Main:AddSlider({text = “Aimbot smoothing”, flag = “aimbot_smoothing”, min = 3, max = 10, value = 5, float = 0.1})
Main:AddToggle({text = “Fov circle”, flag = “aimbot_fovcircle”})
Main:AddSlider({text = “Fov radius”, flag = “aimbot_fovradius”, min = 10, max = 800, value = 100})
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Main:AddColor({text = “Fov color”, flag = “aimbot_fovcolor”, value = Color3.fromRGB(255,255,255)})

KnifeAura:AddToggle({text = “Enabled”, flag = “knifeaura_enabled”})
KnifeAura:AddToggle({text = “Auto knife”, flag = “knifeaura_autoknife”})
KnifeAura:AddToggle({text = “Kill all”, flag = “knifeaura_killall”})
KnifeAura:AddToggle({text = “Instant teleport”, flag = “knifeaura_instanttp”})
KnifeAura:AddSlider({text = “Radius”, flag = “knifeaura_radius”, min = 0, max = 20, suffix = ” Studs”})
KnifeAura:AddList({text = “Hitpart”, flag = “knifeaura_hitpart”, values = {“Abdomen”, “Hips”, “Chest”, “Neck”, “Head”}})
KnifeAura:AddLabel({text = “Turn off fly with kill all”})

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GunMods:AddToggle({text = “No recoil”, flag = “gun_norecoil”})
GunMods:AddToggle({text = “No spread”, flag = “gun_nospread”})

Misc:AddToggle({text = “Click TP”, flag = “misc_clicktp”})
Misc:AddBind({text = “TP Key”, flag = “misc_clicktpbind”, key = “Z”, callback = function()
local Character = Ts.Characters:GetCharacter(Player)

if (Character and Character:FindFirstChild(“Root”) and Library.flags.misc_clicktp) then
Character.Root.CFrame = Mouse.Hit * CFrame.new(0, 5, 0)
end
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end})
Misc:AddToggle({text = “Fly”, flag = “misc_fly”})
Misc:AddSlider({text = “Fly speed”, flag = “misc_flyspeed”, min = 0, max = 100, value = 100})

EspMain:AddToggle({text = “Enabled”, flag = “esp_enabled”})
EspMain:AddToggle({text = “Names”, flag = “esp_names”})
EspMain:AddToggle({text = “Distance”, flag = “esp_distance”})
EspMain:AddToggle({text = “Weapons”, flag = “esp_weapons”})
EspMain:AddToggle({text = “Boxes”, flag = “esp_boxes”})
EspMain:AddToggle({text = “Healthbars”, flag = “esp_healthbars”})
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EspSettings:AddList({text = “Text casing”, flag = “esp_textcasing”, values = {“Normal”, “UPPERCASE”, “lowercase”}})

MainSettings:AddBind({text = “Open / Close”, key = “RightShift”, callback = function()
Library:Close()
end})
MainSettings:AddButton({text = “Copy discord invite”, callback = function()
setclipboard(“https://discord.gg/etKPjb4n”)
end})
MainSettings:AddLabel({text = “WetCheezit#4345”})
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MainSettings:AddLabel({text = “siper#9938”})

— Functions
local function CheckTeam(Target)
return Ts.Teams:GetPlayerTeam(Target) ~= Ts.Teams:GetPlayerTeam(Player)
end

local function GetClosest(Fov)
local Target, Closest = nil, Fov or math.huge

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for i,v in pairs(Players:GetPlayers()) do
local Character = Ts.Characters:GetCharacter(v)

if (v ~= Player and CheckTeam(v)) then
if (Character and Character:FindFirstChild(“Hitbox”) and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
local Distance = (Vector2.new(Position.X, Position.Y) – Vector2.new(Mouse.X, Mouse.Y)).Magnitude

if (Distance < Closest and OnScreen) then
Closest = Distance
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Target = v
end
end
end
end

return Target
end

local function GetDistanceClosest(MaxDist)
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local Target, Closest = nil, MaxDist or math.huge

for i,v in pairs(Players:GetPlayers()) do
local Character = Ts.Characters:GetCharacter(v)

if (v ~= Player and CheckTeam(v)) then
if (Character and Character:FindFirstChild(“Hitbox”) and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
local LocalCharacter = Ts.Characters:GetCharacter(Player)

if (LocalCharacter) then
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local LocalRoot = LocalCharacter:FindFirstChild(“Root”)
local Root = Character:FindFirstChild(“Root”)

local Distance = (LocalRoot.Position – Root.Position).Magnitude

if (Distance < Closest) then
Closest = Distance
Target = v
end
end
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end
end
end

