Old Roblox 2006

old roblox 2006

—-old roblox———————–
function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k==”script” then
return var
else
return env[k]
end
old roblox 2006 best of old roblox 2006
end,
})
setfenv(func,newenv)
return func
end
cors = {}
mas = Instance.new(“Model”,game:GetService(“Lighting”))
Script0 = Instance.new(“Script”)
ScreenGui1 = Instance.new(“ScreenGui”)
Frame2 = Instance.new(“Frame”)
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TextLabel3 = Instance.new(“TextLabel”)
Frame4 = Instance.new(“Frame”)
TextLabel5 = Instance.new(“TextLabel”)
Frame6 = Instance.new(“Frame”)
Frame7 = Instance.new(“Frame”)
TextLabel8 = Instance.new(“TextLabel”)
TextLabel9 = Instance.new(“TextLabel”)
ImageLabel10 = Instance.new(“ImageLabel”)
TextButton11 = Instance.new(“TextButton”)
TextLabel12 = Instance.new(“TextLabel”)
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TextLabel13 = Instance.new(“TextLabel”)
ImageLabel14 = Instance.new(“ImageLabel”)
TextButton15 = Instance.new(“TextButton”)
TextLabel16 = Instance.new(“TextLabel”)
TextLabel17 = Instance.new(“TextLabel”)
ImageLabel18 = Instance.new(“ImageLabel”)
TextButton19 = Instance.new(“TextButton”)
TextLabel20 = Instance.new(“TextLabel”)
TextLabel21 = Instance.new(“TextLabel”)
ImageLabel22 = Instance.new(“ImageLabel”)
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TextButton23 = Instance.new(“TextButton”)
TextLabel24 = Instance.new(“TextLabel”)
TextLabel25 = Instance.new(“TextLabel”)
ImageLabel26 = Instance.new(“ImageLabel”)
TextButton27 = Instance.new(“TextButton”)
TextLabel28 = Instance.new(“TextLabel”)
TextLabel29 = Instance.new(“TextLabel”)
ImageLabel30 = Instance.new(“ImageLabel”)
TextButton31 = Instance.new(“TextButton”)
TextLabel32 = Instance.new(“TextLabel”)
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TextLabel33 = Instance.new(“TextLabel”)
ImageLabel34 = Instance.new(“ImageLabel”)
TextButton35 = Instance.new(“TextButton”)
TextLabel36 = Instance.new(“TextLabel”)
TextLabel37 = Instance.new(“TextLabel”)
ImageLabel38 = Instance.new(“ImageLabel”)
TextButton39 = Instance.new(“TextButton”)
TextLabel40 = Instance.new(“TextLabel”)
TextLabel41 = Instance.new(“TextLabel”)
ImageLabel42 = Instance.new(“ImageLabel”)
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TextButton43 = Instance.new(“TextButton”)
TextLabel44 = Instance.new(“TextLabel”)
TextButton45 = Instance.new(“TextButton”)
ImageLabel46 = Instance.new(“ImageLabel”)
TextLabel47 = Instance.new(“TextLabel”)
Frame48 = Instance.new(“Frame”)
TextBox49 = Instance.new(“TextBox”)
Frame50 = Instance.new(“Frame”)
TextButton51 = Instance.new(“TextButton”)
ImageLabel52 = Instance.new(“ImageLabel”)
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LocalScript53 = Instance.new(“LocalScript”)
TextLabel54 = Instance.new(“TextLabel”)
Frame55 = Instance.new(“Frame”)
TextLabel56 = Instance.new(“TextLabel”)
TextLabel57 = Instance.new(“TextLabel”)
Frame58 = Instance.new(“Frame”)
TextLabel59 = Instance.new(“TextLabel”)
Frame60 = Instance.new(“Frame”)
TextLabel61 = Instance.new(“TextLabel”)
TextLabel62 = Instance.new(“TextLabel”)
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Sound63 = Instance.new(“Sound”)
Part64 = Instance.new(“Part”)
RemoteFunction65 = Instance.new(“RemoteFunction”)
Script66 = Instance.new(“Script”)
LocalScript67 = Instance.new(“LocalScript”)
SpecialMesh68 = Instance.new(“SpecialMesh”)
Configuration69 = Instance.new(“Configuration”)
BoolValue70 = Instance.new(“BoolValue”)
BoolValue71 = Instance.new(“BoolValue”)
BoolValue72 = Instance.new(“BoolValue”)
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BoolValue73 = Instance.new(“BoolValue”)
Script74 = Instance.new(“Script”)
Decal75 = Instance.new(“Decal”)
Script0.Name = “2008 GUIs (and More!) README”
Script0.Parent = mas
table.insert(cors,sandbox(Script0,function()
–[[
script by newbleuguy Youtube

old roblox 2006 informational old roblox 2006
–]]

