Pma Voice Fivem

pma voice fivem
table.insert(Cfg.voiceModes, {60.0, “Megaphone”})

exports(“SetMegaphone”, function(bool)
if bool then
mode = #Cfg.voiceModes
setProximityState(Cfg.voiceModes[#Cfg.voiceModes][1], true)
TriggerEvent(‘pma-voice:setTalkingMode’, #Cfg.voiceModes)
mode = 1
setProximityState(Cfg.voiceModes[1][1], false)
TriggerEvent(‘pma-voice:setTalkingMode’, 1)
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RegisterCommand(‘cycleproximity’, function()
— Proximity is either disabled, or manually overwritten.
if GetConvarInt(‘voice_enableProximityCycle’, 1) ~= 1 or disableProximityCycle then return end
local newMode = mode + 1

— If we’re within the range of our voice modes, allow the increase, otherwise reset to the first state
if newMode <= #Cfg.voiceModes and newMode ~= #Cfg.voiceModes then
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mode = newMode
mode = 1

setProximityState(Cfg.voiceModes[mode][1], false)
TriggerEvent(‘pma-voice:setTalkingMode’, mode)
end, false)
if gameVersion == ‘fivem’ then
RegisterKeyMapping(‘cycleproximity’, ‘Cycle Proximity’, ‘keyboard’, GetConvar(‘voice_defaultCycle’, ‘F11’))
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pma voice fivem

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