Megidola

megidola
void aiscr_158()
{
int var147;
int var146;
int var149;
int var148;

if ( !BIT_CHK( 3056 ) )
{
BIT_ON( 3056 );
BIT_OFF( 2294 );
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BIT_OFF( 2295 );
BTL_AI_ROT_CLR();
}

if ( AI_GET_PRESSKOUDO() )
{
BIT_OFF( 3057 );
BIT_OFF( 3058 );
BIT_OFF( 3059 );
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BIT_OFF( 3060 );
BIT_OFF( 3061 );
BIT_OFF( 3062 );
BIT_OFF( 3063 );
BIT_OFF( 3064 );
BIT_OFF( 3065 );
BIT_OFF( 3066 );
BIT_OFF( 3067 );
BIT_OFF( 3068 );
BIT_OFF( 3069 );
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BIT_OFF( 3070 );
BIT_OFF( 2292 );
BIT_OFF( 2293 );
}

if ( AI_CHK_MYHP( 40 ) )
{
var147 = 2;
}
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else if ( AI_CHK_MYHP( 75 ) )
{
var147 = 1;
}
else
{
var147 = 0;
}

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if ( var147 == 0 )
{

if ( BIT_CHK( 3057 ) )
{
var146 = RND( 100 );

if ( var146 <= 45 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
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}
else if ( var146 <= ( 45 + 45 ) )
{
AI_ACT_SKILL( BattleSkill.Mabufudyne );
}
else
{
AI_ACT_SKILL( BattleSkill.EvilGleam );
}

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AI_TAR_AI();
return;
}

if ( BIT_CHK( 3058 ) )
{
var146 = RND( 100 );

if ( var146 <= 50 )
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{
AI_ACT_SKILL( BattleSkill.Attack13 );
}
else
{
AI_ACT_SKILL( BattleSkill.Mabufudyne );
}

AI_TAR_AI();
return;
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}

if ( BIT_CHK( 3068 ) )
{
AI_ACT_SKILL( BattleSkill.Megidola );
AI_TAR_AI();
return;
}

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if ( BIT_CHK( 3069 ) )
{
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
}
else
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{
AI_ACT_SKILL( BattleSkill.Megidola );
}

AI_TAR_AI();
return;
}

if ( BIT_CHK( 3070 ) )
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{
var146 = RND( 100 );

if ( var146 <= 40 )
{
AI_ACT_SKILL( BattleSkill.Mabufudyne );
}
else if ( var146 <= ( 40 + 20 ) )
{
AI_ACT_SKILL( BattleSkill.EvilGleam );
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}
else
{
AI_ACT_SKILL( BattleSkill.Megidola );
}

AI_TAR_AI();
return;
}

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if ( AI_CHK_ENHOJO( 15 ) )
{
var149 = 2;
}
else
{
var149 = 3;
}

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if ( var149 == 2 )
{

if ( AI_CHK_ENHOJO( 0x10 ) )
{
BIT_ON( 3068 );
AI_ACT_SKILL( BattleSkill.Megidola );
}
else
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{
BIT_ON( 3069 );
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
}
else
{
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AI_ACT_SKILL( BattleSkill.Megidola );
}

}

AI_TAR_AI();
return;
}

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if ( var149 == 3 )
{

if ( AI_CHK_ENHOJO( 0x10 ) )
{
BIT_ON( 3070 );
var146 = RND( 100 );

if ( var146 <= 40 )
{
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AI_ACT_SKILL( BattleSkill.Mabufudyne );
}
else if ( var146 <= ( 40 + 20 ) )
{
AI_ACT_SKILL( BattleSkill.EvilGleam );
}
else
{
AI_ACT_SKILL( BattleSkill.Megidola );
}
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AI_TAR_AI();
return;
}

}

var146 = RND( 100 );

if ( var146 <= 15 )
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{
BIT_ON( 3057 );
AI_ACT_SKILL( BattleSkill.EvilGleam );
}
else if ( var146 <= ( 15 + 35 ) )
{
BIT_ON( 3057 );
AI_ACT_SKILL( BattleSkill.Megidola );
}
else
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{
BIT_ON( 3058 );
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
}
else
{
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AI_ACT_SKILL( BattleSkill.Mabufudyne );
}

