Lab Strongman Simulator Codes

lab strongman simulator codes
–// Service \–
local Players = game:GetService(“Players”)
local Workspace = game:GetService(“Workspace”)
local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
local RunService = game:GetService(“RunService”)
local StarterGui = game:GetService(“StarterGui”)

–// Variables \–
local Player = Players.LocalPlayer
local Draggables = Workspace:WaitForChild(“PlayerDraggables”):WaitForChild(Player.UserId)
local Workout = ReplicatedStorage:WaitForChild(“StrongMan_UpgradeStrength”)
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–// Get Goal \–
local Areas = Workspace:WaitForChild(“Areas”)
function GetGoal()
for _, A_1 in next, Areas:GetChildren() do
local Goal = A_1:FindFirstChild(“Goal”, true)
if Goal and Goal:FindFirstChildOfClass(“TouchTransmitter”) then
return Goal
end
end
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return false
end

–// Exploit Fix \–
if not pcall(function() return syn.protect_gui end) then
syn = {}
syn.protect_gui = function(A_1)
A_1.Parent = game:GetService(“CoreGui”)
end
end
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–// UI Library \–
local Library = loadstring(game:HttpGetAsync(‘https://pastebin.com/raw/edJT9EGX’))()
local Window = Library:CreateWindow(“Trainer by Ezpi#0474”)

–// Exploit Check \–
if fireproximityprompt and firetouchinterest then
local Toggle_1 = Window:AddToggle({
text = ‘Auto Pull’,
flag = ‘Enabled’,
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callback = function()
— Anchor
Player.Character.HumanoidRootPart.Anchored = Library.flags.Enabled

— Check
if not Library.flags.Enabled then
return
end

— Get Goal
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local Goal = GetGoal()

— Get Closest Draggable
local Closest = false
local Distance = 120
for _, A_1 in next, Areas:GetDescendants() do
if A_1:IsA(“ProximityPrompt”) and Player:DistanceFromCharacter(A_1.Parent.Position) < Distance and A_1:FindFirstAncestor("DraggableItems") then
Closest = A_1
Distance = Player:DistanceFromCharacter(A_1.Parent.Position)
end
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end

— Check Closest
if Closest == false then
StarterGui:SetCore(
“SendNotification”,
{
Title = “Ezpi’s Trainer”,
Text = “No draggable found. :(“,
Duration = 10
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}
)
end

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— Loop
local OldCFrame = Player.Character.HumanoidRootPart.CFrame
while Closest and Goal and Library.flags.Enabled and wait() do
— Use Closest Draggable
fireproximityprompt(Closest, 1)

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— Pull to end
if Goal then
for _, A_1 in next, Draggables:GetChildren() do
firetouchinterest(Goal, A_1, 0)
firetouchinterest(Goal, A_1, 1)
end
end

— Stay put
Player.Character.HumanoidRootPart.CFrame = OldCFrame
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end

— Make sure to finish it
wait(0.2)
if Goal then
for _, A_1 in next, Draggables:GetChildren() do
firetouchinterest(Goal, A_1, 0)
firetouchinterest(Goal, A_1, 1)
end
end
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end
})
else
Window:AddLabel(“Buy Synapse Xnx.synapse.to”)
end
Library:Init()

–// Auto-Workout \–
while wait(0.2) do
if Player.Character and Player.Character:FindFirstChild(“Weights”) then
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spawn(function()
Workout:InvokeServer()
end)
end
end
lab strongman simulator codes

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