Don’t Starve Together Lua Error

don’t starve together lua error
[00:00:00]:
System Memory:
Memory Load: 37%
Available Physical Memory: 5044m/8076m
Available Page File: 8017m/16151m
Available Virtual Memory: 3985m/4095m
Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
Peak Working Set Size: 27m
Working Set Size: 27m
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Quota Peak Page Pool Usage: 206k
Quota Page Pool Usage: 202k
Quota Peak Non Paged Pool Usage:16k
Quota Non Paged Pool Usage: 15k
Page File Usage: 5m
Peak Page File Usage: 5m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 208233
[00:00:00]: Current time: Fri Mar 31 00:05:31 2017
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[00:00:00]: Don’t Starve Together: 208233 WIN32_STEAM
[00:00:00]: Build Date: 1761
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ….Done
[00:00:00]: Steam AppBuildID: 1659406
[00:00:00]: ….Done
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[00:00:00]: Fixing DPI
[00:00:00]: …Done
[00:00:00]: THREAD – started ‘GAClient’ (3804)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:3.60
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application J:SteamLibrarysteamappscommonDon’t Starve Togetherbindontstarve_steam.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall – Application already authorized
[00:00:00]: THREAD – started ‘ConsoleInput’ (4320)
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[00:00:00]: loaded ping_cache
[00:00:00]: Offline user ID: OU_76561197970869996
[00:00:00]: SteamID: 76561197970869996
[00:00:00]: HardwareStats:
OS
name Microsoft Windows 7 Enterprise
version 6.1.7601
architecture 64-bit
platformSpecific SP 1.0
CPU
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numCores 4
features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
name Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
manufacturer GenuineIntel
clockSpeed 3501
RAM
megsOfRam 8192
GPU
name Intel(R) HD Graphics 4600
driverDate 20150804000000.000000-000
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megsOfRam 1024
refreshRate 60
videoModeDescription 1920 x 1080 x 4294967296 colors
driverVersion 10.18.14.4264

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1920,1018 – 5/6/5 – -1/-1/-1 – 0
[00:00:00]: CreateEGLContext: 16 configs found
[00:00:00]: 0: 8/8/8 – 0/ 0/ 0 – 0
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[00:00:00]: 1: 8/8/8 – 0/16/ 0 – 0
[00:00:00]: 2: 8/8/8 – 0/24/ 0 – 0
[00:00:00]: 3: 8/8/8 – 0/24/ 8 – 0
[00:00:00]: 4: 5/5/5 – 0/ 0/ 0 – 0
[00:00:00]: 5: 5/5/5 – 1/ 0/ 0 – 0
[00:00:00]: 6: 5/5/5 – 0/16/ 0 – 0
[00:00:00]: 7: 5/5/5 – 1/16/ 0 – 0
[00:00:00]: 8: 5/5/5 – 0/24/ 0 – 0
[00:00:00]: 9: 5/5/5 – 1/24/ 0 – 0
[00:00:00]: 10: 5/5/5 – 0/24/ 8 – 0
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[00:00:00]: 11: 5/5/5 – 1/24/ 8 – 0
[00:00:00]: 12: 8/8/8 – 8/ 0/ 0 – 0
[00:00:00]: 13: 8/8/8 – 8/16/ 0 – 0
[00:00:00]: 14: 8/8/8 – 8/24/ 0 – 0
[00:00:00]: 15: 8/8/8 – 8/24/ 8 – 0
[00:00:00]: RestoreWindowPosition
[00:00:00]: Saved Client Pos (0 x 22)
[00:00:00]: Adjusted Window Pos (-8 x -8)
[00:00:00]: EnsureWindowOnScreen
[00:00:00]: All good.
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[00:00:00]: GLInfo
[00:00:00]: ~~~~~~
[00:00:00]: THREAD – started ‘WindowsInputManager’ (3904)
[00:00:00]: GL_VENDOR: Google Inc.
[00:00:00]: GL_RENDERER: ANGLE (AMD Radeon HD 6800 Series)
[00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:00]: OpenGL extensions (19, 19):
[00:00:00]: GL_ANGLE_depth_texture
[00:00:00]: GL_ANGLE_framebuffer_blit
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[00:00:00]: GL_ANGLE_framebuffer_multisample
[00:00:00]: GL_ANGLE_instanced_arrays
[00:00:00]: GL_ANGLE_pack_reverse_row_order
[00:00:00]: GL_ANGLE_texture_compression_dxt3
[00:00:00]: GL_ANGLE_texture_compression_dxt5
[00:00:00]: GL_ANGLE_texture_usage
[00:00:00]: GL_ANGLE_translated_shader_source
[00:00:00]: GL_EXT_read_format_bgra
[00:00:00]: GL_EXT_robustness
[00:00:00]: GL_EXT_texture_compression_dxt1
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[00:00:00]: GL_EXT_texture_format_BGRA8888
[00:00:00]: GL_EXT_texture_storage
[00:00:00]: GL_OES_get_program_binary
[00:00:00]: GL_OES_packed_depth_stencil
[00:00:00]: GL_OES_rgb8_rgba8
[00:00:00]: GL_OES_standard_derivatives
[00:00:00]: GL_OES_texture_npot
[00:00:00]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384
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[00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:00]: GL_MAX_VARYING_VECTORS = 10
[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:00]: 4 compressed texture formats
[00:00:00]: texture format 0x83f0
[00:00:00]: texture format 0x83f1
[00:00:00]: texture format 0x83f2
don’t starve together lua error don’t starve together lua error
[00:00:00]: texture format 0x83f3
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
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[00:00:01]: running main.lua