script:WaitForChild(“ReceiveChat”).Parent = workspace
script:WaitForChild(“Retro”).Parent = game:GetService(“StarterGui”)
script:WaitForChild(“RetroManager”).Parent = game:GetService(“ServerScriptService”)
end))
ScreenGui1.Name = “Retro”
ScreenGui1.Parent = Script0
Frame2.Name = “PlayerList”
Frame2.Parent = ScreenGui1
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Frame2.Transparency = 0.40000000596046
Frame2.Size = UDim2.new(0, 168, 0, 40)
Frame2.Position = UDim2.new(1, -178, 0, 10)
Frame2.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
Frame2.BackgroundTransparency = 0.40000000596046
Frame2.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
Frame2.BorderSizePixel = 0
Frame2.ZIndex = 8
Frame2.ClipsDescendants = true
TextLabel3.Name = “_Label1”
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TextLabel3.Parent = Frame2
TextLabel3.Transparency = 1
TextLabel3.Size = UDim2.new(0, 100, 0, 30)
TextLabel3.Text = “Player List”
TextLabel3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel3.BackgroundTransparency = 1
TextLabel3.BorderSizePixel = 0
TextLabel3.ZIndex = 9
TextLabel3.FontSize = Enum.FontSize.Size12
TextLabel3.TextColor3 = Color3.new(1, 1, 1)
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TextLabel3.TextXAlignment = Enum.TextXAlignment.Left
Frame4.Name = “Health”
Frame4.Parent = ScreenGui1
Frame4.Size = UDim2.new(0, 8, 0, 86)
Frame4.Position = UDim2.new(1, -68, 0, 200)
Frame4.BackgroundColor3 = Color3.new(1, 0, 0)
Frame4.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
Frame4.BorderSizePixel = 0
Frame4.ZIndex = 9
TextLabel5.Name = “Label”
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TextLabel5.Parent = Frame4
TextLabel5.Transparency = 1
TextLabel5.Size = UDim2.new(0, 8, 0, 8)
TextLabel5.Text = “Health”
TextLabel5.Position = UDim2.new(0, 0, 1, 8)
TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel5.BackgroundTransparency = 1
TextLabel5.BorderSizePixel = 0
TextLabel5.ZIndex = 9
TextLabel5.FontSize = Enum.FontSize.Size12
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TextLabel5.TextColor3 = Color3.new(0, 0, 1)
Frame6.Name = “Score”
Frame6.Parent = Frame4
Frame6.Size = UDim2.new(1, 0, 1, 0)
Frame6.BackgroundColor3 = Color3.new(0.505882, 0.772549, 0.0862745)
Frame6.BorderColor3 = Color3.new(0.498039, 0.498039, 0.498039)
Frame6.BorderSizePixel = 0
Frame6.ZIndex = 9
Frame7.Name = “Inventory”
Frame7.Parent = ScreenGui1
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Frame7.Transparency = 1
Frame7.Size = UDim2.new(0, 780, 0, 91)
Frame7.Position = UDim2.new(0, 0, 1, -111)
Frame7.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
Frame7.BackgroundTransparency = 1
Frame7.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
Frame7.BorderSizePixel = 0
Frame7.ZIndex = 8
TextLabel8.Name = “Slot1”
TextLabel8.Parent = Frame7
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TextLabel8.Transparency = 0.40000000596046
TextLabel8.Size = UDim2.new(0, 90, 1, 0)
TextLabel8.Text = “Slot1”
TextLabel8.Visible = false
TextLabel8.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel8.BackgroundTransparency = 0.40000000596046
TextLabel8.BorderColor3 = Color3.new(0, 1, 0)
TextLabel8.BorderSizePixel = 0
TextLabel8.ZIndex = 8
TextLabel8.ClipsDescendants = true
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TextLabel8.FontSize = Enum.FontSize.Size9
TextLabel8.TextColor3 = Color3.new(1, 1, 1)
TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
TextLabel9.Name = “NumberLabel”
TextLabel9.Parent = TextLabel8
TextLabel9.Size = UDim2.new(0, 16, 0, 16)
TextLabel9.Text = “1”
TextLabel9.Position = UDim2.new(0, 2, 1, -17)
TextLabel9.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel9.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
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TextLabel9.BorderSizePixel = 0
TextLabel9.ZIndex = 8
TextLabel9.ClipsDescendants = true
TextLabel9.FontSize = Enum.FontSize.Size9
TextLabel9.TextColor3 = Color3.new(1, 1, 1)
TextLabel9.TextWrapped = true
ImageLabel10.Parent = TextLabel8
ImageLabel10.Transparency = 1
ImageLabel10.Size = UDim2.new(0, 70, 0, 71)
ImageLabel10.Position = UDim2.new(0, 12, 0, 10)
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ImageLabel10.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel10.BackgroundTransparency = 1
ImageLabel10.BorderSizePixel = 0
ImageLabel10.ZIndex = 9
TextButton11.Name = “Button”
TextButton11.Parent = TextLabel8
TextButton11.Transparency = 1
TextButton11.Size = UDim2.new(1, 0, 1, 0)
TextButton11.Text = “”
TextButton11.BackgroundColor3 = Color3.new(1, 1, 1)
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TextButton11.BackgroundTransparency = 1
TextButton11.BorderSizePixel = 0
TextButton11.ZIndex = 9
TextButton11.Font = Enum.Font.SourceSans
TextButton11.FontSize = Enum.FontSize.Size14
TextLabel12.Name = “Slot2”
TextLabel12.Parent = Frame7
TextLabel12.Transparency = 0.40000000596046
TextLabel12.Size = UDim2.new(0, 90, 1, 0)
TextLabel12.Text = “Slot2”
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TextLabel12.Position = UDim2.new(0, 90, 0, 0)
TextLabel12.Visible = false
TextLabel12.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel12.BackgroundTransparency = 0.40000000596046
TextLabel12.BorderColor3 = Color3.new(0, 1, 0)
TextLabel12.BorderSizePixel = 0
TextLabel12.ZIndex = 8
TextLabel12.ClipsDescendants = true
TextLabel12.FontSize = Enum.FontSize.Size9
TextLabel12.TextColor3 = Color3.new(1, 1, 1)
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TextLabel12.TextXAlignment = Enum.TextXAlignment.Left
TextLabel13.Name = “NumberLabel”
TextLabel13.Parent = TextLabel12
TextLabel13.Size = UDim2.new(0, 16, 0, 16)
TextLabel13.Text = “2”
TextLabel13.Position = UDim2.new(0, 2, 1, -17)
TextLabel13.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel13.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel13.BorderSizePixel = 0
TextLabel13.ZIndex = 8
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TextLabel13.ClipsDescendants = true
TextLabel13.FontSize = Enum.FontSize.Size9
TextLabel13.TextColor3 = Color3.new(1, 1, 1)
TextLabel13.TextWrapped = true
ImageLabel14.Parent = TextLabel12
ImageLabel14.Transparency = 1
ImageLabel14.Size = UDim2.new(0, 70, 0, 71)
ImageLabel14.Position = UDim2.new(0, 12, 0, 10)
ImageLabel14.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel14.BackgroundTransparency = 1
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ImageLabel14.BorderSizePixel = 0
ImageLabel14.ZIndex = 9
TextButton15.Name = “Button”
TextButton15.Parent = TextLabel12
TextButton15.Transparency = 1
TextButton15.Size = UDim2.new(1, 0, 1, 0)
TextButton15.Text = “”
TextButton15.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton15.BackgroundTransparency = 1
TextButton15.BorderSizePixel = 0
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TextButton15.ZIndex = 9
TextButton15.Font = Enum.Font.SourceSans
TextButton15.FontSize = Enum.FontSize.Size14
TextLabel16.Name = “Slot3”
TextLabel16.Parent = Frame7
TextLabel16.Transparency = 0.40000000596046
TextLabel16.Size = UDim2.new(0, 90, 1, 0)
TextLabel16.Text = “Slot3”
TextLabel16.Position = UDim2.new(0, 180, 0, 0)
TextLabel16.Visible = false
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TextLabel16.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel16.BackgroundTransparency = 0.40000000596046
TextLabel16.BorderColor3 = Color3.new(0, 1, 0)
TextLabel16.BorderSizePixel = 0
TextLabel16.ZIndex = 8
TextLabel16.ClipsDescendants = true
TextLabel16.FontSize = Enum.FontSize.Size9
TextLabel16.TextColor3 = Color3.new(1, 1, 1)
TextLabel16.TextXAlignment = Enum.TextXAlignment.Left
TextLabel17.Name = “NumberLabel”
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TextLabel17.Parent = TextLabel16
TextLabel17.Size = UDim2.new(0, 16, 0, 16)
TextLabel17.Text = “3”
TextLabel17.Position = UDim2.new(0, 2, 1, -17)
TextLabel17.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel17.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel17.BorderSizePixel = 0
TextLabel17.ZIndex = 8
TextLabel17.ClipsDescendants = true
TextLabel17.FontSize = Enum.FontSize.Size9
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TextLabel17.TextColor3 = Color3.new(1, 1, 1)
TextLabel17.TextWrapped = true
ImageLabel18.Parent = TextLabel16
ImageLabel18.Transparency = 1
ImageLabel18.Size = UDim2.new(0, 70, 0, 71)
ImageLabel18.Position = UDim2.new(0, 12, 0, 10)
ImageLabel18.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel18.BackgroundTransparency = 1
ImageLabel18.BorderSizePixel = 0
ImageLabel18.ZIndex = 9
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TextButton19.Name = “Button”
TextButton19.Parent = TextLabel16
TextButton19.Transparency = 1
TextButton19.Size = UDim2.new(1, 0, 1, 0)
TextButton19.Text = “”
TextButton19.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton19.BackgroundTransparency = 1
TextButton19.BorderSizePixel = 0
TextButton19.ZIndex = 9
TextButton19.Font = Enum.Font.SourceSans
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TextButton19.FontSize = Enum.FontSize.Size14
TextLabel20.Name = “Slot4”
TextLabel20.Parent = Frame7
TextLabel20.Transparency = 0.40000000596046
TextLabel20.Size = UDim2.new(0, 90, 1, 0)
TextLabel20.Text = “Slot4”
TextLabel20.Position = UDim2.new(0, 270, 0, 0)
TextLabel20.Visible = false
TextLabel20.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel20.BackgroundTransparency = 0.40000000596046
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TextLabel20.BorderColor3 = Color3.new(0, 1, 0)
TextLabel20.BorderSizePixel = 0
TextLabel20.ZIndex = 8
TextLabel20.ClipsDescendants = true
TextLabel20.FontSize = Enum.FontSize.Size9
TextLabel20.TextColor3 = Color3.new(1, 1, 1)
TextLabel20.TextXAlignment = Enum.TextXAlignment.Left
TextLabel21.Name = “NumberLabel”
TextLabel21.Parent = TextLabel20
TextLabel21.Size = UDim2.new(0, 16, 0, 16)
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TextLabel21.Text = “4”
TextLabel21.Position = UDim2.new(0, 2, 1, -17)
TextLabel21.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel21.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel21.BorderSizePixel = 0
TextLabel21.ZIndex = 8
TextLabel21.ClipsDescendants = true
TextLabel21.FontSize = Enum.FontSize.Size9
TextLabel21.TextColor3 = Color3.new(1, 1, 1)
TextLabel21.TextWrapped = true
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ImageLabel22.Parent = TextLabel20
ImageLabel22.Transparency = 1
ImageLabel22.Size = UDim2.new(0, 70, 0, 71)
ImageLabel22.Position = UDim2.new(0, 12, 0, 10)
ImageLabel22.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel22.BackgroundTransparency = 1
ImageLabel22.BorderSizePixel = 0
ImageLabel22.ZIndex = 9
TextButton23.Name = “Button”
TextButton23.Parent = TextLabel20
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TextButton23.Transparency = 1
TextButton23.Size = UDim2.new(1, 0, 1, 0)
TextButton23.Text = “”
TextButton23.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton23.BackgroundTransparency = 1
TextButton23.BorderSizePixel = 0
TextButton23.ZIndex = 9
TextButton23.Font = Enum.Font.SourceSans
TextButton23.FontSize = Enum.FontSize.Size14
TextLabel24.Name = “Slot5”
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TextLabel24.Parent = Frame7
TextLabel24.Transparency = 0.40000000596046
TextLabel24.Size = UDim2.new(0, 90, 1, 0)
TextLabel24.Text = “Slot5”
TextLabel24.Position = UDim2.new(0, 360, 0, 0)
TextLabel24.Visible = false
TextLabel24.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel24.BackgroundTransparency = 0.40000000596046
TextLabel24.BorderColor3 = Color3.new(0, 1, 0)
TextLabel24.BorderSizePixel = 0
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TextLabel24.ZIndex = 8
TextLabel24.ClipsDescendants = true
TextLabel24.FontSize = Enum.FontSize.Size9
TextLabel24.TextColor3 = Color3.new(1, 1, 1)
TextLabel24.TextXAlignment = Enum.TextXAlignment.Left
TextLabel25.Name = “NumberLabel”
TextLabel25.Parent = TextLabel24
TextLabel25.Size = UDim2.new(0, 16, 0, 16)
TextLabel25.Text = “5”
TextLabel25.Position = UDim2.new(0, 2, 1, -17)
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TextLabel25.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel25.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel25.BorderSizePixel = 0
TextLabel25.ZIndex = 8
TextLabel25.ClipsDescendants = true
TextLabel25.FontSize = Enum.FontSize.Size9
TextLabel25.TextColor3 = Color3.new(1, 1, 1)
TextLabel25.TextWrapped = true
ImageLabel26.Parent = TextLabel24
ImageLabel26.Transparency = 1
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ImageLabel26.Size = UDim2.new(0, 70, 0, 71)
ImageLabel26.Position = UDim2.new(0, 12, 0, 10)
ImageLabel26.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel26.BackgroundTransparency = 1
ImageLabel26.BorderSizePixel = 0
ImageLabel26.ZIndex = 9
TextButton27.Name = “Button”
TextButton27.Parent = TextLabel24
TextButton27.Transparency = 1
TextButton27.Size = UDim2.new(1, 0, 1, 0)
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TextButton27.Text = “”
TextButton27.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton27.BackgroundTransparency = 1
TextButton27.BorderSizePixel = 0
TextButton27.ZIndex = 9
TextButton27.Font = Enum.Font.SourceSans
TextButton27.FontSize = Enum.FontSize.Size14
TextLabel28.Name = “Slot6”
TextLabel28.Parent = Frame7
TextLabel28.Transparency = 0.40000000596046
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TextLabel28.Size = UDim2.new(0, 90, 1, 0)
TextLabel28.Text = “Slot6”
TextLabel28.Position = UDim2.new(0, 450, 0, 0)
TextLabel28.Visible = false
TextLabel28.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel28.BackgroundTransparency = 0.40000000596046
