Keemstar Roblox Id

keemstar roblox id
local a =“Sound”)
a.Name = “Sound”
a.SoundId = “″
a.Volume = 1
a.Pitch = 1
a.Looped = true
a.archivable = false
a.Parent = game.Workspace
for i, v in pairs(game.Players:GetChildren()) do–this is going down in order of evrything in players, v is the variable
p = v.Character
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local weld =“Weld”,p.Torso)
weld.Part0 = p.Torso

local train =“Part”,p.Torso)
train.Anchored = true
train.CanCollide = false
train.Size =,2,6)
train.CustomPhysicalProperties =,0,0,0,0)
weld.Part1 = train
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weld.C1 =,0,0) * CFrame.Angles(0,math.rad(180),0)
train.Anchored = false
local TrainMesh =“SpecialMesh”,train)
TrainMesh.MeshType = Enum.MeshType.FileMesh
TrainMesh.Scale =,.5,.5)
TrainMesh.MeshId = “rbxassetid://471652548”
TrainMesh.TextureId = “rbxassetid://471652580”

local weld2 =“Weld”,p.Torso)
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weld2.Part0 = p.Torso
local Smoke =“Part”,p.Torso)
Smoke.Anchored = true
Smoke.CanCollide = false
Smoke.Size =,1,1)
Smoke.CustomPhysicalProperties =,0,0,0,0)
weld2.Part1 = Smoke
weld2.C1 =,-4,3.5)– * CFrame.Angles(0,math.rad(180),0)
Smoke.Anchored = false
Smoke.Transparency = 1;
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p.Humanoid.WalkSpeed = 60;

for i,v in pairs(p:GetChildren()) do
if v:IsA(“Part”) then
v.Transparency = 1;
elseif v:IsA(“Hat”) then
elseif v:IsA(“Model”) then
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local playerLeaderstats = {}
for i, v in pairs(game.Players:GetChildren()) do
table.insert(playerLeaderstats, v)
keemstar roblox id

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