}

AI_TAR_AI();
return;
}
else if ( var147 == 1 )
{
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if ( BIT_CHK( 2292 ) )
{
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_ACT_SKILL( BattleSkill.Megidola );
}
else
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{
AI_ACT_SKILL( BattleSkill.HighKing );
}

AI_TAR_AI();
return;
}

if ( ( !BIT_CHK( 3059 ) && !BIT_CHK( 3060 ) ) && !BIT_CHK( 3061 ) )
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{

if ( ( ( ( AI_CHK_ENHOJO( 0 ) || AI_CHK_ENHOJO( 2 ) ) || AI_CHK_ENHOJO( 4 ) ) || AI_CHK_ENHOJO( 6 ) ) || AI_CHK_ENHOJO( 8 ) )
{
var146 = RND( 100 );

if ( var146 <= 20 )
{
AI_ACT_SKILL( BattleSkill.Dekaja );
AI_TAR_AI();
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return;
}

}

if ( ( ( ( AI_CHK_FRHOJO( 1 ) || AI_CHK_FRHOJO( 3 ) ) || AI_CHK_FRHOJO( 5 ) ) || AI_CHK_FRHOJO( 7 ) ) || AI_CHK_FRHOJO( 9 ) )
{
var146 = RND( 100 );

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if ( HD_BIT_CHK2( 2802 ) )
{

if ( var146 <= 5 )
{
AI_ACT_SKILL( BattleSkill.Dekunda );
AI_TAR_AI();
return;
}

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}
else if ( var146 <= 20 )
{
AI_ACT_SKILL( BattleSkill.Dekunda );
AI_TAR_AI();
return;
}

}

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if ( AI_CHK_ENHOJO( 15 ) )
{
BIT_ON( 2292 );
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_ACT_SKILL( BattleSkill.Megidola );
}
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else
{
AI_ACT_SKILL( BattleSkill.HighKing );
}

AI_TAR_AI();
return;
}

}
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if ( ( !BIT_CHK( 3059 ) && !BIT_CHK( 3060 ) ) && !BIT_CHK( 3061 ) )
{
var146 = RND( 100 );

if ( var146 <= 40 )
{
AI_ACT_SKILL( BattleSkill.HighKing );
BIT_ON( 3059 );
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}
else if ( var146 <= ( ( 40 + 10 ) + 20 ) )
{
AI_ACT_SKILL( BattleSkill.Megidola );
BIT_ON( 3060 );
}
else if ( var146 <= ( ( 40 + 30 ) + 20 ) )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
BIT_ON( 3061 );
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}
else if ( var146 <= ( ( ( 40 + 30 ) + 20 ) + 5 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
BIT_ON( 3061 );
}
else
{
AI_ACT_SKILL( BattleSkill.Prominence );
BIT_ON( 3061 );
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}

AI_TAR_AI();
return;
}

if ( BIT_CHK( 3059 ) )
{

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if ( ( ( ( ( AI_CHK_FRHOJOMAX( 1 ) == 1 ) || ( AI_CHK_FRHOJOMAX( 3 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 5 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 7 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 9 ) == 1 ) )
{
var146 = RND( 100 );

if ( var146 <= 10 )
{
AI_ACT_SKILL( BattleSkill.HighKing );
}
else if ( var146 <= ( 10 + 40 ) )
{
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AI_ACT_SKILL( BattleSkill.Attack13 );
}
else if ( var146 <= ( ( 10 + 40 ) + 25 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else
{
AI_ACT_SKILL( BattleSkill.Prominence );
}
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}
else
{
var146 = RND( 100 );

if ( var146 <= 40 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );

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if ( HD_BIT_CHK2( 2802 ) == 0 )
{
var146 = RND( 100 );

if ( var146 <= 30 )
{
AI_TAR_LIFEMIN();
return;
}

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}

}
else if ( var146 <= ( 40 + 30 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else
{
AI_ACT_SKILL( BattleSkill.Prominence );
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}