[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence.

[00:00:02]: LOADING LUA SUCCESS
[00:00:02]: PlayerDeaths loaded morgue 304
[00:00:02]: PlayerHistory loaded player_history 389
[00:00:02]: bloom_enabled false
[00:00:02]: loaded saveindex
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[00:00:02]: OnFilesLoaded()
[00:00:02]: OnUpdatePurchaseStateComplete
[00:00:03]: Load FE
[00:00:04]: Load FE: done
[00:00:04]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:04]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:04]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:04]: SimLuaProxy::QueryServer()
[00:00:04]: ModIndex: Load sequence finished successfully.
[00:00:04]: Reset() returning
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[00:00:07]: [Steam] Auth Session Ticket requested…
[00:00:07]: [Steam] Got Auth Session Ticket
[00:00:08]: [200] Account Communication Success (3)
[00:00:08]: loaded inventory_cache
[00:00:08]: Logging in as KU_scjCGiNm
[00:00:09]: loaded inventory_cache
[00:00:10]: SimLuaProxy::QueryServer()
[00:00:14]: [Connect] OnDirectJoinRequested( ”, ‘-‘, ‘90107818249350144’ )
[00:00:14]: [Connect] PendingConnection::Reset(true)
[00:00:14]: [Connect] PendingConnection::Reset(true)
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[00:00:14]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:14]: [Connect] InternalInitClient
[00:00:14]: [Shard] Starting shard mode as player
[00:00:15]: [Connect] No server listing found for
[00:00:15]: [Connect] Sending ping(s)…
[00:00:15]: [P2P] Create session: 148.123.175.218|1 ‘90107818249350144’
[00:00:15]: [Connect] Punchthrough address is 148.123.175.218|1.
[00:00:15]: [Connect] Ping 148.123.175.218|1
[00:00:15]: [P2P] Sent to 148.123.175.218|1 ‘90107818249350144’
[00:00:15]: [Connect] Ping 148.123.175.218|1
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[00:00:15]: [Connect] Ping 148.123.175.218|1
[00:00:15]: [Connect] Ping 148.123.175.218|1
[00:00:16]: [Connect] Ping 148.123.175.218|1
[00:00:16]: [Connect] Ping 148.123.175.218|1
[00:00:16]: [Connect] Ping 148.123.175.218|1
[00:00:16]: [Connect] Ping 148.123.175.218|1
[00:00:16]: [Connect] Ping 148.123.175.218|1
[00:00:19]: [P2P] Received from 148.123.175.218|1 ‘90107818249350144’
[00:00:19]: [Connect] Ping response from 148.123.175.218|1
[00:00:19]: [Connect] Joining server from ping response…
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[00:00:19]: Friends are currently playing in 2 games(s)!
[00:00:19]: You belong to 7 clan(s)!
[00:00:21]: [Connect] Got join server response from lua
[00:00:22]: [200] Account Communication Success (13)
[00:00:22]: [Connect] PendingConnectionDoConnect to 148.123.175.218|1
[00:00:22]: [Connect] DirectConnect to 148.123.175.218|1
[00:00:22]: Connection accepted to 148.123.175.218|1
[00:00:22]: Network external address discovered: 119.67.38.118|1
[00:00:22]: SendClientHandShakePacket “pgs-usc^KU_scjCGiNm^DontStarveTogether^eKQ2mgq7oDmqrWylvVSdkGY5iUNM3hIXl6jRG39TLHA=” to
[00:00:23]: DeserializeHandShakeServerListing
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[00:00:23]: Network tick rate: U=10(3), D=15