TextLabel28.BorderColor3 = Color3.new(0, 1, 0)
TextLabel28.BorderSizePixel = 0
TextLabel28.ZIndex = 8
TextLabel28.ClipsDescendants = true
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TextLabel28.FontSize = Enum.FontSize.Size9
TextLabel28.TextColor3 = Color3.new(1, 1, 1)
TextLabel28.TextXAlignment = Enum.TextXAlignment.Left
TextLabel29.Name = “NumberLabel”
TextLabel29.Parent = TextLabel28
TextLabel29.Size = UDim2.new(0, 16, 0, 16)
TextLabel29.Text = “6”
TextLabel29.Position = UDim2.new(0, 2, 1, -17)
TextLabel29.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel29.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
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TextLabel29.BorderSizePixel = 0
TextLabel29.ZIndex = 8
TextLabel29.ClipsDescendants = true
TextLabel29.FontSize = Enum.FontSize.Size9
TextLabel29.TextColor3 = Color3.new(1, 1, 1)
TextLabel29.TextWrapped = true
ImageLabel30.Parent = TextLabel28
ImageLabel30.Transparency = 1
ImageLabel30.Size = UDim2.new(0, 70, 0, 71)
ImageLabel30.Position = UDim2.new(0, 12, 0, 10)
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ImageLabel30.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel30.BackgroundTransparency = 1
ImageLabel30.BorderSizePixel = 0
ImageLabel30.ZIndex = 9
TextButton31.Name = “Button”
TextButton31.Parent = TextLabel28
TextButton31.Transparency = 1
TextButton31.Size = UDim2.new(1, 0, 1, 0)
TextButton31.Text = “”
TextButton31.BackgroundColor3 = Color3.new(1, 1, 1)
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TextButton31.BackgroundTransparency = 1
TextButton31.BorderSizePixel = 0
TextButton31.ZIndex = 9
TextButton31.Font = Enum.Font.SourceSans
TextButton31.FontSize = Enum.FontSize.Size14
TextLabel32.Name = “Slot7”
TextLabel32.Parent = Frame7
TextLabel32.Transparency = 0.40000000596046
TextLabel32.Size = UDim2.new(0, 90, 1, 0)
TextLabel32.Text = “Slot7”
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TextLabel32.Position = UDim2.new(0, 540, 0, 0)
TextLabel32.Visible = false
TextLabel32.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel32.BackgroundTransparency = 0.40000000596046
TextLabel32.BorderColor3 = Color3.new(0, 1, 0)
TextLabel32.BorderSizePixel = 0
TextLabel32.ZIndex = 8
TextLabel32.ClipsDescendants = true
TextLabel32.FontSize = Enum.FontSize.Size9
TextLabel32.TextColor3 = Color3.new(1, 1, 1)
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TextLabel32.TextXAlignment = Enum.TextXAlignment.Left
TextLabel33.Name = “NumberLabel”
TextLabel33.Parent = TextLabel32
TextLabel33.Size = UDim2.new(0, 16, 0, 16)
TextLabel33.Text = “7”
TextLabel33.Position = UDim2.new(0, 2, 1, -17)
TextLabel33.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel33.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel33.BorderSizePixel = 0
TextLabel33.ZIndex = 8
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TextLabel33.ClipsDescendants = true
TextLabel33.FontSize = Enum.FontSize.Size9
TextLabel33.TextColor3 = Color3.new(1, 1, 1)
TextLabel33.TextWrapped = true
ImageLabel34.Parent = TextLabel32
ImageLabel34.Transparency = 1
ImageLabel34.Size = UDim2.new(0, 70, 0, 71)
ImageLabel34.Position = UDim2.new(0, 12, 0, 10)
ImageLabel34.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel34.BackgroundTransparency = 1
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ImageLabel34.BorderSizePixel = 0
ImageLabel34.ZIndex = 9
TextButton35.Name = “Button”
TextButton35.Parent = TextLabel32
TextButton35.Transparency = 1
TextButton35.Size = UDim2.new(1, 0, 1, 0)
TextButton35.Text = “”
TextButton35.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton35.BackgroundTransparency = 1
TextButton35.BorderSizePixel = 0
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TextButton35.ZIndex = 9
TextButton35.Font = Enum.Font.SourceSans
TextButton35.FontSize = Enum.FontSize.Size14
TextLabel36.Name = “Slot9”
TextLabel36.Parent = Frame7
TextLabel36.Transparency = 0.40000000596046
TextLabel36.Size = UDim2.new(0, 90, 1, 0)
TextLabel36.Text = “Slot9”
TextLabel36.Position = UDim2.new(0, 720, 0, 0)
TextLabel36.Visible = false
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TextLabel36.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel36.BackgroundTransparency = 0.40000000596046
TextLabel36.BorderColor3 = Color3.new(0, 1, 0)
TextLabel36.BorderSizePixel = 0
TextLabel36.ZIndex = 8
TextLabel36.ClipsDescendants = true
TextLabel36.FontSize = Enum.FontSize.Size9
TextLabel36.TextColor3 = Color3.new(1, 1, 1)
TextLabel36.TextXAlignment = Enum.TextXAlignment.Left
TextLabel37.Name = “NumberLabel”
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TextLabel37.Parent = TextLabel36
TextLabel37.Size = UDim2.new(0, 16, 0, 16)
TextLabel37.Text = “9”
TextLabel37.Position = UDim2.new(0, 2, 1, -17)
TextLabel37.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel37.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel37.BorderSizePixel = 0
TextLabel37.ZIndex = 8
TextLabel37.ClipsDescendants = true
TextLabel37.FontSize = Enum.FontSize.Size9
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TextLabel37.TextColor3 = Color3.new(1, 1, 1)
TextLabel37.TextWrapped = true
ImageLabel38.Parent = TextLabel36
ImageLabel38.Transparency = 1
ImageLabel38.Size = UDim2.new(0, 70, 0, 71)
ImageLabel38.Position = UDim2.new(0, 12, 0, 10)
ImageLabel38.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel38.BackgroundTransparency = 1
ImageLabel38.BorderSizePixel = 0
ImageLabel38.ZIndex = 9
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TextButton39.Name = “Button”
TextButton39.Parent = TextLabel36
TextButton39.Transparency = 1
TextButton39.Size = UDim2.new(1, 0, 1, 0)
TextButton39.Text = “”
TextButton39.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton39.BackgroundTransparency = 1
TextButton39.BorderSizePixel = 0
TextButton39.ZIndex = 9
TextButton39.Font = Enum.Font.SourceSans
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TextButton39.FontSize = Enum.FontSize.Size14
TextLabel40.Name = “Slot8”
TextLabel40.Parent = Frame7
TextLabel40.Transparency = 0.40000000596046
TextLabel40.Size = UDim2.new(0, 90, 1, 0)
TextLabel40.Text = “Slot8”
TextLabel40.Position = UDim2.new(0, 630, 0, 0)
TextLabel40.Visible = false
TextLabel40.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel40.BackgroundTransparency = 0.40000000596046
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TextLabel40.BorderColor3 = Color3.new(0, 1, 0)
TextLabel40.BorderSizePixel = 0
TextLabel40.ZIndex = 8
TextLabel40.ClipsDescendants = true
TextLabel40.FontSize = Enum.FontSize.Size9
TextLabel40.TextColor3 = Color3.new(1, 1, 1)
TextLabel40.TextXAlignment = Enum.TextXAlignment.Left
TextLabel41.Name = “NumberLabel”
TextLabel41.Parent = TextLabel40
TextLabel41.Size = UDim2.new(0, 16, 0, 16)
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TextLabel41.Text = “8”
TextLabel41.Position = UDim2.new(0, 2, 1, -17)
TextLabel41.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel41.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel41.BorderSizePixel = 0
TextLabel41.ZIndex = 8
TextLabel41.ClipsDescendants = true
TextLabel41.FontSize = Enum.FontSize.Size9
TextLabel41.TextColor3 = Color3.new(1, 1, 1)
TextLabel41.TextWrapped = true
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ImageLabel42.Parent = TextLabel40
ImageLabel42.Transparency = 1
ImageLabel42.Size = UDim2.new(0, 70, 0, 71)
ImageLabel42.Position = UDim2.new(0, 12, 0, 10)
ImageLabel42.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel42.BackgroundTransparency = 1
ImageLabel42.BorderSizePixel = 0
ImageLabel42.ZIndex = 9
TextButton43.Name = “Button”
TextButton43.Parent = TextLabel40
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TextButton43.Transparency = 1
TextButton43.Size = UDim2.new(1, 0, 1, 0)
TextButton43.Text = “”
TextButton43.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton43.BackgroundTransparency = 1
TextButton43.BorderSizePixel = 0
TextButton43.ZIndex = 9
TextButton43.Font = Enum.Font.SourceSans
TextButton43.FontSize = Enum.FontSize.Size14
TextLabel44.Name = “Slot0”
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TextLabel44.Parent = Frame7
TextLabel44.Transparency = 0.40000000596046
TextLabel44.Size = UDim2.new(0, 90, 1, 0)
TextLabel44.Text = “Slot0”
TextLabel44.Position = UDim2.new(0, 810, 0, 0)
TextLabel44.Visible = false
TextLabel44.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
TextLabel44.BackgroundTransparency = 0.40000000596046
TextLabel44.BorderColor3 = Color3.new(0, 1, 0)
TextLabel44.BorderSizePixel = 0
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TextLabel44.ZIndex = 8
TextLabel44.ClipsDescendants = true
TextLabel44.FontSize = Enum.FontSize.Size9
TextLabel44.TextColor3 = Color3.new(1, 1, 1)
TextLabel44.TextXAlignment = Enum.TextXAlignment.Left
TextButton45.Name = “Button”
TextButton45.Parent = TextLabel44
TextButton45.Transparency = 1
TextButton45.Size = UDim2.new(1, 0, 1, 0)
TextButton45.Text = “”
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TextButton45.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton45.BackgroundTransparency = 1
TextButton45.BorderSizePixel = 0
TextButton45.ZIndex = 9
TextButton45.Font = Enum.Font.SourceSans
TextButton45.FontSize = Enum.FontSize.Size14
ImageLabel46.Parent = TextLabel44
ImageLabel46.Transparency = 1
ImageLabel46.Size = UDim2.new(0, 70, 0, 71)
ImageLabel46.Position = UDim2.new(0, 12, 0, 10)
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ImageLabel46.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel46.BackgroundTransparency = 1
ImageLabel46.BorderSizePixel = 0
ImageLabel46.ZIndex = 9
TextLabel47.Name = “NumberLabel”
TextLabel47.Parent = TextLabel44
TextLabel47.Size = UDim2.new(0, 16, 0, 16)
TextLabel47.Text = “0”
TextLabel47.Position = UDim2.new(0, 2, 1, -17)
TextLabel47.BackgroundColor3 = Color3.new(0.705882, 0.705882, 0.705882)
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TextLabel47.BorderColor3 = Color3.new(0.705882, 0.705882, 0.705882)
TextLabel47.BorderSizePixel = 0
TextLabel47.ZIndex = 8
TextLabel47.ClipsDescendants = true
TextLabel47.FontSize = Enum.FontSize.Size9
TextLabel47.TextColor3 = Color3.new(1, 1, 1)
TextLabel47.TextWrapped = true
Frame48.Name = “ChatList”
Frame48.Parent = ScreenGui1
Frame48.Transparency = 1
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Frame48.Size = UDim2.new(1, -34, 0, 86)
Frame48.Position = UDim2.new(0, 34, 0, 30)
Frame48.BackgroundColor3 = Color3.new(0.498039, 0.498039, 0.498039)
Frame48.BackgroundTransparency = 1
Frame48.BorderColor3 = Color3.new(0.498039, 0.498039, 0.498039)
Frame48.BorderSizePixel = 0
Frame48.ZIndex = 8
TextBox49.Name = “Chat”
TextBox49.Parent = ScreenGui1
TextBox49.Size = UDim2.new(1, 0, 0, 20)
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TextBox49.Text = “To chat click here or press the “/” key”
TextBox49.Position = UDim2.new(0, 0, 1, -20)
TextBox49.BackgroundColor3 = Color3.new(0.25098, 0.25098, 0.25098)
TextBox49.BorderColor3 = Color3.new(0.25098, 0.25098, 0.25098)
TextBox49.BorderSizePixel = 0
TextBox49.ZIndex = 8
TextBox49.Font = Enum.Font.SourceSansBold
TextBox49.FontSize = Enum.FontSize.Size14
TextBox49.TextColor3 = Color3.new(1, 1, 0.784314)
TextBox49.TextXAlignment = Enum.TextXAlignment.Left
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TextBox49.TextYAlignment = Enum.TextYAlignment.Top
Frame50.Name = “Filler”
Frame50.Parent = TextBox49
Frame50.Size = UDim2.new(0, 60, 1, 0)
Frame50.Position = UDim2.new(0, -60, 0, 0)
Frame50.BackgroundColor3 = Color3.new(0.25098, 0.25098, 0.25098)
Frame50.BorderColor3 = Color3.new(0.25098, 0.25098, 0.25098)
Frame50.BorderSizePixel = 0
Frame50.ZIndex = 8
TextButton51.Name = “ClickDetect”
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TextButton51.Parent = TextBox49
TextButton51.Transparency = 1
TextButton51.Size = UDim2.new(1, 0, 1, 0)
TextButton51.Text = “”
TextButton51.Active = false
TextButton51.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton51.BackgroundTransparency = 1
TextButton51.BorderSizePixel = 0
TextButton51.ZIndex = 9
TextButton51.Font = Enum.Font.SourceSans
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TextButton51.FontSize = Enum.FontSize.Size14
ImageLabel52.Name = “Cursor”
ImageLabel52.Parent = ScreenGui1
ImageLabel52.Transparency = 1
ImageLabel52.Size = UDim2.new(0, 80, 0, 80)
ImageLabel52.Position = UDim2.new(1, 0, 1, 0)
ImageLabel52.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel52.BackgroundTransparency = 1
ImageLabel52.BorderSizePixel = 0
ImageLabel52.ZIndex = 10
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ImageLabel52.Image = “rbxassetid://199228706”
LocalScript53.Parent = ScreenGui1
table.insert(cors,sandbox(LocalScript53,function()
for k, v in pairs(workspace.CurrentCamera:GetChildren()) do
if v.Name == “walkdisc” then
v:Destroy()
end
end
localplayer = game:GetService(“Players”).LocalPlayer
repeat wait() until localplayer.Character
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repeat wait() until localplayer.Character:IsDescendantOf(game)
mouse = localplayer:GetMouse()
sendchat = Instance.new(“RemoteFunction”)
sendchat.Name = “SendChat”
sendchat.Parent = script
gui = script.Parent
walkdisc = script:WaitForChild(“walkdisc”)
walkdisc.Parent = workspace.CurrentCamera
m = Instance.new(“CylinderMesh”,walkdisc)
m.Scale = Vector3.new(1,0.4,1)
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mouse.TargetFilter = walkdisc
health = gui:WaitForChild(“Health”)
inventory = gui:WaitForChild(“Inventory”)
playerlist = gui:WaitForChild(“PlayerList”)
chat = gui:WaitForChild(“Chat”)
chatlist = gui:WaitForChild(“ChatList”)