AI_TAR_AI();
return;
}

}

if ( BIT_CHK( 3060 ) )
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{

if ( ( ( ( ( AI_CHK_FRHOJOMAX( 1 ) == 1 ) || ( AI_CHK_FRHOJOMAX( 3 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 5 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 7 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 9 ) == 1 ) )
{
var146 = RND( 100 );

if ( var146 <= 30 )
{
AI_ACT_SKILL( BattleSkill.HighKing );
}
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else if ( var146 <= ( 30 + 30 ) )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
}
else if ( var146 <= ( ( 30 + 30 ) + 15 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else if ( var146 <= ( ( ( 30 + 30 ) + 15 ) + 15 ) )
{
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AI_ACT_SKILL( BattleSkill.Prominence );
}
else
{
AI_ACT_SKILL( BattleSkill.EvilGleam );
}

}
else
{
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var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );

if ( HD_BIT_CHK2( 2802 ) == 0 )
{
var146 = RND( 100 );

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if ( var146 <= 30 )
{
AI_TAR_LIFEMIN();
return;
}

}

}
else if ( var146 <= ( 50 + 20 ) )
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{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else if ( var146 <= ( ( 50 + 20 ) + 20 ) )
{
AI_ACT_SKILL( BattleSkill.Prominence );
}
else
{
AI_ACT_SKILL( BattleSkill.EvilGleam );
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}

AI_TAR_AI();
return;
}

}

if ( ( ( ( ( AI_CHK_FRHOJOMAX( 1 ) == 1 ) || ( AI_CHK_FRHOJOMAX( 3 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 5 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 7 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 9 ) == 1 ) )
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{
var146 = RND( 100 );

if ( var146 <= 30 )
{
AI_ACT_SKILL( BattleSkill.HighKing );
}
else if ( var146 <= ( 30 + 40 ) )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
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}
else if ( var146 <= ( ( 30 + 40 ) + 15 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else
{
AI_ACT_SKILL( BattleSkill.Prominence );
}

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}

var146 = RND( 100 );

if ( var146 <= 40 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );

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if ( HD_BIT_CHK2( 2802 ) == 0 )
{
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var146 = RND( 100 );

if ( var146 <= 30 )
{
AI_TAR_LIFEMIN();
return;
}

}

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}
else if ( var146 <= ( 40 + 30 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else
{
AI_ACT_SKILL( BattleSkill.Prominence );
}

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AI_TAR_AI();
return;
}
else if ( BIT_CHK( 3062 ) )
{
var146 = RND( 100 );

if ( var146 <= 70 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
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if ( HD_BIT_CHK2( 2802 ) == 0 )
{
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_TAR_LIFEMIN();
return;
}
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}

}
else if ( var146 <= ( 70 + 15 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else
{
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AI_ACT_SKILL( BattleSkill.Prominence );
}

AI_TAR_AI();
return;
}

if ( BIT_CHK( 3063 ) )
{
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var146 = RND( 100 );

if ( var146 <= 40 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );

if ( HD_BIT_CHK2( 2802 ) == 0 )
{
var146 = RND( 100 );

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if ( var146 <= 50 )
{
AI_TAR_LVMIN();
return;
}

}

}
else if ( var146 <= 45 )
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{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else if ( var146 <= 50 )
{
AI_ACT_SKILL( BattleSkill.Prominence );
}
else if ( var146 <= 55 )
{
AI_ACT_SKILL( BattleSkill.EvilGleam );
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}
else if ( var146 <= 70 )
{
AI_ACT_SKILL( BattleSkill.HighKing );
}
else
{
AI_ACT_SKILL( BattleSkill.RootofEvil );
}

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AI_TAR_AI();
return;
}

if ( BIT_CHK( 3064 ) )
{
var146 = RND( 100 );

if ( var146 <= 50 )
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{
AI_ACT_SKILL( BattleSkill.Attack13 );

if ( HD_BIT_CHK2( 2802 ) == 0 )
{
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_TAR_LIFEMIN();
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return;
}