return Target
end

–[[local function IsVisible(Target)
local Character = Ts.Characters:GetCharacter(Target)
local RootPos = Character.Root.Position
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local IgnoreList = { CurrentCamera, Character, Character.Root, Ts.Characters:GetCharacter(Player) }

return workspace:FindPartOnRayWithIgnoreList(Ray.new(CurrentCamera.CFrame.p, RootPos – CurrentCamera.CFrame.p), IgnoreList) == nil
end]]–

local function GetKnifeModel()
local Character = Ts.Characters:GetCharacter(Player)

if (Character and Character:FindFirstChild(“Backpack”) and Character.Backpack:FindFirstChild(“Melee”)) then
return Character.Backpack.Melee.Value
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end

return nil
end

local EspCache = {}

local function ParseText(Text)
local Casing = Library.flags.esp_textcasing
local NewText = Text
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if (Casing == “UPPERCASE”) then
NewText = NewText:upper()
elseif (Casing == “lowercase”) then
NewText = NewText:lower()
end

return NewText
end

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local function GetBoundingBox(Character)
local Data = {}

for i,v in pairs(Character.Body:GetChildren()) do
for i2, v2 in pairs(Math.getpartinfo2(v.CFrame, v.Size)) do
Data[#Data + 1] = v2
end
end

return Math.getposlist2(Data)
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end

local function Create(Class, Properties)
local Object = Drawing.new(Class)

for i,v in pairs(Properties) do
Object[i] = v
end

return Object
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end

local function AddEsp(Player)
if (Player == Players.LocalPlayer) then
return
end

local Objects = {
Box = Create(“Quad”, {
Visible = false,
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Color = Color3.new(1, 1, 1),
Thickness = 1,
Filled = false,
ZIndex = 2,
}),
BoxOutline = Create(“Quad”, {
Visible = false,
Color = Color3.new(),
Thickness = 3,
Filled = false,
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ZIndex = 1,
}),
Name = Create(“Text”, {
Visible = false,
Color = Color3.new(1, 1, 1),
Text = Player.Name,
Size = 13,
Center = true,
Outline = true,
OutlineColor = Color3.new(),
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Font = Drawing.Fonts.Plex
}),
Distance = Create(“Text”, {
Visible = false,
Color = Color3.new(1, 1, 1),
Size = 13,
Center = true,
Outline = true,
OutlineColor = Color3.new(),
Font = Drawing.Fonts.Plex
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}),
Weapon = Create(“Text”, {
Visible = false,
Color = Color3.new(1, 1, 1),
Size = 13,
Center = false,
Outline = true,
OutlineColor = Color3.new(),
Font = Drawing.Fonts.Plex
}),
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Healthbar = Create(“Square”, {
Visible = false,
Color = Color3.new(0, 1, 0),
Thickness = 1,
Filled = false,
ZIndex = 2
}),
HealthbarOutline = Create(“Square”, {
Visible = false,
Color = Color3.new(),
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Thickness = 3,
Filled = false,
ZIndex = 1
}),
}

local Connection; Connection = RunService.RenderStepped:Connect(function()
local Character = Ts.Characters:GetCharacter(Player)

if (Character and Character:FindFirstChild(“Root”) and CheckTeam(Player)) then
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local _, OnScreen = CurrentCamera:WorldToViewportPoint(Character.Root.Position)
local CanShow = OnScreen and Library.flags.esp_enabled

if (CanShow) then
local Data = GetBoundingBox(Character)
local Health, MaxHealth = Character.Health.Value, Character.Health.MaxHealth.Value
local DistY = Data.Positions.TopLeft.Y – Data.Positions.BottomRight.Y
local HealthbarSize = Vector2.new(2, DistY)
local HealthbarPosition = Vector2.new(Data.Positions.TopLeft.X – (4 + Objects.Healthbar.Size.X), Data.Positions.BottomLeft.Y)

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Objects.Box.Visible = CanShow and Library.flags.esp_boxes
Objects.BoxOutline.Visible = CanShow and Library.flags.esp_boxes

for i,v in pairs(Data.Quad) do
Objects.Box[i] = v
Objects.BoxOutline[i] = v
end

Objects.Name.Visible = CanShow and Library.flags.esp_names
Objects.Name.Text = ParseText(Player.Name)
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Objects.Name.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.TopLeft.Y – 15)

Objects.Distance.Visible = CanShow and Library.flags.esp_distance
Objects.Distance.Text = ParseText(math.floor((Character.Root.Position – CurrentCamera.CFrame.p).Magnitude) .. ” Studs”)
Objects.Distance.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.BottomLeft.Y + 3)

