Hyrule Warriors Cemu Fix

hyrule warriors cemu fix
[22:43:51] Initialized Wii U memory space. Base: 0x211e8fb0000
[22:43:51] ——- Init Cemu 1.15.15b ——-
[22:43:51] mlc01 path: C:UsersZ1lftuDesktopcemu_1.15.15Cemu Emulator Backup
[22:43:51] Cemuhook version: 0.5.7.3
[22:43:51] CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
[22:43:51] RAM: 16275MB
[22:43:51] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[22:43:54] Loading ProjectZ.rpx
[22:43:55] Creating OpenGL canvas
[22:43:56] Loaded RPL module projectz (checksum 0xDE6FF9D3)
[22:43:56] ——- Loaded title ——-
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[22:43:56] TitleId: 00050000-1017d800
[22:43:56] TitleVersion: v0
[22:43:56] Update path: usrtitle005000E1017D800 (not present)
[22:43:56] AOC path: usrtitle005000C1017D800
[22:43:56] Save path: usrsave00500001017D800user
[22:43:56] shaderCache name: 5ede3462
[22:43:56] gameprofile path: gameProfilesdefault00500001017d800.ini
[22:43:56] RPX hash: 5ede3462
[22:43:56] Loaded module ‘projectz’ with checksum 0xde6ff9d3
[22:43:56] RPL link time: 31ms
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[22:43:56] HLE scan time: 31ms
[22:43:56] ——- Active settings ——-
[22:43:56] CPU-Mode: Single-core recompiler
[22:43:56] Load shared libraries: true
[22:43:56] GPUBufferCacheAccuracy: medium
[22:43:56] Use precompiled shaders: auto
[22:43:56] Full sync at GX2DrawDone: true
[22:43:56] ——- Init OpenGL graphics backend ——-
[22:43:56] GL_VENDOR: NVIDIA Corporation
[22:43:56] GL_RENDERER: GeForce GTX 1060/PCIe/SSE2
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[22:43:56] GL_VERSION: 4.6.0 NVIDIA 441.12
[22:43:56] Using precompiled shaders: false
[22:43:56] OpenGL extensions:
[22:43:56] ARB_clip_control: available
[22:43:56] ARB_get_program_binary: available
[22:43:56] ARB_clear_texture: available
[22:43:56] ARB_copy_image: available
[22:43:56] NV_depth_buffer_float: available
[22:43:56] Activate graphic pack: Hyrule Warriors/Mods/60FPS
[22:43:56] Activate graphic pack: Hyrule Warriors/Mods/Character Swap (in adventure mode) [Preset: Ganondorf]
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[22:43:56] Activate graphic pack: Hyrule Warriors/Enhancements/Contrasty [Preset: Clear as Day]
[22:43:56] Activate graphic pack: Hyrule Warriors/Workarounds/DLC Crash Fix
[22:43:56] Activate graphic pack: Hyrule Warriors/Workarounds/NVIDIA Enemy Death Fix
[22:43:56] Activate graphic pack: Hyrule Warriors/Graphics/Resolution [Preset: 1920×1080 (HD)]
[22:43:56] ——- Init Audio backend ——-
[22:43:56] DirectSound: available
[22:43:56] XAudio 2.8: available
[22:43:56] ——- Run title ——-
[22:43:57] Shader cache loaded. Commited mem 90MB. Took 297ms
[22:43:57] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
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[22:43:57] Custom timer mode: none
[22:43:57] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[22:43:57] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
Crashlog for Cemu 1.15.15b
Date: 14-11-2019 22:44:00

—————————————–
Stack trace
—————————————–
Exception 0xc0000005 at 0x21182df3ac0
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cemu.exe at 0x7ff6c1590000

RAX=0000000000000000 RBX=0000000000000000 RCX=0000000000000000 RDX=0000000000000000
RSP=00000212fc421e90 RBP=0000000000000000 RDI=00000000349825a0 RSI=0000000000000000
R8 =0000000000000000 R9 =0000000000000010 R10=0000000000000000 R11=0000000002837e24
R12=0000000000000000 R13=00000211e8fb0000 R14=000000000000000e R15=000002118fc80000

—————————————–
Game info
—————————————–
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Game: Hyrule Warriors [US v0]
TitleId: 500001017d800
RPXHash: 5ede3462