}

}
else if ( var146 <= 55 )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
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else if ( var146 <= 60 )
{
AI_ACT_SKILL( BattleSkill.Prominence );
}
else if ( var146 <= 65 )
{
AI_ACT_SKILL( BattleSkill.EvilGleam );
}
else if ( var146 <= 70 )
{
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AI_ACT_SKILL( BattleSkill.Megidolaon );
}
else
{
AI_ACT_SKILL( BattleSkill.HighKing );
}

AI_TAR_AI();
return;
}
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if ( BIT_CHK( 3065 ) )
{

if ( ( ( ( ( AI_CHK_FRHOJOMAX( 1 ) == 1 ) || ( AI_CHK_FRHOJOMAX( 3 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 5 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 7 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 9 ) == 1 ) )
{
var146 = RND( 100 );

if ( var146 <= 40 )
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{
AI_ACT_SKILL( BattleSkill.HighKing );
}
else if ( var146 <= ( 40 + 40 ) )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
}
else if ( var146 <= ( ( 40 + 40 ) + 10 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
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}
else
{
AI_ACT_SKILL( BattleSkill.Prominence );
}

}
else
{
var146 = RND( 100 );
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if ( var146 <= 70 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
}
else if ( var146 <= ( 70 + 15 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else
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{
AI_ACT_SKILL( BattleSkill.Prominence );
}

AI_TAR_AI();
return;
}

}

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if ( BIT_CHK( 3066 ) )
{
var146 = RND( 100 );

if ( var146 <= 40 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );

if ( HD_BIT_CHK2( 2802 ) == 0 )
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{
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_TAR_LVMIN();
return;
}

}
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}
else if ( var146 <= 70 )
{
AI_ACT_SKILL( BattleSkill.Megidolaon );
}
else if ( var146 <= 90 )
{
AI_ACT_SKILL( BattleSkill.HighKing );
}
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else
{
AI_ACT_SKILL( BattleSkill.EvilGleam );
}

AI_TAR_AI();
return;
}

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if ( BIT_CHK( 3067 ) )
{
var146 = RND( 100 );

if ( var146 <= 70 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );

if ( HD_BIT_CHK2( 2802 ) == 0 )
{
megidola here megidola
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_TAR_LIFEMIN();
return;
}

}

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}
else if ( var146 <= 85 )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else
{
AI_ACT_SKILL( BattleSkill.Prominence );
}

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AI_TAR_AI();
return;
}

if ( BIT_CHK( 2293 ) )
{
var146 = RND( 100 );

if ( var146 <= 50 )
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{
AI_ACT_SKILL( BattleSkill.Megidolaon );
}
else
{
AI_ACT_SKILL( BattleSkill.HighKing );
}

AI_TAR_AI();
return;
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}

if ( AI_GET_PRESSKOUDO() )
{
BTL_AI_ROT_NEXT( 2 );
}

if ( !BIT_CHK( 3071 ) )
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{
BIT_ON( 3071 );
BTL_AI_ROT_CLR();
}

var148 = BTL_AI_ROT_GET();

if ( var148 == 0 )
{
var146 = RND( 100 );
megidola here megidola

if ( var146 <= 50 )
{
BIT_ON( 3062 );
AI_ACT_SKILL( BattleSkill.RootofEvil );
AI_TAR_AI();
return;
}
else if ( var146 <= ( 50 + 10 ) )
{
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if ( HD_BIT_CHK2( 2802 ) == 1 )
{
BIT_ON( 3063 );
AI_ACT_SKILL( BattleSkill.Diarama );
}
else if ( BIT_CHK( 2294 ) )
{

if ( BIT_CHK( 2240 ) )
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{

if ( BIT_CHK( 2295 ) )
{
BIT_ON( 3062 );
AI_ACT_SKILL( BattleSkill.RootofEvil );
}
else
{
BIT_ON( 3063 );
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BIT_ON( 2295 );
AI_ACT_SKILL( BattleSkill.Diarahan );
}

}
else
{
BIT_ON( 3062 );
AI_ACT_SKILL( BattleSkill.RootofEvil );
}
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}
else
{
BIT_ON( 3063 );
BIT_ON( 2294 );
AI_ACT_SKILL( BattleSkill.Diarahan );
}

