Fe.teleport.cooldown

fe.teleport.cooldown
–[[
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/__ __ _ ___
/ // _` |/ __|
/ / | (_| | (__
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Created 9/3/2017
Note that this works in 99% of filtering enabled games and there is no need to exit the script below
]]–
Player = game.Players.LocalPlayer
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Gui = Instance.new(“ScreenGui”)
Gui.Parent = Player.PlayerGui
F = Instance.new(“Frame”)
F.BackgroundTransparency = 0.65
F.BorderSizePixel = 0
F.Position = UDim2.new(-0.008, 0,0.406, 0)
F.Size = UDim2.new(0,50,0,100)
Gui.Parent = Player.PlayerGui
Gui.Name = “FEGui”
F.Parent = Gui
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SL = Instance.new(“ImageButton”,F)
SL.Name = “Sprint”
SL.Size = UDim2.new(0,50,0,50)
SL.Image = “rbxassetid://94366992”
SL.BackgroundTransparency = 1
SL.BorderSizePixel = 0
TL = Instance.new(“ImageButton”,F)
TL.Name = “Teleport”
TL.Position = UDim2.new(0,0,0.5,0)
TL.Size = UDim2.new(0,50,0,50)
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TL.Image = “rbxassetid://282021040”
TL.ImageColor3 = Color3.new(5,5,5)
TL.BackgroundTransparency = 1
TL.BorderSizePixel = 0
SS = Instance.new(“TextBox”,F)
SS.Name = “SS”
SS.BackgroundColor3 = Color3.new(77,77,77)
SS.BackgroundTransparency = 0.35
SS.BorderSizePixel = 0
SS.Position = UDim2.new(1,0,0,0)
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SS.Size = UDim2.new(0,75,0,25)
SS.Text = “Speed”
SS.Font = Enum.Font.Code
TS = Instance.new(“TextBox”,F)
TS.Name = “TS”
TS.BackgroundColor3 = Color3.new(77,77,77)
TS.BackgroundTransparency = 0.35
TS.BorderSizePixel = 0
TS.Position = UDim2.new(1,0,0.75,0)
TS.Size = UDim2.new(0,75,0,25)
fe.teleport.cooldown check here fe.teleport.cooldown
TS.Text = “Player”
TS.Font = Enum.Font.Code
Tap = Instance.new(“TextButton”,F)
Tap.Name = “Tap”
Tap.BackgroundColor3 = Color3.new(77,77,77)
Tap.BackgroundTransparency = 0.35
Tap.BorderSizePixel = 0
Tap.Position = UDim2.new(1,0,0.375,0)
Tap.Size = UDim2.new(0,100,0,25)
Tap.Text = “Press E to TP”
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Tap.Font = Enum.Font.Code
EXS = Instance.new(“TextButton”,SS)
EXS.Name = “EXS”
EXS.BackgroundTransparency = 0.75
EXS.Position = UDim2.new(1,0,0,0)
EXS.Size = UDim2.new(0,25,0,25)
EXS.Text = “Run”
EXS.Font = Enum.Font.Fantasy
EXTP = Instance.new(“TextButton”,TS)
EXTP.Name = “EXTP”
fe.teleport.cooldown here fe.teleport.cooldown
EXTP.BackgroundTransparency = 0.75
EXTP.Position = UDim2.new(1,0,0,0)
EXTP.Size = UDim2.new(0,25,0,25)
EXTP.Text = “TP”
EXTP.Font = Enum.Font.Fantasy
EXS.MouseButton1Click:Connect(function()
local Speed = SS.Text
game.Workspace[Player.Name].Humanoid.WalkSpeed = Speed
end)
–CreatedByTactical
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EXTP.MouseButton1Click:Connect(function()
local Target = TS.Text
local Humanoid = Player.Character.HumanoidRootPart
Humanoid.CFrame = game.Workspace[Target].Head.CFrame + Vector3.new(15,0,15)
end)
Tap.MouseButton1Click:Connect(function()
plr = game.Players.LocalPlayer
hum = plr.Character.HumanoidRootPart
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
fe.teleport.cooldown check here fe.teleport.cooldown
if key == “e” then
if mouse.Target then
hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
end
end
end)
end)
fe.teleport.cooldown

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