Pre Sentient Stellaris

pre sentient stellaris
namespace = eternal

# 1 populate colony
event = {
id = eternal.1
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
immediate = {

#populate colony from same species
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every_country = {
limit = {
is_ai = no
has_country_flag = eternal_empire
}

# Suppress First Life etc. events
country_event = { id = eternal.9000 }

# Create Presentient pops on homeworld
pre sentient stellaris informational pre sentient stellaris
country_event = { id = eternal.9001 }

capital_scope = {
solar_system = {
#Colonize the other section
every_system_planet = {
limit = {
has_planet_flag = eternal_bastion
}
set_owner = space_owner
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surveyed = {
set_surveyed = yes
surveyor = space_owner
}
while = {
count = 3
best_tile_for_pop = {

create_pop = {
species = owner_main_species
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ethos = {
ethic=”ethic_fanactic_militarist”
ethic=”ethic_ethic_xenophobe”
}
}
}
}

#slave species
create_species ={
pre sentient stellaris pre sentient stellaris
name = “Harodok”
class = REP
portrait = rep9
traits = {
ideal_planet_class = “pc_desert”
trait = trait_very_strong
trait = trait_deviants
}
homeworld = this
}
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while = {
count = 4
best_tile_for_pop = {
create_pop = {
species = last_created_species
ethos = {
ethic=”ethic_fanactic_militarist”
ethic=”ethic_ethic_xenophobe”
}
}
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}
}
}
}
}
country_event = { id = eternal.2 }
country_event = { id = eternal.9999 }
}
}
}
pre sentient stellaris informational pre sentient stellaris

# 2 Create country, flip colony
country_event = {
id = eternal.2
hide_window = yes
is_triggered_only = yes
fire_only_once = yes

immediate = {
random_country = {
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limit = { has_country_flag = eternal_empire }
owner_species = { save_event_target_as = killari_species }
}

create_country = {
ignore_initial_colony_error = yes
#key=”Eternal Gaurdians”
type = default
name=”Eternal Gaurdians”
name_list=”MAM3″
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#flags = { eternal_guardians }
#ship_prefix=”ISS”

species = event_target:killari_species

government=”military_dictatorship”
ethos = {
ethic = “ethic_xenophobe”
ethic=”ethic_fanatic_militarist”
}
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#ftl = wormhole
#weapon=”tech_lasers_1″

#graphical_culture=”reptilian_01″

flag={
icon={
category=”ornate”
file=”flag_ornate_14.dds”
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}
background={
category=”backgrounds”
file=”circle.dds”
}
colors={
“black”
“red”
“null”
“null”
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}
}
}

last_created_country = {
set_country_flag = eternal_guardians
}

capital_scope = {
solar_system = {
pre sentient stellaris informational pre sentient stellaris
every_system_planet = {
limit = {
has_planet_flag = eternal_bastion
}

set_owner = last_created_country
set_capital = yes
create_spaceport = {
owner = last_created_country
initial_module = “missile_weapon”
pre sentient stellaris informational pre sentient stellaris
}
create_fleet = {
name = “Void Gaurdians”
effect = {
set_owner = last_created_country
create_ship_design = {
design = “Dagger”
ftl = last_created_country
}
create_ship = {
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name = “Specter”
design = last_created_design
graphical_culture = “pirate_01”
}
create_ship = {
name = “Ghost”
design = last_created_design
graphical_culture = “pirate_01”
}
set_location = prev
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}
}
}
}
}
last_created_country = {
country_event = { id = eternal.9000 }
#country_event = { id = eternal.10 }
}
}
pre sentient stellaris pre sentient stellaris
}

# 10 Establish Communications
# Story and progress flags need to be set for player empire, eternal_empire?
country_event = {
id = eternal.10

hide_window = yes
is_triggered_only = yes
fire_only_once = yes
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immediate = {
fromfrom = {
country_event = { id = action.13 }
save_event_target_as = contact_empire
}
hidden_effect = {
country_event = { id = action.1 }
#from = { country_event = { id = action.100 } }
}
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#limit = { has_country_flag = eternal_guardians }
#establish_contact = root

#lines from dev diary 31
# from = {
# owner = {
# establish_communications = root
# }
# }

pre sentient stellaris informational pre sentient stellaris
#from action.31

#establish_communications = root
#root = {save_event_target_as = contact_empire }
#country_event = { id = action.1 }

#line from first contact special project
#owner = { establish_communications = FROM }

#lines from fallen_empires.10
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#establish_communications = last_created_country
#root = { save_event_target_as = contact_empire }
#country_event = { id = action.1 }

#reset start of game story flags
country_event = { id = eternal.9999 }

capital_scope = {
solar_system = {
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every_system_planet = {
limit = {
has_planet_flag = eternal_bastion
}
create_fleet = {
name = “space doods”
effect = {
set_owner = last_created_country
create_ship_design = {
design = “Dagger”
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ftl = last_created_country
}
create_ship = {
name = “Spoon”
design = last_created_design
graphical_culture = “pirate_01”
}
create_ship = {
name = “Spatula”
design = last_created_design
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graphical_culture = “pirate_01”
}
set_location = prev
}
}
}
}
}
}
}
pre sentient stellaris informational pre sentient stellaris

# Suppress First Life etc. events
country_event = {
id = eternal.9000
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
immediate = {
remove_country_flag = day_0
set_country_flag = first_alien_life
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set_country_flag = StoryFirst
set_country_flag = Story1
set_country_flag = Story2
set_country_flag = Story3
set_country_flag = Story4
set_country_flag = Story5
set_country_flag = Story6
set_country_flag = Story7
set_country_flag = first_contact_event
set_country_flag = has_encountered_other_empire
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}
}

# Create Presentient on homeworld
country_event = {
id = eternal.9001
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
immediate = {
pre sentient stellaris informational pre sentient stellaris
random_country = {
limit = {
is_ai = no
has_country_flag = eternal_empire
}
capital_scope = {
solar_system = {
every_system_planet = {
limit = {
has_planet_flag = throne_of_eternity
pre sentient stellaris informational pre sentient stellaris
}
create_species = {
name = “Cuties”
class = “PRE_MOL”
portrait = mol18
traits = {
trait = trait_presentient_conservative
}
homeworld = FROM
sentient = no
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}
while = {
limit = {
count_pops = {
limit = { is_sentient = no }
count 0
}
random_tile = {
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limit = {
has_blocker = no
has_grown_pop = no
has_growing_pop = no
has_building = no
}
create_pop = { species = last_created }
}
}
}
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}
}
}
}
}

# Reset flags for First Life etc. events
country_event = {
id = eternal.9999
hide_window = yes
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is_triggered_only = yes
fire_only_once = yes
immediate = {
set_country_flag = day_0
remove_country_flag = first_alien_life
remove_country_flag = StoryFirst
remove_country_flag = Story1
remove_country_flag = Story2
remove_country_flag = Story3
remove_country_flag = Story4
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remove_country_flag = Story5
remove_country_flag = Story6
remove_country_flag = Story7
remove_country_flag = first_contact_event
remove_country_flag = has_encountered_other_empire
}
}
pre sentient stellaris

Mlg Steven Hawking

Self Harm Scars