Ellipsemode

ellipsemode

int nColumms = 5;

import processing.sound.*;
Amplitude amp;
AudioIn in;

void setup() {
fullScreen();
pixelDensity(displayDensity()); //Use x2 DPI if it’s a retina

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// Create an Input stream which is routed into the Amplitude analyzer
amp = new Amplitude(this);
in = new AudioIn(this, 0);
in.start();
amp.input(in);
ellipseMode(CENTER); // Set ellipseMode to RADIUS
}

void draw(){
fill(255);
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float beat1 = amp.analyze() * 1000 ;
int beat = round(beat1);

strokeWeight(40); // Thicker
line(20, 40, 80, 40);
fill(random(255), random(255), random(255));
rect(0, 0, width / nColumms, height);
fill(random(255), random(255), random(255));
rect(width / nColumms, 0, width / nColumms, height);
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fill(random(255), random(255), random(255));
rect(width / nColumms * 2, 0, width / nColumms, height);
fill(random(255), random(255), random(255));
rect(width / nColumms * 3, 0, width / nColumms, height);
fill(random(255), random(255), random(255));
rect(width / nColumms * 4, 0, width / nColumms, height);

strokeWeight(5); // Thicker
fill(0); // Set fill to white
ellipse(width/18.5+beat1,height/1.6, beat1, beat1); // Draw white ellipse using RADIUS mode
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fill(0); // Set fill to gray
ellipse(width/1.05-beat1,height/1.6, beat1, beat1); // Draw gray ellipse using CENTER mode

ellipse(width/18.5+beat1,height/2.5, beat1, beat1);

fill(0);
ellipse(width/1.05-beat1,height/2.5, beat1, beat1);
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delay(beat);
println(amp.analyze());
}
ellipsemode

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