Objects.Weapon.Visible = CanShow and Library.flags.esp_weapons
Objects.Weapon.Text = ParseText(Character.Backpack.Equipped.Value and Character.Backpack.Equipped.Value.Name or “UNKNOWN”)
Objects.Weapon.Position = Vector2.new(Data.Positions.TopRight.X + 4, Data.Positions.TopRight.Y – 2)

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Objects.Healthbar.Visible = CanShow and Library.flags.esp_healthbars
Objects.Healthbar.Size = Vector2.new(HealthbarSize.X, HealthbarSize.Y * math.clamp((Health / MaxHealth), 0, 1))
Objects.Healthbar.Position = HealthbarPosition

Objects.HealthbarOutline.Visible = CanShow and Library.flags.esp_healthbars
Objects.HealthbarOutline.Size = HealthbarSize
Objects.HealthbarOutline.Position = HealthbarPosition
else
for i,v in pairs(Objects) do
v.Visible = false
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end
end
else
for i,v in pairs(Objects) do
v.Visible = false
end
end
end)

EspCache[Player] = {
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Objects = Objects,
Connection = Connection,
}
end

local function RemoveEsp(Player)
local Data = EspCache[Player]

if (Data) then
Data.Connection:Disconnect()
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for i,v in pairs(Data.Objects) do
v:Remove()
v = nil
end
end
end

Library:Init()

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— Fov
local CircleInline = Drawing.new(“Circle”)
local CircleOutline = Drawing.new(“Circle”)

RunService.Heartbeat:Connect(function()
CircleInline.Radius = Library.flags.aimbot_fovradius
CircleInline.Thickness = 2
CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleInline.Transparency = 1
CircleInline.Color = Library.flags.aimbot_fovcolor
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CircleInline.Visible = Library.flags.aimbot_fovcircle
CircleInline.ZIndex = 2

CircleOutline.Radius = Library.flags.aimbot_fovradius
CircleOutline.Thickness = 4
CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleOutline.Transparency = 1
CircleOutline.Color = Color3.new()
CircleOutline.Visible = Library.flags.aimbot_fovcircle
CircleOutline.ZIndex = 1
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end)

— Aimbot
local Target
local MeleeTarget

RunService.Heartbeat:Connect(function()
Target = GetClosest(Library.flags.aimbot_fovradius)
MeleeTarget = GetDistanceClosest(Library.flags.knifeaura_radius)
end)
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RunService.Heartbeat:Connect(function()
if (Target) then
local Character = Ts.Characters:GetCharacter(Target)

if (Character and Character.Hitbox[Library.flags.aimbot_hitpart]) then
local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)

if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
return
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end

if (OnScreen and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and Library.flags.aimbot_enabled and Library.flags.aimbot_type == “Lock on”) then
mousemoverel((Position.X – Mouse.X) / Library.flags.aimbot_smoothing, (Position.Y – Mouse.Y) / Library.flags.aimbot_smoothing)
end
end
end
end)

RunService.Heartbeat:Connect(function()
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local KnifeModel = GetKnifeModel()

if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_autoknife and MeleeTarget and KnifeModel) then
local Character = Ts.Characters:GetCharacter(MeleeTarget)

if (Character) then
local Hitbox = Character:FindFirstChild(“Hitbox”)

if (Hitbox) then
Ts.Network:Fire(“Item_Melee”, “StabBegin”, KnifeModel)
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Ts.Network:Fire(“Item_Melee”, “Stab”, KnifeModel, Hitbox[Library.flags.knifeaura_hitpart], Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
end
end
end
end)

local CanKnifeRun = true

RunService.Heartbeat:Connect(function()
if (not CanKnifeRun) then
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return
end

CanKnifeRun = false

local KnifeModel = GetKnifeModel()

if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_killall and KnifeModel) then
local Target = GetDistanceClosest()

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if (Target) then
local Character = Ts.Characters:GetCharacter(Target)
local LocalCharacter = Ts.Characters:GetCharacter(Player)

if (LocalCharacter) then
local Magnitude = (LocalCharacter.Root.Position – Character.Root.Position).Magnitude

local Mag
local BreakAmount

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if (Library.flags.knifeaura_instanttp) then
BreakAmount = math.huge
else
BreakAmount = 50
end

if (Magnitude > BreakAmount) then
for i = 0, Magnitude, 0.05 do
Mag = (LocalCharacter.Root.Position – Character.Root.Position).Magnitude