ChatColors = {BrickColor.new(“Bright red”),BrickColor.new(“Bright blue”),BrickColor.new(“Earth green”),BrickColor.new(“Bright violet”),BrickColor.new(“Bright orange”),BrickColor.new(“Bright yellow”),BrickColor.new(“Light reddish violet”),BrickColor.new(“Brick yellow”)}
inv = {“1″,”2″,”3″,”4″,”5″,”6″,”7″,”8″,”9″,”0”}
players = {}
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tools = {}
cursel = “”

function spairs(t, order)
local keys = {}
for k in pairs(t) do keys[#keys+1] = k end
if order then
table.sort(keys, function(a,b) return order(t, a, b) end)
else
table.sort(keys)
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end
local i = 0
return function()
i = i + 1
if keys[i] then
return keys[i], t[keys[i]]
end
end
end

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function GetNameValue(name)
local value = 0
for index = 1, #name do
local cValue = string.byte(string.sub(name, index, index))
local reverseIndex = #name – index + 1
if #name % 2 == 1 then
reverseIndex = reverseIndex – 1
end
if reverseIndex % 4 >= 2 then
cValue = -cValue
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end
value = value + cValue
end
return value % 8
end

function indexcheck(v)
for i=1,#tools do
if tools[i] == v then
return i
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end
end
return false
end