[00:00:23]: Version: 208233
[00:00:23]: [Steam] Game Connection initiated
[00:00:23]: SendClientInventoryHandShakePacket to
[00:00:24]: Begin Session: 450F651DE8231B10
[00:00:24]: Done Downloading Client Object Data
[00:00:24]: DownloadMods and temp disable
[00:00:24]: Mod workshop-758532836 v:1.3.2 doesn’t exist in mod dir
[00:00:24]: Failed to find mod workshop-758532836 v:1.3.2
[00:00:24]: Installed mod from cache workshop-758532836 v:1.3.2
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[00:00:24]: DelDirectory [../mods/workshop-758532836] 2: FAILED
[00:00:24]: cWorkshopMod::UnzipMod ../mods/workshop-758532836
[00:00:25]: Mod workshop-568252867 v:1.4.0 doesn’t exist in mod dir
[00:00:25]: Failed to find mod workshop-568252867 v:1.4.0
[00:00:25]: Installed mod from cache workshop-568252867 v:1.4.0
[00:00:25]: DelDirectory [../mods/workshop-568252867] 2: FAILED
[00:00:25]: cWorkshopMod::UnzipMod ../mods/workshop-568252867
[00:00:25]: Mod workshop-375859599 v:2.1.5 doesn’t exist in mod dir
[00:00:25]: Failed to find mod workshop-375859599 v:2.1.5
[00:00:25]: Installed mod from cache workshop-375859599 v:2.1.5
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[00:00:25]: DelDirectory [../mods/workshop-375859599] 2: FAILED
[00:00:25]: cWorkshopMod::UnzipMod ../mods/workshop-375859599
[00:00:25]: ModWorkshop::CompleteCallback (success, Temp mods were updated from the cache.) set
[00:00:25]: SimLuaProxy::OnDownloadTempModsComplete(ok., Temp mods were updated from the cache.)
[00:00:25]: We now have the required mods, enable them for server
[00:00:25]: Temp Enabling workshop-758532836
[00:00:25]: Temp Enabling workshop-568252867
[00:00:25]: Temp Enabling workshop-375859599
[00:00:25]: ModIndex:SetTempModConfigData
[00:00:25]: Setting temp mod config for mod workshop-758532836
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[00:00:25]: Setting temp mod config for mod workshop-568252867
[00:00:25]: Setting temp mod config for mod workshop-375859599
[00:00:25]: Mods are setup for server, save the mod index and proceed.
[00:00:25]: Downloading [0] From: server_temp
[00:00:26]: 0 (38%) 1/1 server_tempserver_save 114000b / 295107b
[00:00:26]: 0 (77%) 1/1 server_tempserver_save 228000b / 295107b
[00:00:26]: 0 (100%) 1/1 server_tempserver_save 295107b / 295107b
[00:00:26]: Download complete[0] Files: 1 Size: 295107
[00:00:28]: Collecting garbage…
[00:00:28]: lua_gc took 0.03 seconds
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[00:00:28]: ~ShardLuaProxy()
[00:00:28]: ~ItemServerLuaProxy()
[00:00:28]: ~InventoryLuaProxy()
[00:00:28]: ~NetworkLuaProxy()
[00:00:28]: ~SimLuaProxy()
[00:00:28]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:28]: lua_close took 0.03 seconds
[00:00:28]: ReleaseAll
[00:00:28]: ReleaseAll Finished
[00:00:28]: cGame::StartPlaying
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[00:00:28]: LOADING LUA
[00:00:28]: DoLuaFile scripts/main.lua
[00:00:28]: DoLuaFile loading buffer scripts/main.lua
[00:00:28]: running main.lua

[00:00:28]: loaded modindex
[00:00:28]: ModIndex: Beginning normal load sequence.

