Phaser Config Type

phaser config type
const config = {
type: Phaser.WEBGL,
width: 375,
height: 812,
scene: {
preload: preload,
create: create,
update: update
}
}
function preload() {
phaser config type more info phaser config type
this.load.image(’tiles’, ‘../pt.png’);
this.load.tilemapTiledJSON(’tilemap’, ‘../final.json’);
var url = ‘https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/dist/rexpinchplugin.min.js’;
this.load.plugin(‘rexpinchplugin’, url, true);
}

function create() {
window.addEventListener(‘resize’, resize);
resize();
this.add.image(0, 0, ‘map’).setOrigin(0);
phaser config type more info phaser config type

var map = this.make.tilemap({ key: ’tilemap’ });

var tiles = map.addTilesetImage(‘pt’, ’tiles’);

const layer = map.createStaticLayer(0, tiles);
// const layer1 = map.createStaticLayer(1, tiles);

var cam = this.cameras.main;
// cam.setBounds(0, 0, map.displayWidth, map.displayHeight);
phaser config type read more phaser config type

this.input.on(‘pointermove’, function (p) {
if (!p.isDown) return;
cam.scrollX -= (p.position.x – p.prevPosition.x) / 4;
cam.scrollY -= (p.position.y – p.prevPosition.y) / 4;
});
}

function update() {
}
phaser config type website phaser config type

function resize() {
var canvas = game.canvas, width = window.innerWidth, height = window.innerHeight;
var wratio = width / height, ratio = canvas.width / canvas.height;

if (wratio < ratio) {
canvas.style.width = width + “px”;
canvas.style.height = (width / ratio) + “px”;
} else {
canvas.style.width = (height * ratio) + “px”;
phaser config type website phaser config type
canvas.style.height = height + “px”;
}
}

window.game = new Phaser.Game(config);
phaser config type

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