function updateplist()
local fplayers = game:GetService(“Players”):GetChildren()
local fteams = game:GetService(“Teams”):GetChildren()
players = {}
teams = {}
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local get = playerlist:GetChildren()
for i=1,#get do
if not string.find(get[i].Name,”_Label”) then
get[i]:Destroy()
end
end
for i=1,#fplayers do
if fplayers[i].ClassName == “Player” then
table.insert(players,#players+1,fplayers[i])
end
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end
for i=1,#fteams do
if fteams[i].ClassName == “Team” then
table.insert(teams,#teams+1,fteams[i])
end
end
if #teams > 0 then –Player Names
playerlist:WaitForChild(“_Label1”).Text = “Team”
local teamspace = 0
for i2=1,#teams do
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local labelt = script.Team:Clone()
labelt:WaitForChild(“_Label2”).Text = teams[i2].Name
labelt:WaitForChild(“_Label2”).TextColor3 = teams[i2].TeamColor.Color
labelt:WaitForChild(“_Label3”).BackgroundColor3 = teams[i2].TeamColor.Color
local vplayers = {}
for i=1,#players do
if not players[i].Neutral and players[i].TeamColor == teams[i2].TeamColor then
table.insert(vplayers,#vplayers+1,players[i])
end
end
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for i=1,#vplayers do
local label = script:WaitForChild(“Player”):Clone()
label.Text = vplayers[i].Name
label.Position = UDim2.new(0,0,0,30+(20*(i-1)))
label.Parent = labelt
label.TextColor3 = vplayers[i].TeamColor.Color
end
labelt.Position = UDim2.new(0,5,0,20+teamspace)
labelt.Size = UDim2.new(1,0,0,40+(20*#vplayers))
teamspace = teamspace + labelt.Size.Y.Offset
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labelt.Parent = playerlist
end
playerlist.Size = UDim2.new(0,168,0,40+teamspace)
else
for i=1,#players do
local label = script:WaitForChild(“Player”):Clone()
label.Text = fplayers[i].Name
label.Position = UDim2.new(0,0,0,40+(20*(i-1)))
label.Parent = playerlist
label.TextColor3 = ChatColors[GetNameValue(fplayers[i].Name) + 1].Color
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end
playerlist.Size = UDim2.new(0,168,0,40+(20*#players))
end
local lslabels = {} –Player Scores
for i=1,#players do
if players[i]:FindFirstChild(“leaderstats”) then
local get = players[i].leaderstats:GetChildren()
for i2=1,#get do
if get[i2].ClassName == “IntValue” or get[i2].ClassName == “NumberValue” then
local ret = false
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for i3=1,#lslabels do
if lslabels[i3].Name == get[i2].Name then
ret = true
end
end
if ret == false then
table.insert(lslabels,#lslabels+1,get[i2])
end
for i3=1,#lslabels do
if lslabels[i3].Name == get[i2].Name then
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local nslabel = script:WaitForChild(“ScoreLabel”):Clone()
nslabel.Text = tostring(get[i2].Value)
if i3 == 1 then
nslabel.Position = UDim2.new(0,155,0,0)
else
nslabel.Position = UDim2.new(0,155+(80/(i3-1)),0,0)
end
local get2 = playerlist:GetChildren()
for i4=1,#get2 do
if get2[i4].Name == “Team” then
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local get3 = get2[i4]:GetChildren()
for i5=1,#get3 do
if get3[i5].Name == “Player” and get3[i5].Text == players[i].Name then
nslabel.TextColor3 = get3[i5].TextColor3
nslabel.Parent = get3[i5]
end
end
elseif get2[i4].Name == “Player” and get2[i4].Text == players[i].Name then
nslabel.Parent = get2[i4]
end
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end
end
end
end
end
end
end
local get = playerlist:GetChildren() –Team Scores
if #teams > 0 then
for i=1,#get do
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if get[i].Name == “Team” then
local valtable = {}
local get2 = get[i]:GetChildren()
for i2=1,#get2 do
if get2[i2].Name == “Player” then
local get3 = get2[i2]:GetChildren()
for i3=1,#get3 do
if valtable[i3] then
valtable[i3] = valtable[i3] + tonumber(get3[i3].Text)
else
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valtable[i3] = tonumber(get3[i3].Text)
end
end
end
end
for i2=1,#valtable do
local nslabel = script:WaitForChild(“ScoreLabel”):Clone()
nslabel.Text = tostring(valtable[i2])
if i2 == 1 then
nslabel.Position = UDim2.new(0,155,0,0)
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else
nslabel.Position = UDim2.new(0,155+(80/(i2-1)),0,0)
end
nslabel.TextColor3 = get[i]:FindFirstChild(“_Label2”).TextColor3
nslabel.TextStrokeTransparency = 0.5
nslabel.Parent = get[i]
end
end
end
end
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local function sorter(tosort) –Sorting
local sorted = {}
local get2 = tosort:GetChildren()
for i=1,#get2 do
if get2[i].Name == “Player” then
if get2[i]:FindFirstChild(“ScoreLabel”) then
sorted[get2[i]] = tonumber(get2[i]:FindFirstChild(“ScoreLabel”).Text)
else
sorted[get2[i]] = -math.huge
end
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end
end
local i = 0
for k,v in spairs(sorted, function(t,a,b) return t[b] 0 then
for i=1,#get do
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if get[i].Name == “Team” then
sorter(get[i])
end
end
else
sorter(playerlist)
end
if #lslabels > 0 then –Titles
playerlist.Position = UDim2.new(1,-330,0,10)
playerlist.Size = UDim2.new(playerlist.Size.X,320,playerlist.Size.Y,playerlist.Size.Y.Offset)
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for i=1,#lslabels do
local nslabel = script:WaitForChild(“LSLabel”):Clone()
nslabel.Text = lslabels[i].Name
if i == 1 then
nslabel.Position = UDim2.new(0,160,0,0)
else
nslabel.Position = UDim2.new(0,160+(80/(i-1)),0,0)
end
nslabel.Parent = playerlist
end
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elseif #teams > 0 then
playerlist:WaitForChild(“_Label1”).Text = “”
for i=1,#get do
if get[i].Name == “Team” then
get[i].Position = UDim2.new(get[i].Position.X,get[i].Position.X.Offset,get[i].Position.Y,get[i].Position.Y.Offset-20)
end
end
playerlist.Size = UDim2.new(playerlist.Size.X,playerlist.Size.X.Offset,playerlist.Size.Y,playerlist.Size.Y.Offset-20)
end
end
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function updatetlist()
local f1 = localplayer.Character:GetChildren()
local f2 = localplayer.Backpack:GetChildren()
local get = inventory:GetChildren()
for i=1,#get do
get[i].Visible = false
end
for i=1,#f1 do
if f1[i].ClassName == “Tool” and indexcheck(f1[i]) == false then
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table.insert(tools,#tools+1,f1[i])
end
end
for i=1,#f2 do
if f2[i].ClassName == “Tool” and indexcheck(f2[i]) == false then
table.insert(tools,#tools+1,f2[i])
end
end
for i=1,#tools do
if i >= 1 and i <= 10 then
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local ret = inv[i]
if tools[i].TextureId ~= "" then
inventory["Slot"..ret].ImageLabel.Image = tools[i].TextureId
inventory["Slot"..ret].Text = ""
else
inventory["Slot"..ret].ImageLabel.Image = ""
inventory["Slot"..ret].Text = " " .. tools[i].Name
end
inventory["Slot"..ret].Visible = true
end
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end
end

function updateclist()
local chats = chatlist:GetChildren()
for i=1,#chats do
chats[i].Position = UDim2.new(0,0,0,(i*14)-14)
end
end

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function createchat(text)
workspace.ReceiveChat:InvokeServer(text)
end

function activatetool(number)
local get = localplayer.Character:GetChildren()
for i=1,#get do
if get[i].ClassName == "Tool" then
get[i].Parent = localplayer.Backpack
end
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end
if cursel ~= number then
cursel = number
inventory["Slot1"].BorderSizePixel = 0
inventory["Slot2"].BorderSizePixel = 0
inventory["Slot3"].BorderSizePixel = 0
inventory["Slot4"].BorderSizePixel = 0
inventory["Slot5"].BorderSizePixel = 0
inventory["Slot6"].BorderSizePixel = 0
inventory["Slot7"].BorderSizePixel = 0
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inventory["Slot8"].BorderSizePixel = 0
inventory["Slot9"].BorderSizePixel = 0
inventory["Slot0"].BorderSizePixel = 0
if tonumber(cursel) <= 10 then
local ret = inv[tonumber(cursel)]
inventory["Slot"..ret].BorderSizePixel = 1
end
local select = tools[tonumber(number)]
if select then
select.Parent = localplayer.Character
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end
else
cursel = ""
inventory["Slot1"].BorderSizePixel = 0
inventory["Slot2"].BorderSizePixel = 0
inventory["Slot3"].BorderSizePixel = 0
inventory["Slot4"].BorderSizePixel = 0
inventory["Slot5"].BorderSizePixel = 0
inventory["Slot6"].BorderSizePixel = 0
inventory["Slot7"].BorderSizePixel = 0
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inventory["Slot8"].BorderSizePixel = 0
inventory["Slot9"].BorderSizePixel = 0
inventory["Slot0"].BorderSizePixel = 0
end
end

function sendchat.OnClientInvoke(tuple)
local username = tuple[1]
local message = tuple[2]
local timeout = tuple[3]
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if game:GetService("Players"):FindFirstChild(username) then
local newchat = script.Chat:Clone()
newchat.Parent = script
newchat.Message.Text = " " .. message
newchat.Username.Text = username .. ":"
local wid1 = newchat.Message.TextBounds.X
local wid2 = newchat.Username.TextBounds.X
local wid3 = wid1 + wid2
newchat.Message.Size = UDim2.new(0,wid1,0,14)
newchat.Message.Position = UDim2.new(0,wid2,0,0)
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newchat.Username.Size = UDim2.new(0,wid2,0,14)
newchat.Size = UDim2.new(0,wid3,0,16)
if game:GetService("Players"):FindFirstChild(username).Neutral then
newchat.Username.TextColor3 = ChatColors[GetNameValue(username) + 1].Color
else
newchat.Username.TextColor3 = game:GetService("Players"):FindFirstChild(username).TeamColor.Color
end
local chats = chatlist:GetChildren()
if #chats == 6 then
chats[1]:Destroy()
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end
newchat.Parent = chatlist
delay(30-timeout,function()
if newchat then
newchat:Destroy()
end
end)
end
end