[00:00:28]: LOADING LUA SUCCESS
[00:00:28]: PlayerDeaths loaded morgue 304
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[00:00:28]: PlayerHistory loaded player_history 389
[00:00:28]: bloom_enabled false
[00:00:28]: loaded saveindex
[00:00:28]: OnFilesLoaded()
[00:00:28]: OnUpdatePurchaseStateComplete
[00:00:28]: Unload FE
[00:00:28]: Unload FE done
[00:00:29]: LOAD BE
[00:00:30]: LOAD BE: done
[00:00:31]: Loading world: client_temp/server_save
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[00:00:31]: Save file is at version 4.5
[00:00:31]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:31]: Loading Nav Grid
[00:00:31]: setting summerlength 15
[00:00:31]: setting isnightmaredawn false
[00:00:31]: setting elapseddaysinseason 6
[00:00:31]: setting isfullmoon false
[00:00:31]: setting moisture 867.84405517578
[00:00:31]: setting springlength 20
[00:00:31]: setting isnightmarewild false
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[00:00:31]: setting moonphase quarter
[00:00:31]: setting precipitationrate 0
[00:00:31]: setting iswet true
[00:00:31]: setting isnewmoon false
[00:00:31]: setting iswinter false
[00:00:31]: setting israining false
[00:00:31]: setting issummer false
[00:00:31]: setting time 0.23983414967855
[00:00:31]: setting wetness 63.864387512207
[00:00:31]: setting moistureceil 4553.2690429688
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[00:00:31]: setting isday true
[00:00:31]: setting nightmaretimeinphase 0
[00:00:31]: setting season spring
[00:00:31]: setting isnight false
[00:00:31]: setting cycles 41
[00:00:31]: setting isnightmarecalm false
[00:00:31]: setting timeinphase 0.76746927897135
[00:00:31]: setting isdusk false
[00:00:31]: setting iscavedusk false
[00:00:31]: setting isautumn false
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[00:00:31]: setting iscaveday true
[00:00:31]: setting remainingdaysinseason 14
[00:00:31]: setting phase day
[00:00:31]: setting snowlevel 0
[00:00:31]: setting iswaxingmoon true
[00:00:31]: setting autumnlength 20
[00:00:31]: setting pop 0.079252966809894
[00:00:31]: setting nightmaretime 0
[00:00:31]: setting isspring true
[00:00:31]: setting winterlength 15
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[00:00:31]: setting nightmarephase none
[00:00:31]: setting issnowcovered false
[00:00:31]: setting issnowing false
[00:00:31]: setting iscavenight false
[00:00:31]: setting temperature 21.38967320934
[00:00:31]: setting cavephase day
[00:00:31]: setting precipitation none
[00:00:31]: setting isnightmarewarn false
[00:00:31]: Reconstructing topology
[00:00:31]: …Sorting points
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[00:00:31]: …Sorting edges
[00:00:31]: …Connecting nodes
[00:00:31]: …Validating connections
[00:00:31]: …Housekeeping
[00:00:31]: …Done!
[00:00:31]: ModIndex: Load sequence finished successfully.
[00:00:31]: Reset() returning
[00:00:32]: [string “scripts/components/weather.lua”]:389: attempt to perform arithmetic on local ‘dynrange’ (a nil value)
LUA ERROR stack traceback:
scripts/components/weather.lua:389 in (upvalue) CalculateLight (Lua)
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snowlight = false
dynrange = nil
p = 0.64322571482168
scripts/components/weather.lua:410 in (upvalue) PushWeather (Lua)
scripts/components/weather.lua:889 in (method) LongUpdate (Lua)
self =
GetDebugString = function – scripts/components/weather.lua:965
inst = 100029 – forest_network (valid:true)
OnRemoveEntity = function – scripts/components/weather.lua:700
LongUpdate = function – scripts/components/weather.lua:722
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OnUpdate = function – scripts/components/weather.lua:722
OnPostInit = function – scripts/components/weather.lua:684
dt = 0
preciprate = 0
wetrate = -0.046572872902167
snowlevel = 0
scripts/entityscript.lua:1554 in (method) LongUpdate (Lua)
self (valid:true) =
GUID = 100029
inlimbo = false
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actionreplica = table: 52B03208
event_listening = table: 52B03500
ShardClient = ShardClient (264CAEB0)
actioncomponents = table: 52B03140
lower_components_shadow = table: 52B030F0
entity = Entity (1F1FE160)
prefab = forest_network
updatecomponents = table: 5DC72C70
Network = Network (264C9090)
persists = false
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OnRemoveEntity = function – scripts/prefabs/world_network.lua:12
event_listeners = table: 52B03398
spawntime = 0
name = MISSING NAME
replica = table: 52B03168
pendingtasks = table: 5DC7BC58
components = table: 52B03118
PostInit = function – scripts/prefabs/world_network.lua:1
dt = 0
k = weather
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v = table: 5DC78238
scripts/prefabs/world_network.lua:2 in (method) PostInit (Lua)
inst = 100029 – forest_network (valid:true)
scripts/prefabs/world.lua:220 in (method) PostInit (Lua)
inst = 100023 – world (valid:true)
scripts/prefabs/world_network.lua:26 in (field) fn (Lua)
inst = 100029 – forest_network (valid:true)
scripts/scheduler.lua:177 in (method) OnTick (Lua)
self =
running = table: 12CF6D58
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waitingfortick = table: 12CF6D30
tasks = table: 12CF6D08
waking = table: 5DC7C338
attime = table: 12CF6DF8
hibernating = table: 12CF6DD0
tick = 1
k = PERIODIC 100029: 0.000000
v = true
already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua)
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tick = 1
scripts/update.lua:170 in () ? (Lua)
dt = 0.033333335071802
tick = 1
i = 1