AI_TAR_AI();
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return;
}

}
else
{
var146 = RND( 100 );

if ( var146 <= 10 )
{
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if ( HD_BIT_CHK2( 2802 ) == 1 )
{
BIT_ON( 3064 );
AI_ACT_SKILL( BattleSkill.Diarama );
}
else if ( BIT_CHK( 2294 ) )
{

if ( BIT_CHK( 2240 ) )
megidola here megidola
{

if ( BIT_CHK( 2295 ) )
{
BIT_ON( 3064 );
AI_ACT_SKILL( BattleSkill.Attack13 );
}
else
{
BIT_ON( 3064 );
megidola here megidola
BIT_ON( 2295 );
AI_ACT_SKILL( BattleSkill.Diarahan );
}

}
else
{
BIT_ON( 3064 );
AI_ACT_SKILL( BattleSkill.Attack13 );
}
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}
else
{
BIT_ON( 3064 );
BIT_ON( 2294 );
AI_ACT_SKILL( BattleSkill.Diarahan );
}

AI_TAR_AI();
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return;
}

}

if ( ( ( ( AI_CHK_ENHOJO( 0 ) || AI_CHK_ENHOJO( 2 ) ) || AI_CHK_ENHOJO( 4 ) ) || AI_CHK_ENHOJO( 6 ) ) || AI_CHK_ENHOJO( 8 ) )
{
var146 = RND( 100 );

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if ( var146 <= 20 )
{
AI_ACT_SKILL( BattleSkill.Dekaja );
AI_TAR_AI();
return;
}

}
else if ( ( ( ( ( AI_CHK_FRHOJOMAX( 1 ) == 1 ) || ( AI_CHK_FRHOJOMAX( 3 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 5 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 7 ) == 1 ) ) || ( AI_CHK_FRHOJOMAX( 9 ) == 1 ) )
{
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var146 = RND( 100 );

if ( HD_BIT_CHK2( 2802 ) )
{

if ( var146 <= 40 )
{
AI_ACT_SKILL( BattleSkill.Dekunda );
AI_TAR_AI();
return;
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}

}
else if ( var146 <= 60 )
{
AI_ACT_SKILL( BattleSkill.Dekunda );
AI_TAR_AI();
return;
}

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}

if ( ( ( ( AI_CHK_FRHOJO( 1 ) || AI_CHK_FRHOJO( 3 ) ) || AI_CHK_FRHOJO( 5 ) ) || AI_CHK_FRHOJO( 7 ) ) || AI_CHK_FRHOJO( 9 ) )
{
var146 = RND( 100 );

if ( HD_BIT_CHK2( 2802 ) )
{

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if ( var146 <= 15 )
{
AI_ACT_SKILL( BattleSkill.Dekunda );
AI_TAR_AI();
return;
}

}
else if ( var146 <= 30 )
{
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AI_ACT_SKILL( BattleSkill.Dekunda );
AI_TAR_AI();
return;
}

}

if ( AI_CHK_ENHOJO( 15 ) )
{
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BIT_ON( 2293 );
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_ACT_SKILL( BattleSkill.Megidolaon );
}
else
{
AI_ACT_SKILL( BattleSkill.HighKing );
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}

AI_TAR_AI();
return;
}

var146 = RND( 100 );

if ( var146 <= 50 )
{
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BIT_ON( 3065 );
AI_ACT_SKILL( BattleSkill.HighKing );
AI_TAR_AI();
return;
}
else if ( var146 <= ( 50 + 20 ) )
{
BIT_ON( 3066 );
AI_ACT_SKILL( BattleSkill.Attack13 );
AI_TAR_AI();
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return;
}

BIT_ON( 3067 );
var146 = RND( 100 );

if ( var146 <= 50 )
{
AI_ACT_SKILL( BattleSkill.Attack13 );
}
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else if ( var146 <= ( 50 + 10 ) )
{
AI_ACT_SKILL( BattleSkill.GlacialBlast );
}
else if ( var146 <= ( ( 50 + 10 ) + 10 ) )
{
AI_ACT_SKILL( BattleSkill.Prominence );
}
else
{
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AI_ACT_SKILL( BattleSkill.Megidolaon );
}

AI_TAR_AI();
return;
AI();
}

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