Scpt 960

scpt 960
Compile started: 5:33:56 PM
“C:UsersWolfgangAppDataRoamingGameMaker-Studio-Early-AccessGMAssetCompiler.exe” /c /m=psvita /config=”Default” /tgt=2147483648 /tg=”C:UsersWolfgangAppDataLocalTempgm_ttt_21146\TextureGroups.txt” /to=”C:UsersWolfgangAppDataLocalTempgm_ttt_21146\TextureOptions.txt” /obob=True /obpp=False /obru=True /obes=False /i=3 /cvm /tp=2048 /psvitasdk=”d:Program Files (x86)SCEPSP2 SDKs3.150″ /mv=1 /iv=0 /rv=0 /bv=182 /gn=”MiniFlake” /td=”C:UsersWolfgangAppDataLocalTemp” /cd=”C:UsersWolfgangDocumentsGameMakerCache” /sh=False /o=”C:UsersWolfgangAppDataLocalTempgm_ttt_21146gm_ttt_38797″ “C:UsersWolfgangDropboxMiniFlakeCodeAlpha 12MiniFlake.gmxMiniFlake.project.gmx”

Reading project file….Error : Unable to find audio resource “bones_snd”- using default sound (Windows Ding)
finished.
Remove DnD…finished.
Compile Constants…finished.
Compile Scripts…finished.
Compile Objects…finished.
Compile Timelines…finished.
Compile Triggers…finished.
scpt 960 best of scpt 960
Compile Rooms…finished.
Compile Extensions…finished.
Final Compile…Warning : gml_Script_update_fow(0) : local variable pc name clashes with a global variable of same name
Warning : gml_Script_update_fow(3) : variable pc name clashes with a global variable of same name
Warning : gml_Script_update_fow(11) : variable pc name clashes with a global variable of same name
Warning : gml_Script_update_fow(11) : variable pc name clashes with a global variable of same name
Warning : gml_Object_wcontrol_obj_CreateEvent_13(5) : variable pc name clashes with a global variable of same name
Warning : gml_Object_wcontrol_obj_DrawEvent_6(11) : local variable pc name clashes with a global variable of same name
Warning : gml_Object_wcontrol_obj_DrawEvent_6(12) : variable pc name clashes with a global variable of same name
Warning : gml_Object_wcontrol_obj_DrawEvent_6(16) : variable pc name clashes with a global variable of same name
scpt 960 best of scpt 960
Warning : gml_Object_wcontrol_obj_DrawEvent_6(16) : variable pc name clashes with a global variable of same name
Warning : gml_Object_fishing_obj_UserEvent2_1(4) : variable mode name clashes with a global variable of same name
Warning : gml_Object_map_painter_obj_CreateEvent_1(1) : local variable pc name clashes with a global variable of same name
Warning : gml_Object_map_painter_obj_CreateEvent_1(2) : variable pc name clashes with a global variable of same name
Warning : gml_Object_map_painter_obj_DrawGUI_1(2) : local variable pc name clashes with a global variable of same name
Warning : gml_Object_map_painter_obj_DrawGUI_1(3) : variable pc name clashes with a global variable of same name
Warning : gml_Object_map_painter_obj_DrawGUI_1(5) : variable pc name clashes with a global variable of same name
Warning : gml_Object_map_painter_obj_DrawGUI_1(6) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_StepBeginEvent_1(93) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_StepBeginEvent_1(97) : variable pc name clashes with a global variable of same name
scpt 960 best of scpt 960
Warning : gml_Object_input_parser_obj_StepBeginEvent_1(97) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_StepBeginEvent_1(105) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_StepBeginEvent_1(105) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(9) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(12) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(12) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(46) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(63) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(64) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(94) : variable pc name clashes with a global variable of same name
scpt 960 informational scpt 960
Warning : gml_Object_input_parser_obj_UserEvent0_2(95) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(98) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(98) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(99) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(100) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(157) : variable pc name clashes with a global variable of same name
Warning : gml_Object_input_parser_obj_UserEvent0_2(159) : variable pc name clashes with a global variable of same name
Warning : gml_Object_player_obj_CollisionEvent_1(2) : variable mode name clashes with a global variable of same name
Warning : gml_Object_player_obj_CollisionEvent_1(4) : variable mode name clashes with a global variable of same name