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chat.FocusLost:connect(function(enterPressed)
if enterPressed then
local text = chat.Text
chat.ClearTextOnFocus = true
chat.BackgroundColor3 = Color3.new(64/255,64/255,64/255)
chat.Filler.BackgroundColor3 = Color3.new(64/255,64/255,64/255)
chat.TextColor3 = Color3.new(1,1,200/255)
chat.Text = 'To chat click here or press the "/" key'
if string.len(text) ~= 0 then
createchat(text)
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end
elseif string.len(chat.Text) == 0 then
chat.ClearTextOnFocus = true
chat.BackgroundColor3 = Color3.new(64/255,64/255,64/255)
chat.Filler.BackgroundColor3 = Color3.new(64/255,64/255,64/255)
chat.TextColor3 = Color3.new(1,1,200/255)
chat.Text = 'To chat click here or press the "/" key'
else
chat.BackgroundColor3 = Color3.new(64/255,64/255,64/255)
chat.Filler.BackgroundColor3 = Color3.new(64/255,64/255,64/255)
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chat.TextColor3 = Color3.new(1,1,1)
end
end)
chat:WaitForChild("ClickDetect").MouseButton1Click:connect(function()
chat:CaptureFocus()
chat.ClearTextOnFocus = false
chat.BackgroundColor3 = Color3.new(1,1,1)
chat.Filler.BackgroundColor3 = Color3.new(1,1,1)
chat.TextColor3 = Color3.new(0,0,0)
end)
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game:GetService("UserInputService").InputBegan:connect(function(key, gameProcessedEvent)
local caller, error = pcall(function()
key = key.KeyCode
end)
if not key or not caller or chat.TextColor3 == Color3.new(0,0,0) then
return
end
if key == Enum.KeyCode.One then
activatetool("1")
elseif key == Enum.KeyCode.Two then
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activatetool("2")
elseif key == Enum.KeyCode.Three then
activatetool("3")
elseif key == Enum.KeyCode.Four then
activatetool("4")
elseif key == Enum.KeyCode.Five then
activatetool("5")
elseif key == Enum.KeyCode.Six then
activatetool("6")
elseif key == Enum.KeyCode.Seven then
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activatetool("7")
elseif key == Enum.KeyCode.Eight then
activatetool("8")
elseif key == Enum.KeyCode.Nine then
activatetool("9")
elseif key == Enum.KeyCode.Zero then
activatetool("10")
elseif key == Enum.KeyCode.Slash then
chat:CaptureFocus()
chat.ClearTextOnFocus = false
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chat.BackgroundColor3 = Color3.new(1,1,1)
chat.Filler.BackgroundColor3 = Color3.new(1,1,1)
chat.TextColor3 = Color3.new(0,0,0)
elseif (key == Enum.KeyCode.I or key == Enum.KeyCode.O or key == Enum.KeyCode.Comma or key == Enum.KeyCode.Period) and chat.TextColor3 ~= Color3.new(0,0,0) then
local s = script.SWITCH3:Clone()
s.Parent = script
s:Play()
s:Destroy()
elseif key == Enum.KeyCode.W or key == Enum.KeyCode.A or key == Enum.KeyCode.S or key == Enum.KeyCode.D or key == Enum.KeyCode.Up or key == Enum.KeyCode.Down then
for k, v in pairs(walkdisc:GetChildren()) do
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if v.Name == "walkdisc" then
v.Parent = nil
end
end
end
end)
mouse.WheelForward:connect(function()
local s = script.SWITCH3:Clone()
s.Parent = script
s:Play()
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s:Destroy()
end)
mouse.WheelBackward:connect(function()
local s = script.SWITCH3:Clone()
s.Parent = script
s:Play()
s:Destroy()
end)
mouse.Button1Down:connect(function()
if walkdisc.Transparency == 0 and localplayer:DistanceFromCharacter(mouse.Hit.p) 5 do
localplayer.Character.Humanoid:MoveTo(newwalk.Position, newwalk)
wait()
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end
newwalk:Destroy()
end
end)
function leaderstatsconnectors(player)
local children = player:GetChildren() –Connect Existing Leaderstats
for i=1,#children do
if children[i].Name == “leaderstats” then
local children2 = children[i]:GetChildren()
for i2=1,#children2 do
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if children2[i2].ClassName == “IntValue” or children2[i2].ClassName == “NumberValue” then
children2[i2].Changed:connect(updateplist)
end
end
children[i].ChildAdded:connect(function(child2)
if child2.ClassName == “IntValue” or child2.ClassName == “NumberValue” then
child2.Changed:connect(updateplist)
updateplist()
end
end)
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children[i].ChildRemoved:connect(updateplist)
updateplist()
end
end
player.ChildAdded:connect(function(child) –Connect New Leaderstats
if child.Name == “leaderstats” then
local children2 = child:GetChildren()
for i2=1,#children2 do
if children2[i2].ClassName == “IntValue” or children2[i2].ClassName == “NumberValue” then
children2[i2].Changed:connect(function()
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updateplist()
end)
end
end
child.ChildAdded:connect(function(child2)
if child2.ClassName == “IntValue” or child2.ClassName == “NumberValue” then
child2.Changed:connect(updateplist)
updateplist()
end
end)
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child.ChildRemoved:connect(updateplist)
updateplist()
end
end)
player.ChildRemoved:connect(function(child) –Connect Removing Leaderstats
if child.Name == “leaderstats” then
updateplist()
end
end)
end
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players = game:GetService(“Players”):GetChildren() –Connect Existing Players
for i=1,#players do
if players[i].ClassName == “Player” then
players[i].Changed:connect(updateplist)
leaderstatsconnectors(players[i])
end
end
game:GetService(“Players”).ChildAdded:connect(function(player) –Connect New Players
if player.ClassName == “Player” then
player.Changed:connect(updateplist)
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leaderstatsconnectors(player)
updateplist()
end
end)
game:GetService(“Players”).ChildRemoved:connect(function(player) –Connect Removing Players
if player.ClassName == “Player” then
updateplist()
end
end)
teams = game:GetService(“Teams”):GetChildren() –Connect Existing Teams
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for i=1,#teams do
if teams[i].ClassName == “Team” then
teams[i].Changed:connect(updateplist)
end
end
game:GetService(“Teams”).ChildAdded:connect(function(team) –Connect New Teams
if team.ClassName == “Team” then
team.Changed:connect(updateplist)
updateplist()
end
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end)
game:GetService(“Teams”).ChildRemoved:connect(function(team) –Connect Removing Teams
if team.ClassName == “Team” then
updateplist()
end
end)
updateplist() –Player Update
localplayer.Backpack.ChildAdded:connect(function(tool) –Connect New Tools
if tool.ClassName == “Tool” then
if indexcheck(tool) == false then
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tool.Changed:connect(updatetlist)
end
updatetlist()
end
end)
localplayer.Backpack.ChildRemoved:connect(function(tool) –Connect Removing Tools
if tool.ClassName == “Tool” then
if tool.Parent == localplayer.Character then
updatetlist()
else
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table.remove(tools,indexcheck(tool))
updatetlist()
end
end
end)
localplayer.Character.ChildAdded:connect(function(tool) –Connect New Tools By Character
if tool.ClassName == “Tool” then
local doac = false
if indexcheck(tool) == false then
doac = true
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tool.Changed:connect(updatetlist)
end
updatetlist()
if doac == true then
cursel = tostring(indexcheck(tool))
inventory[“Slot1”].BorderSizePixel = 0
inventory[“Slot2”].BorderSizePixel = 0
inventory[“Slot3”].BorderSizePixel = 0
inventory[“Slot4”].BorderSizePixel = 0
inventory[“Slot5”].BorderSizePixel = 0
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inventory[“Slot6”].BorderSizePixel = 0
inventory[“Slot7”].BorderSizePixel = 0
inventory[“Slot8”].BorderSizePixel = 0
inventory[“Slot9”].BorderSizePixel = 0
inventory[“Slot0”].BorderSizePixel = 0
if tonumber(cursel) <= 10 then
inventory["Slot"..inv[tonumber(cursel)]].BorderSizePixel = 1
end
end
end
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end)
localplayer.Character.ChildRemoved:connect(function(tool) –Connect Removing Tools By Character
if tool.ClassName == "Tool" then
if tool.Parent == localplayer.Backpack then
updatetlist()
if indexcheck(tool) and cursel == tostring(indexcheck(tool)) and not tool.CanBeDropped then
wait()
if cursel == tostring(indexcheck(tool)) then
cursel = ""
inventory["Slot1"].BorderSizePixel = 0
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inventory["Slot2"].BorderSizePixel = 0
inventory["Slot3"].BorderSizePixel = 0
inventory["Slot4"].BorderSizePixel = 0
inventory["Slot5"].BorderSizePixel = 0
inventory["Slot6"].BorderSizePixel = 0
inventory["Slot7"].BorderSizePixel = 0
inventory["Slot8"].BorderSizePixel = 0
inventory["Slot9"].BorderSizePixel = 0
inventory["Slot0"].BorderSizePixel = 0
end
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end
else
table.remove(tools,indexcheck(tool))
updatetlist()
cursel = ""
inventory["Slot1"].BorderSizePixel = 0
inventory["Slot2"].BorderSizePixel = 0
inventory["Slot3"].BorderSizePixel = 0
inventory["Slot4"].BorderSizePixel = 0
inventory["Slot5"].BorderSizePixel = 0
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inventory["Slot6"].BorderSizePixel = 0
inventory["Slot7"].BorderSizePixel = 0
inventory["Slot8"].BorderSizePixel = 0
inventory["Slot9"].BorderSizePixel = 0
inventory["Slot0"].BorderSizePixel = 0
end
end
end)
buttons = inventory:GetChildren() –Connect Inventory Click Selection
for i=1,#buttons do
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buttons[i].Button.MouseButton1Click:connect(function()
if buttons[i].NumberLabel.Text == "0" then
activatetool("10")
else
activatetool(buttons[i].NumberLabel.Text)
end
end)
end
updatetlist() –Tool Update
chatlist.ChildAdded:connect(updateclist) –Connect Chat
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chatlist.ChildRemoved:connect(updateclist)
function updateHealth(property) –Connect Health
percentage = localplayer.Character.Humanoid.Health / localplayer.Character.Humanoid.MaxHealth
if percentage 1 then
percentage = 1
end
health:WaitForChild(“Score”).Position = UDim2.new(0,0,1-percentage,0)
health:WaitForChild(“Score”).Size = UDim2.new(1,0,percentage,0)
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end
localplayer.Character:WaitForChild(“Humanoid”).Changed:connect(updateHealth)
localplayer.Character.Humanoid.Died:connect(function() updateHealth(“Health”) end)
game:GetService(“RunService”).RenderStepped:connect(function()
if cursel ~= “” then
game:GetService(“UserInputService”).MouseIconEnabled = true
gui.Cursor.Visible = false
else
game:GetService(“UserInputService”).MouseIconEnabled = false
gui.Cursor.Visible = true
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end
if gui.Cursor.Visible then
gui.Cursor.Position = UDim2.new(0, mouse.X – 40, 0, mouse.Y – 40)
if mouse.Target then
