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Conquest:
example:
display-name: “&b&l*** CONQUEST CHEST &b&l***” # The hologram that will be displayed above the conquest
material: “CHEST” # Only blocks are supported
world: “world” # World this conquest spawns in
location-type: “RANDOM” # You can choose between RANDOM or DEFINED
# If you choose defined then use the command /conquest setloc to define the location
radius: 1000
time: 30 # This defines that the conquest will spawn every x seconds
durability: 100 # How many times the conquest needs to be hit to break
knockback: 0.2
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time-before-destroy: 1800
mob-chance: 60
mob-limit: 10
mobs:
– ‘Zombie:50’
broadcast:
– ”
– ‘&f&l*** &b&l[Server] CONQUEST &f&L***’
– ‘&7A Conquest Chest has been spawned at’
– ‘&f&l{x}&fx, &f&l{y}&fy, &f&l{z}&fz’
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– ”
message: “&7&l** &7Conquest Chest &b{DURABILITY}&7/100 HP &7&l**” # Message sent to players in a 10 block radius
on-destroy: “&b&l(!) &9&l{PLAYER} &bHas destroyed the conquest chest, its loot spilled everywhere!”
reward-amount: 3
# PLEASE DON’T TRY AND DO A CONQUEST WITH NO REWARDS, IT WILL NOT WORK
rewards: []
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