—————————————–
Active PPC instance
—————————————–
IP 0x021ab464 LR 0x021a6274 Thread 0x2bcd5058

—————————————–
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PPC threads
—————————————–
7c65b8e0 Ent 00e06400 IP 00e02224 LR 0278b164 READY Aff 010 Pri 80 Name NULL
10a67c80 Ent 0279f518 IP 0279c31c LR 0279c31c SUSPENDED Aff 111 Pri 80 Name KtglFsThread_Def_Cont
10acaec8 Ent 0279f518 IP 0279c31c LR 0279c31c SUSPENDED Aff 111 Pri 80 Name KtglFsThread_Def_Save
10b2e110 Ent 0279f518 IP 0279c31c LR 0279c31c SUSPENDED Aff 111 Pri 80 Name KtglFsThread_Host
10b91358 Ent 0279f518 IP 0279c31c LR 0279c31c SUSPENDED Aff 111 Pri 80 Name KtglFsThread_Disc
10bf45a0 Ent 0279f518 IP 0279c31c LR 0279c31c SUSPENDED Aff 111 Pri 80 Name KtglFsThread_Sd
10c577e8 Ent 0279f518 IP 0279c31c LR 0279c31c SUSPENDED Aff 111 Pri 80 Name KtglFsThread_MLC
10cbaa30 Ent 0279f518 IP 0279c31c LR 0279c31c SUSPENDED Aff 111 Pri 80 Name KtglFsThread_RM
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10d1dc78 Ent 0279f518 IP 0279c31c LR 0279c31c SUSPENDED Aff 111 Pri 80 Name KtglFsThread_AOC
10d80ec0 Ent 0279f518 IP 0279c31c LR 0279c31c SUSPENDED Aff 111 Pri 80 Name KtglFsThread_HIOMLC
2bfa3980 Ent 028b7c98 IP 028b7cc0 LR 028b7cc0 SUSPENDED Aff 001 Pri 80 Name NULL
7c32f7a8 Ent 00e06440 IP 00e06440 LR 00e00000 SUSPENDED Aff 001 Pri 14 Name NULL
2bca39f8 Ent 0283a744 IP 0221fc54 LR 0221fc54 SUSPENDED Aff 001 Pri 85 Name FileReader
2bcb4138 Ent 0283a744 IP 0283a794 LR 0283a794 SUSPENDED Aff 100 Pri 85 Name FileReader
2bcc4878 Ent 0283a744 IP 0283a794 LR 0283a794 SUSPENDED Aff 001 Pri 85 Name FileWriter
2bcd5058 Ent 0283a744 IP 021a6080 LR 021a6080 RUNNING Aff 001 Pri 85 Name BackRead
2bce5798 Ent 0283a744 IP 0283a794 LR 0283a794 SUSPENDED Aff 001 Pri 85 Name BackReadHigh
2bcf6328 Ent 0283a744 IP 0283a794 LR 0283a794 SUSPENDED Aff 100 Pri 80 Name ProjectZMiiverseProc
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2bd06ab8 Ent 0283a744 IP 0221fc54 LR 0221fc54 SUSPENDED Aff 001 Pri 80 Name CafeSaveLoadMain
2bd171f8 Ent 0283a744 IP 0221fc54 LR 0221fc54 SUSPENDED Aff 001 Pri 85 Name CheckBundle
2c01c978 Ent 028c4bc8 IP 028c4d88 LR 028c4d88 WAITING Aff 001 Pri 80 Name NULL
2c02d030 Ent 028c518c IP 028c619c LR 028c619c WAITING Aff 001 Pri 80 Name NULL
2c144778 Ent 028c4bc8 IP 028c4d88 LR 028c4d88 WAITING Aff 001 Pri 80 Name NULL
2c154e30 Ent 028c518c IP 028c619c LR 028c619c WAITING Aff 001 Pri 80 Name NULL
2bd27f88 Ent 0283a744 IP 0283a794 LR 0283a794 SUSPENDED Aff 100 Pri 80 Name FrameStepLoop
2bd386c8 Ent 0283a744 IP 0283a794 LR 0283a794 SUSPENDED Aff 010 Pri 80 Name FrameRegisterLoop
hyrule warriors cemu fix

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