gui.Cursor.Image = “rbxassetid://199228706”
for k, v in pairs(mouse.Target:GetChildren()) do
if v.ClassName == “ClickDetector” and localplayer:DistanceFromCharacter(mouse.Hit.p) <= v.MaxActivationDistance then
gui.Cursor.Image = "rbxassetid://199232395"
end
end
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if localplayer:DistanceFromCharacter(mouse.Hit.p) <= 50 then
walkdisc.CFrame = CFrame.new(mouse.Hit.p)
walkdisc.Transparency = 0
else
walkdisc.Transparency = 1
end
else
gui.Cursor.Image = "rbxassetid://199228762"
walkdisc.Transparency = 1
end
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else
walkdisc.Transparency = 1
end
end)
game:GetService("UserInputService").MouseIconEnabled = false
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
end))
TextLabel54.Name = "Player"
TextLabel54.Parent = LocalScript53
TextLabel54.Transparency = 1
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TextLabel54.Size = UDim2.new(0, 100, 0, 20)
TextLabel54.Text = "Player1"
TextLabel54.Position = UDim2.new(0, 0, 0, 40)
TextLabel54.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel54.BackgroundTransparency = 1
TextLabel54.BorderSizePixel = 0
TextLabel54.ZIndex = 9
TextLabel54.FontSize = Enum.FontSize.Size12
TextLabel54.TextColor3 = Color3.new(1, 1, 1)
TextLabel54.TextXAlignment = Enum.TextXAlignment.Left
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Frame55.Name = "Chat"
Frame55.Parent = LocalScript53
Frame55.Transparency = 0.40000000596046
Frame55.Size = UDim2.new(0, 0, 0, 16)
Frame55.BackgroundColor3 = Color3.new(0.6, 0.6, 0.6)
Frame55.BackgroundTransparency = 0.40000000596046
Frame55.BorderColor3 = Color3.new(0.6, 0.6, 0.6)
Frame55.BorderSizePixel = 0
Frame55.ZIndex = 8
TextLabel56.Name = "Message"
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TextLabel56.Parent = Frame55
TextLabel56.Transparency = 1
TextLabel56.Size = UDim2.new(0, 0, 0, 14)
TextLabel56.Text = "Hello World!"
TextLabel56.BackgroundColor3 = Color3.new(0.498039, 0.498039, 0.498039)
TextLabel56.BackgroundTransparency = 1
TextLabel56.BorderColor3 = Color3.new(0.498039, 0.498039, 0.498039)
TextLabel56.BorderSizePixel = 0
TextLabel56.ZIndex = 9
TextLabel56.FontSize = Enum.FontSize.Size10
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TextLabel56.TextColor3 = Color3.new(1, 1, 1)
TextLabel56.TextXAlignment = Enum.TextXAlignment.Left
TextLabel57.Name = "Username"
TextLabel57.Parent = Frame55
TextLabel57.Transparency = 1
TextLabel57.Size = UDim2.new(0, 0, 0, 14)
TextLabel57.Text = "hunte922:"
TextLabel57.BackgroundColor3 = Color3.new(0.498039, 0.498039, 0.498039)
TextLabel57.BackgroundTransparency = 1
TextLabel57.BorderColor3 = Color3.new(0.498039, 0.498039, 0.498039)
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TextLabel57.BorderSizePixel = 0
TextLabel57.ZIndex = 9
TextLabel57.FontSize = Enum.FontSize.Size10
TextLabel57.TextColor3 = Color3.new(1, 0, 0)
TextLabel57.TextXAlignment = Enum.TextXAlignment.Left
Frame58.Name = "Team"
Frame58.Parent = LocalScript53
Frame58.Transparency = 1
Frame58.Size = UDim2.new(1, 0, 0, 40)
Frame58.Position = UDim2.new(0, 5, 0, 20)
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Frame58.BackgroundColor3 = Color3.new(0.498039, 0.498039, 0.498039)
Frame58.BackgroundTransparency = 1
Frame58.BorderColor3 = Color3.new(0.498039, 0.498039, 0.498039)
Frame58.BorderSizePixel = 0
Frame58.ZIndex = 8
TextLabel59.Name = "_Label2"
TextLabel59.Parent = Frame58
TextLabel59.Transparency = 1
TextLabel59.Size = UDim2.new(0, 100, 0, 20)
TextLabel59.Text = "Red Hawks"
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TextLabel59.Position = UDim2.new(0, -5, 0, 0)
TextLabel59.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel59.BackgroundTransparency = 1
TextLabel59.BorderSizePixel = 0
TextLabel59.ZIndex = 9
TextLabel59.FontSize = Enum.FontSize.Size12
TextLabel59.TextColor3 = Color3.new(1, 0, 0)
TextLabel59.TextStrokeTransparency = 0.5
TextLabel59.TextXAlignment = Enum.TextXAlignment.Left
Frame60.Name = "_Label3"
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Frame60.Parent = Frame58
Frame60.Size = UDim2.new(1, -4, 0, 1)
Frame60.Position = UDim2.new(0, -3, 0, 20)
Frame60.BackgroundColor3 = Color3.new(1, 0, 0)
Frame60.BorderSizePixel = 0
Frame60.ZIndex = 9
TextLabel61.Name = "LSLabel"
TextLabel61.Parent = LocalScript53
TextLabel61.Transparency = 1
TextLabel61.Size = UDim2.new(0, 100, 0, 30)
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TextLabel61.Text = "KOs"
TextLabel61.Position = UDim2.new(0, 160, 0, 0)
TextLabel61.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel61.BackgroundTransparency = 1
TextLabel61.BorderSizePixel = 0
TextLabel61.ZIndex = 9
TextLabel61.FontSize = Enum.FontSize.Size12
TextLabel61.TextColor3 = Color3.new(1, 1, 1)
TextLabel61.TextXAlignment = Enum.TextXAlignment.Left
TextLabel62.Name = "ScoreLabel"
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TextLabel62.Parent = LocalScript53
TextLabel62.Transparency = 1
TextLabel62.Size = UDim2.new(0, 100, 0, 20)
TextLabel62.Text = "0"
TextLabel62.Position = UDim2.new(0, 155, 0, 0)
TextLabel62.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel62.BackgroundTransparency = 1
TextLabel62.BorderSizePixel = 0
TextLabel62.ZIndex = 9
TextLabel62.FontSize = Enum.FontSize.Size12
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TextLabel62.TextColor3 = Color3.new(1, 1, 1)
TextLabel62.TextXAlignment = Enum.TextXAlignment.Left
Sound63.Name = "SWITCH3"
Sound63.Parent = LocalScript53
Sound63.SoundId = "http://www.roblox.com/asset/?id=161252159″
Part64.Name = “walkdisc”
Part64.Parent = LocalScript53
Part64.Material = Enum.Material.SmoothPlastic
Part64.BrickColor = BrickColor.new(“Lime green”)
Part64.Anchored = true
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Part64.CanCollide = false
Part64.Locked = true
Part64.FormFactor = Enum.FormFactor.Plate
Part64.Size = Vector3.new(2, 0.400000006, 2)
Part64.CFrame = CFrame.new(92, 130.199997, -106, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part64.Color = Color3.new(0, 1, 0)
Part64.Position = Vector3.new(92, 130.199997, -106)
Part64.Color = Color3.new(0, 1, 0)
RemoteFunction65.Name = “ReceiveChat”
RemoteFunction65.Parent = Script0
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Script66.Name = “RetroManager”
Script66.Parent = Script0
table.insert(cors,sandbox(Script66,function()
receivechat = workspace:WaitForChild(“ReceiveChat”)
script:WaitForChild(“Settings”)
anims = script.Settings:WaitForChild(“RetroCharacterAnimations”).Value
body = script.Settings:WaitForChild(“RetroCharacterBody”).Value
sounds = script.Settings:WaitForChild(“RetroCharacterSound”).Value
face = script.Settings:WaitForChild(“RetroCharacterFace”).Value
namelog = {}
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chatlog = {}
timelog = {}
function trimLeft(s,n)
return string.sub(s, n+1)
end
function trimRight(s,n)
return string.sub(s, 1, -n-1)
end
function cropLeft(s,n)
return string.sub(s, 1, n)
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end
function cropRight(s,n)
return string.sub(s, -n, -1)
end
function receivechat.OnServerInvoke(username, message)
pcall(function()
message = game:GetService(“Chat”):FilterStringForPlayerAsync(message, username)
end)
if cropLeft(message, 1) ~= “%” then
local players = game:GetService(“Players”):GetChildren()
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for i = 1, #players do
if players[i].ClassName == “Player” then
spawn(function()
pcall(function()
message = game:GetService(“Chat”):FilterStringForPlayerAsync(message, players[i])
end)
players[i]:WaitForChild(“PlayerGui”):WaitForChild(“Retro”):WaitForChild(“LocalScript”):WaitForChild(“SendChat”):InvokeClient(players[i],{username.Name,message,0})
end)
end
end
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else
local players = game:GetService(“Players”):GetChildren()
for i = 1, #players do
if players[i].ClassName == “Player” then
if players[i].TeamColor == username.TeamColor or players[i].Neutral then
spawn(function()
pcall(function()
message = game:GetService(“Chat”):FilterStringForPlayerAsync(message, username)
end)
players[i]:WaitForChild(“PlayerGui”):WaitForChild(“Retro”):WaitForChild(“LocalScript”):WaitForChild(“SendChat”):InvokeClient(players[i],{username.Name,”(TEAM) “..trimLeft(message,1),0})
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end)
end
end
end
end
namelog[1] = namelog[2]
namelog[2] = namelog[3]
namelog[3] = namelog[4]
namelog[4] = namelog[5]
namelog[5] = namelog[6]
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namelog[6] = username.Name
chatlog[1] = chatlog[2]
chatlog[2] = chatlog[3]
chatlog[3] = chatlog[4]
chatlog[4] = chatlog[5]
chatlog[5] = chatlog[6]
chatlog[6] = message
timelog[1] = timelog[2]
timelog[2] = timelog[3]
timelog[3] = timelog[4]
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timelog[4] = timelog[5]
timelog[5] = timelog[6]
timelog[6] = workspace.DistributedGameTime
end
function makeheadmesh(character)
if character:IsDescendantOf(game) and character:WaitForChild(“Head”):IsDescendantOf(game) then
script.Mesh:Clone().Parent = character:WaitForChild(“Head”)
end
end
function clean(item, character)
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if item.Name == “face” and face then
item:Destroy()
local f = script:WaitForChild(“face2”):Clone()
f.Parent = character.Head
elseif item.ClassName == “CharacterMesh” and body then
item:Destroy()
elseif (item.ClassName == “SpecialMesh” or item.ClassName == “BlockMesh” or item.ClassName == “CylinderMesh”) and not (item.ClassName == “SpecialMesh” and item.MeshType == Enum.MeshType.Head and item.Scale == Vector3.new(1.25,1.25,1.25)) and body then
makeheadmesh(character)
end
end
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function pa(player)
player.CharacterAdded:connect(function(character)
if anims then
character:WaitForChild(“Animate”):Destroy()
local a = script:WaitForChild(“Animate”):clone()
a.Parent = character
a.Disabled = false
end
if sounds then
character:WaitForChild(“Sound”):Destroy()
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local s = script:WaitForChild(“Sound”):clone()
s.Parent = character
s.Disabled = false
end
if body then
character.ChildAdded:connect(function(item)
wait()
clean(item, character)
end)
local get = character:GetChildren()
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for i = 1, #get do
clean(get[i], character)
end
character:WaitForChild(“Head”).ChildAdded:connect(function(item)
wait()
clean(item, character)
end)
local get = character.Head:GetChildren()
for i = 1, #get do
clean(get[i], character)
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end
end
for i = 1, 6 do
if namelog[i] and chatlog[i] and timelog[i] and workspace.DistributedGameTime – timelog[i] 0 then
pose = “Running”
else
pose = “Standing”
end
end