[00:00:32]: [string “scripts/components/weather.lua”]:389: attempt to perform arithmetic on local ‘dynrange’ (a nil value)
LUA ERROR stack traceback:
scripts/components/weather.lua:389 in (upvalue) CalculateLight (Lua)
scripts/components/weather.lua:410 in (upvalue) PushWeather (Lua)
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scripts/components/weather.lua:889 in (method) LongUpdate (Lua)
scripts/entityscript.lua:1554 in (method) LongUpdate (Lua)
scripts/prefabs/world_network.lua:2 in (method) PostInit (Lua)
scripts/prefabs/world.lua:220 in (method) PostInit (Lua)
scripts/prefabs/world_network.lua:26 in (field) fn (Lua)
scripts/scheduler.lua:177 in (method) OnTick (Lua)
scripts/scheduler.lua:371 in (global) RunScheduler (Lua)
scripts/update.lua:170 in () ? (Lua)

[00:00:40]: Force aborting…
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[00:00:40]: [Steam] Game Connection terminated (3668933524|1)
[00:00:40]: [Shard] Stopping shard mode
[00:00:40]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:40]: Collecting garbage…
[00:00:40]: lua_gc took 0.02 seconds
[00:00:40]: ~ShardLuaProxy()
[00:00:40]: ~ItemServerLuaProxy()
[00:00:40]: ~InventoryLuaProxy()
[00:00:40]: ~NetworkLuaProxy()
[00:00:40]: ~SimLuaProxy()
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[00:00:40]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:41]: lua_close took 0.02 seconds
[00:00:41]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:41]: [Steam] Auth ticket cancelled
[00:00:41]: Manager – ORPHANED UNKNOWN RESOURCES:
[00:00:41]: shaders/ui_yuv.ksh – 1
[00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
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[00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:41]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:41]: CurlRequestManager::ClientThread::Main() complete
[00:00:41]: HttpClient2 discarded 0 callbacks.
[00:00:41]: Shutting down
don’t starve together lua error

Exception In Thread “main” Java.lang.unsatisfiedlinkerror:

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