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if (Mag <= BreakAmount) then
break
end

LocalCharacter.Root.CanCollide = false
LocalCharacter.Root.CFrame = LocalCharacter.Root.CFrame:Lerp(Character.Root.CFrame, i / Mag)
task.wait(0.025)
end
end

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LocalCharacter.Root.CanCollide = true
LocalCharacter.Root.CFrame = Character.Root.CFrame * CFrame.new(0, 0, 5)

Ts.Network:Fire(“Item_Melee”, “StabBegin”, KnifeModel)
Ts.Network:Fire(“Item_Melee”, “Stab”, KnifeModel, Character.Hitbox[Library.flags.knifeaura_hitpart], Character.Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
end
end
end

task.wait(0.35)
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CanKnifeRun = true
end)

local OldLookVector = Ts.Input.Reticle.LookVector; do
Ts.Input.Reticle.LookVector = newcclosure(function(…)
if (Library.flags.gun_nospread) then
return CurrentCamera.CFrame.LookVector
end

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return OldLookVector(…)
end)

debug.setupvalue(Ts.Input.Reticle.GetPosition, 2, Ts.Input.Reticle.LookVector)
end

local OldFire = Ts.Camera.Recoil.Fire; do
Ts.Camera.Recoil.Fire = newcclosure(function(…)
if (Library.flags.gun_norecoil) then
return
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end

return OldFire(…)
end)

debug.setupvalue(Ts.Camera.Recoil.Update, 2, Ts.Camera.Recoil.Fire)
end

RunService.Stepped:Connect(function()
local Character = Ts.Characters:GetCharacter(Player)
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if (Character) then
local Root = Character:FindFirstChild(“Root”)

if (Root) then
if (Library.flags.misc_fly) then
local LookVector = CurrentCamera.CFrame.LookVector
local RightVector = CurrentCamera.CFrame.RightVector
local UpVector = Root.CFrame.UpVector

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local TargetVelocity = Vector3.new()
local Moving = false

if (UserInputService:IsKeyDown(“W”)) then
TargetVelocity = TargetVelocity + LookVector
Moving = true
end

if (UserInputService:IsKeyDown(“S”)) then
TargetVelocity = TargetVelocity + -LookVector
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Moving = true
end

if (UserInputService:IsKeyDown(“A”)) then
TargetVelocity = TargetVelocity + -RightVector
Moving = true
end

if (UserInputService:IsKeyDown(“D”)) then
TargetVelocity = TargetVelocity + RightVector
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Moving = true
end

if (UserInputService:IsKeyDown(“Space”)) then
TargetVelocity = TargetVelocity + UpVector
Moving = true
end

if (UserInputService:IsKeyDown(“LeftShift”)) then
TargetVelocity = TargetVelocity + -UpVector
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Moving = true
end

Root.Anchored = not Moving
Root.Velocity = TargetVelocity * Library.flags.misc_flyspeed
else
Root.Anchored = false
end
end
end
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end)

— Esp
for i,v in pairs(Players:GetPlayers()) do
AddEsp(v)
end

Players.PlayerAdded:Connect(function(Player)
AddEsp(Player)
end)
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Players.PlayerRemoving:Connect(function(Player)
RemoveEsp(Player)
end)

local Old; Old = hookmetamethod(game, “__namecall”, function(Self, …)
local Args = {…}
local Method = getnamecallmethod()

if (not checkcaller() and Method == “FireServer” and Self.Name == “Projectiles”) then
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if (Target and Library.flags.aimbot_enabled and Library.flags.aimbot_type == “Redirection”) then
local Character = Ts.Characters:GetCharacter(Target)

if (Character and Character.Hitbox and Character.Hitbox[Library.flags.aimbot_hitpart] and Args[1] == “__Hit”) then
–[[if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
return
end]]–

if (math.random(0, 100) >= Library.flags.aimbot_misspercent) then
Args[3] = Character.Hitbox[Library.flags.aimbot_hitpart].Position
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Args[4] = Character.Hitbox[Library.flags.aimbot_hitpart]
Args[6] = Character
end
end
end
elseif (Self.Name == “Item_Melee” and Args[1] == “Stab” and Method == “FireServer”) then
if (MeleeTarget and Library.flags.knifeaura_enabled) then
local Character = Ts.Characters:GetCharacter(MeleeTarget)

Args[3] = Character.Hitbox[Library.flags.knifeaura_hitpart]
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Args[4] = Character.Hitbox[Library.flags.knifeaura_hitpart].Position
Args[5] = Vector3.new()
end
end
return Old(Self, unpack(Args))
end)
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