Warning : gml_Object_dcontrol_obj_UserEvent0_2(15) : variable pc name clashes with a global variable of same name
scpt 960 scpt 960
Warning : gml_Object_dcontrol_obj_UserEvent0_2(16) : variable pc name clashes with a global variable of same name
Warning : gml_Object_dcontrol_obj_UserEvent0_2(17) : variable pc name clashes with a global variable of same name
Warning : gml_Object_dcontrol_obj_UserEvent0_2(47) : variable pc name clashes with a global variable of same name
Warning : gml_Object_dcontrol_obj_UserEvent0_2(48) : variable pc name clashes with a global variable of same name
Warning : gml_Object_dcontrol_obj_UserEvent0_2(49) : variable pc name clashes with a global variable of same name
Warning : gml_Object_dcontrol_obj_UserEvent0_4(24) : variable pc name clashes with a global variable of same name
Warning : gml_Object_dcontrol_obj_UserEvent0_4(25) : variable pc name clashes with a global variable of same name
Warning : gml_Object_dcontrol_obj_UserEvent0_4(25) : variable pc name clashes with a global variable of same name
Warning : gml_Object_dcontrol_obj_UserEvent0_5(7) : local variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_UserEvent0_3(15) : variable pc name clashes with a global variable of same name
scpt 960 scpt 960
Warning : gml_Object_town_generator_UserEvent0_3(16) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_UserEvent0_3(17) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_UserEvent0_3(48) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_UserEvent0_3(49) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_UserEvent0_3(50) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_UserEvent0_5(24) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_UserEvent0_6(6) : local variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_2_UserEvent0_3(15) : variable pc name clashes with a global variable of same name
scpt 960 check more scpt 960
Warning : gml_Object_town_generator_2_UserEvent0_3(16) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_2_UserEvent0_3(17) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_2_UserEvent0_3(48) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_2_UserEvent0_3(49) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_2_UserEvent0_3(50) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_2_UserEvent0_5(24) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_2_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_2_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
Warning : gml_Object_town_generator_2_UserEvent0_6(6) : local variable pc name clashes with a global variable of same name
finished.
scpt 960 informational scpt 960
Saving IFF file… C:UsersWolfgangAppDataLocalTempgm_ttt_21146gm_ttt_38797MiniFlake.win
Writing Chunk… GEN8
Writing Chunk… OPTN
Writing Chunk… EXTN
Writing Chunk… SOND
*writing audio file C:UsersWolfgangAppDataLocalTempgm_ttt_21146gm_ttt_38797Dungeon1Music.ogg…
*writing audio file C:UsersWolfgangAppDataLocalTempgm_ttt_21146gm_ttt_38797thunder1_snd.ogg…
*writing audio file C:UsersWolfgangAppDataLocalTempgm_ttt_21146gm_ttt_38797thunder2_snd.ogg…
*writing audio file C:UsersWolfgangAppDataLocalTempgm_ttt_21146gm_ttt_38797thunder3_snd.ogg…
Writing Chunk… SPRT
scpt 960 scpt 960
Writing Chunk… BGND
Writing Chunk… PATH
Writing Chunk… SCPT
Writing Chunk… SHDR
Writing Chunk… FONT
Writing Chunk… TMLN
Writing Chunk… OBJT
Writing Chunk… ROOM
Writing Chunk… DAFL
Writing Chunk… TPAGE
scpt 960 best of scpt 960
Writing Chunk… CODE
Writing Chunk… VARI
Writing Chunk… FUNC
Writing Chunk… STRG
Writing Chunk… TXTR
0 Compressing texture… writing texture texture_0.png…
1 Compressing texture… writing texture texture_1.png…
2 Compressing texture… writing texture texture_2.png…
3 Compressing texture… writing texture texture_3.png…
4 Compressing texture… writing texture texture_4.png…
scpt 960 best of scpt 960
5 Compressing texture… writing texture texture_5.png…
6 Compressing texture… writing texture texture_6.png…
7 Compressing texture… writing texture texture_7.png…
8 Compressing texture… writing texture texture_8.png…
9 Compressing texture… writing texture texture_9.png…
10 Compressing texture… writing texture texture_10.png…
11 Compressing texture… writing texture texture_11.png…
12 Compressing texture… writing texture texture_12.png…
13 Compressing texture… writing texture texture_13.png…
14 Compressing texture… writing texture texture_14.png…
scpt 960 informational scpt 960