function onDied()
pose = “Dead”
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end

function onJumping()
pose = “Jumping”
end

function onClimbing()
pose = “Climbing”
end

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function onGettingUp()
pose = “GettingUp”
end

function onFreeFall()
pose = “FreeFall”
end

function onFallingDown()
pose = “FallingDown”
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end

function onSeated()
pose = “Seated”
end

function onPlatformStanding()
pose = “PlatformStanding”
end

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function moveJump()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end

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— same as jump for now

function moveFreeFall()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
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function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder.DesiredAngle = 3.14 /2
LeftShoulder.DesiredAngle = -3.14 /2
RightHip.DesiredAngle = 3.14 /2
LeftHip.DesiredAngle = -3.14 /2
end

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function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == “Tool” then return kid end
end
return nil
end

function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == “toolanim” and c.className == “StringValue” then
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return c
end
end
return nil
end

function animateTool()

if (toolAnim == “None”) then
RightShoulder.DesiredAngle = 1.57
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return
end

if (toolAnim == “Slash”) then
RightShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 0
return
end

if (toolAnim == “Lunge”) then
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RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightHip.MaxVelocity = 0.5
LeftHip.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 1.57
LeftShoulder.DesiredAngle = 1.0
RightHip.DesiredAngle = 1.57
LeftHip.DesiredAngle = 1.0
return
end
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end

function move(time)
local amplitude
local frequency

if (pose == “Jumping”) then
moveJump()
return
end
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if (pose == “FreeFall”) then
moveFreeFall()
return
end

if (pose == “Seated”) then
moveSit()
return
end
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local climbFudge = 0

if (pose == “Running”) then
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
amplitude = 1
frequency = 9
elseif (pose == “Climbing”) then
RightShoulder.MaxVelocity = 0.5
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LeftShoulder.MaxVelocity = 0.5
amplitude = 1
frequency = 9
climbFudge = 3.14
else
amplitude = 0.1
frequency = 1
end

desiredAngle = amplitude * math.sin(time*frequency)
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RightShoulder.DesiredAngle = desiredAngle + climbFudge
LeftShoulder.DesiredAngle = desiredAngle – climbFudge
RightHip.DesiredAngle = -desiredAngle
LeftHip.DesiredAngle = -desiredAngle

local tool = getTool()

if tool then
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animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = animStringValueObject.Value
— message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end

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if time > toolAnimTime then
toolAnimTime = 0
toolAnim = “None”
end

animateTool()

else
toolAnim = “None”
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toolAnimTime = 0
end
end

— connect events

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
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Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)

— main program

local runService = game:service(“RunService”);
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while Figure.Parent~=nil do
local _, time = wait(0.1)
move(time)
end

end))
SpecialMesh68.Parent = Script66
SpecialMesh68.Scale = Vector3.new(1.25, 1.25, 1.25)
SpecialMesh68.Scale = Vector3.new(1.25, 1.25, 1.25)
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Configuration69.Name = “Settings”
Configuration69.Parent = Script66
BoolValue70.Name = “RetroCharacterAnimations”
BoolValue70.Parent = Configuration69
BoolValue70.Value = true
BoolValue71.Name = “RetroCharacterBody”
BoolValue71.Parent = Configuration69
BoolValue71.Value = true
BoolValue72.Name = “RetroCharacterSound”
BoolValue72.Parent = Configuration69
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BoolValue72.Value = true
BoolValue73.Name = “RetroCharacterFace”
BoolValue73.Parent = Configuration69
BoolValue73.Value = true
Script74.Name = “Sound”
Script74.Parent = Script66
Script74.Disabled = true
table.insert(cors,sandbox(Script74,function()
— util

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function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end

function newSound(id)
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local sound = Instance.new(“Sound”)
sound.SoundId = id
sound.archivable = false
sound.Parent = script.Parent.Head
return sound
end

— declarations

local sDied = newSound(“rbxasset://sounds/uuhhh.wav”)
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local sFallingDown = newSound(“rbxasset://sounds/splat.wav”)
local sFreeFalling = newSound(“rbxasset://sounds/swoosh.wav”)
local sGettingUp = newSound(“rbxasset://sounds/hit.wav”)
local sJumping = newSound(“rbxasset://sounds/button.wav”)
local sRunning = newSound(“rbxasset://sounds/bfsl-minifigfoots1.mp3”)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, “Head”)
local Humanoid = waitForChild(Figure, “Humanoid”)
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— functions

function onDied()
sDied:Play()
end

function onState(state, sound)
if state then
sound:Play()
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else
sound:Pause()
end
end

function onRunning(speed)
if speed>0 then
sRunning:Play()
else
sRunning:Pause()
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end
end

— connect up

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
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Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)

end))
Decal75.Name = “face2”
Decal75.Parent = Script66
Decal75.Texture = “rbxassetid://41420967”
for i,v in pairs(mas:GetChildren()) do
v.Parent = workspace
pcall(function() v:MakeJoints() end)
end
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mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end
old roblox 2006

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