Fledge Pumpkin Game

fledge pumpkin game
GENERAL CONTROL MAP
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Wiimote: Buttons
(Original – Controller)
———————–

DPad Up – Y (Harp, Groosenator)
DPad Down – DPad Down (Fi, Call/Dismount Loftwing, Reset Cursor)
DPad Left – Unmapped
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DPad Right – Unmapped
A – A or RB
B – B or DPad Left (Items, Cancel)
– – DPad Right (Adventure Pouch)
Home – Unmapped
+ – Select (Map)
1 – Start (Inventory)
2 – Guide (Skip Cutscene, Controls)

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Wiimote: Motions
—————–

Swing – Right Analog
Stab – X
Tilt – LB + Left Analog
Pointer* – LB + Right Analog
Center Pointer (Dolphin) – Release LB
Upright Remote Toggle – Y

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*You can increase the pointer speed by increasing pitch and yaw values. I tried to strike a balance between slowness in menus and not being too responsive for aiming.

:Special Case: Pointer, but retain movement on L-Analog – LB+LT or Dpad Left, Up, or Right

Tightrope version: Tilt less – LB + L3 + Left Analog
Complete (Lanayru) version: Tilt more = LB + L3 + Left Analog

Nunchuck
——–
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Analog – Left Analog
Z – LT
C – DPad Up (Dowsing, First Person)
Shake – RT (Roll, Shield Bash, Escape, Arrows, etc)

Controls by Situation
=====================

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Menus – L-Analog and A/B

Move – L-Analog

Dash – A

Roll – hold A + RT

Leap while Climbing – R-Analog
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Spin Attack H – RT + R-Analog left/right

Spin Attack V – RT + R-Analog up/down

Finishing Blow – RT + R-Analog up

Freefall – Hold LB and L-Analog

Remove Sword – hold R-Analog down, hold RB, release analog
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Sword – R-Analog (slash) and X (stab)

Skyward charge – draw sword, hold R-Analog up

Toss Bomb/pot – hold R-Analog up, flick down

Roll Bomb/pot – hold R-Analog down, flick up
Apply spin – hold LB, L-Analog left/right

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Shield Bash – RT

Escape Goo/Webs/etc – hold RT + rock R-Analog left/right

Steer Loftwing – hold LB, L-Analog
(nature of tilt means inverted Y-Axis)
(nb. any down motion that’s too sudden will cause a Flap)

Flap Loftwing – hold LB, L-Analog Up to Down

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Adventure Pouch – hold DPad Right, R-Analog

Dowsing – hold DPad Up, R-Analog

Select Item – hold DPad Left, R-Analog

Map Beacon – hold LB, R-Analog to move cursor, L-Analog alone to move map when zoomed, DPad Up to place/remove beacon

Select Descent Destination – Hold LB, R-Analog, RB/A

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Ready/Put Away Item – B

Slingshot/Beetle Aiming/Gust Bellows/Clawshots/Basic Bow
Aim – hold LB, R-Analog
Fire – RB or A
Move Link while aiming – Hold LB+LT to enable L-Analog as movement
Center Wiimote (hardware) – Release LB
Center Cursor (software) – DPad Down

Beetle Flying – hold LB, L-Analog
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*If you moved the pointer at all to aim before launching, briefly release LB at the start of flight to center/level wiimote

Beetle Bombing – hold LB+LT, L-Analog L/R to steer, A to drop

Advanced Bow (not recommended)
Ready Bow – B
Engage R-Analog as Aim – Hold LB
Quick Pull Arrow – Hold DPad Up and press RT
Fire – Release DPad Up

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Bug Net – R-Analog

Rope Swing back/forward – R-Analog Up/Down

Tightrope
Stand just before tightrope
Toggle Upright (R3)
Hold LB+LT to make L-Analog tilt control*
Use L-Analog Up to walk forward
Use L-Analog Left/Right to balance (small movements)
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Works best to hold L-Analog Up full and wiggle L/R very slightly at the top of the Up range

*Tightrope Layout Only: Also hold L3 to halve tilt range, makes this far easier.

Dizzy Eyes
Draw Sword
hold LB, R-Analog to move sword in slow, wide circle (need about 3 rotations)

Boss Key Puzzle – RB to grab, use a combination of LB + L-Analog and R-Analog/Y.

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Ghirahim 1/2 – Phase 1
Swing sword and hold in one direction.
Approach Ghirahim.
Release R-Analog and slash in direction you were holding after a brief pause (about half-second).
*This can be tricky. I found best success with holding full to one side (say the left), then brief release and slashing up-left or down-left. Be sure to release the Analog and not move it to the opposite side or you’ll just slash into his defense.

Sword Locks
X – Insert Sword
LB + L-Analog – Turn Sword
RB – Commit
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*Lanayru Mining Facility Lock
Complete (Lanayru) version: Hold LB + L3 and use L-Analog
Tightrope version: Manually adjust tilt radius to 130deg for this puzzle

Play Harp
Y – ready harp
Hold RB
Slide R-Analog Left/Right in time (it does not matter how fast you strum one end to the other, so long as you go from one end to the other once during the interval).

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Seal Imprisoned – Slash R-Analog in the direction/orientation indicated on the seal. May need to start Analog from the opposite direction.

Sword Wall Drawing
LB + R-Analog – move sword
RB – draw

Sword in pedestal (silent realm/triforce room entry)
R3 – toggle upright
RB – ready sword
X – thrust sword
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Swimming
RB – swim forward
LB + L-Analog – steer
RT – spin

Whip – R-Analog

Boat (Basic)
L-Analog – steer
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A or RB – accelerate
B – ready cannon

Boat (cannon)
Hold LB+LT
L-Analog – steer
R-Analog – aim
RB – fire
B – stow cannon

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Minecart – LB + L-Analog – lean

Burrowing
R-Analog – attack
A or RB – Speed

Groosenator
Y – Call Groose
Hold LB + LT
L-Analog – move along track
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R-Analog – aim
A or RB – fire

Fledge’s Minigame – Aiming the bow precisely and quickly is very difficult with this setup. It is possible to win this game easily by “camping” Fledge’s tosses.
Hold LB and use R-Analog to place the cursor to Fledge’s upper-right, about one cursor-width diagonally away from him.
Hold RB to ready an arrow.
Watch Fledge closely. When he dips his arms down to prepare to toss, release RB.
It may take a few tries, but with the right spot and timing, you can hit every pumpkin he tosses in this way.

Rearrange Final Dungeon
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LB + R-Analog – Move Cursor
RB – Grab section
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