15 Compressing texture… writing texture texture_15.png…
16 Compressing texture… writing texture texture_16.png…
17 Compressing texture… writing texture texture_17.png…
18 Compressing texture… writing texture texture_18.png…
19 Compressing texture… writing texture texture_19.png…
20 Compressing texture… writing texture texture_20.png…
21 Compressing texture… writing texture texture_21.png…
22 Compressing texture… writing texture texture_22.png…
23 Compressing texture… writing texture texture_23.png…
24 Compressing texture… writing texture texture_24.png…
scpt 960 scpt 960
25 Compressing texture… writing texture texture_25.png…
26 Compressing texture… writing texture texture_26.png…
Writing Chunk… AUDO
Writing Chunk… SCPT
Writing Chunk… DBGI
Writing Chunk… INST
Writing Chunk… STRG
Stats : GMA : Instance=382, Global=93
Asset Compile finished: 5:34:14 PM
———————————————————–
scpt 960 check more scpt 960
executing C:UsersWolfgangAppDataLocalTempgm_ttt_21146gm_ttt_38797MiniFlake.win
———————————————————–
“d:Program Files (x86)SCEPSP2ToolsTarget Manager Serverbinpsp2run” /workingDirectory:”C:UsersWolfgangAppDataLocalTempgm_ttt_21146gm_ttt_38797″ /console /elf “C:UsersWolfgangAppDataRoamingGameMaker-Studio-Early-AccessPSVitaPSVitaRunner.self” -game MiniFlake.win

Loading
0 20 40 60 80 100
|____.____|____.____|____.____|____.____|____.____|
===================================================
Vertex params:
scpt 960 best of scpt 960
Name = input.aPosition
Name = input.aColour
Name = input.aTexCoord
Name = gm_Matrices
Fragment params:
Name = gm_BaseTexture
Vertex params:
Name = input.aPosition
Name = input.aNormal
Name = input.aColour
scpt 960 scpt 960
Name = input.aTexCoord
Name = gm_Matrices
Name = u_LightEnv.ambientcol
Name = u_LightEnv.m_pointLights_diffusecol
Name = u_LightEnv.m_pointLights_posrange
Name = u_LightEnv.numPointLights
Name = u_LightEnv.m_dirLights_diffusecol
Name = u_LightEnv.m_dirLights_dir
Name = u_LightEnv.numDirLights
Fragment params:
scpt 960 scpt 960
Name = gm_BaseTexture
Vertex params:
Name = input.aPosition
Name = input.aColour
Name = gm_Matrices
Fragment params:
Vertex params:
Name = input.aPosition
Name = input.aColour
Name = input.aTexCoord
scpt 960 scpt 960
Name = gm_Matrices
Fragment params:
Name = gm_AlphaRefValue
Name = gm_BaseTexture
Vertex params:
Name = input.aPosition
Name = input.aNormal
Name = input.aColour
Name = input.aTexCoord
Name = gm_Matrices
scpt 960 best of scpt 960
Name = u_LightEnv.ambientcol
Name = u_LightEnv.m_pointLights_diffusecol
Name = u_LightEnv.m_pointLights_posrange
Name = u_LightEnv.numPointLights
Name = u_LightEnv.m_dirLights_diffusecol
Name = u_LightEnv.m_dirLights_dir
Name = u_LightEnv.numDirLights
Fragment params:
Name = gm_AlphaRefValue
Name = gm_BaseTexture
scpt 960 scpt 960
Vertex params:
Name = input.aPosition
Name = input.aColour
Name = gm_Matrices
Fragment params:
Name = gm_AlphaRefValue
Vertex params:
Name = input.aPosition
Name = input.aColour
Name = input.aTexCoord
scpt 960 check more scpt 960
Name = gm_Matrices
Name = gm_FogStart
Name = gm_RcpFogRange
Fragment params:
Name = gm_FogColour
Name = gm_AlphaRefValue
Name = gm_BaseTexture
Vertex params:
Name = input.aPosition
Name = input.aNormal
scpt 960 check more scpt 960
Name = input.aColour
Name = input.aTexCoord
Name = gm_Matrices
Name = gm_FogStart
Name = gm_RcpFogRange
Name = u_LightEnv.ambientcol
Name = u_LightEnv.m_pointLights_diffusecol
Name = u_LightEnv.m_pointLights_posrange
Name = u_LightEnv.numPointLights
Name = u_LightEnv.m_dirLights_diffusecol
scpt 960 best of scpt 960
Name = u_LightEnv.m_dirLights_dir
Name = u_LightEnv.numDirLights
Fragment params:
Name = gm_FogColour
Name = gm_AlphaRefValue
Name = gm_BaseTexture
Vertex params:
Name = input.aPosition
Name = input.aColour
Name = gm_Matrices
scpt 960 scpt 960
Name = gm_FogStart
Name = gm_RcpFogRange
Fragment params:
Name = gm_FogColour
Name = gm_AlphaRefValue
Vertex params:
Name = input.aPosition
Name = input.aColour
Name = input.aTexCoord
Name = gm_Matrices
scpt 960 informational scpt 960
Name = gm_FogStart
Name = gm_RcpFogRange
Fragment params:
Name = gm_FogColour
Name = gm_BaseTexture
Vertex params:
Name = input.aPosition
Name = input.aNormal
Name = input.aColour
Name = input.aTexCoord
scpt 960 best of scpt 960
Name = gm_Matrices
Name = gm_FogStart
Name = gm_RcpFogRange
Name = u_LightEnv.ambientcol
Name = u_LightEnv.m_pointLights_diffusecol
Name = u_LightEnv.m_pointLights_posrange
Name = u_LightEnv.numPointLights
Name = u_LightEnv.m_dirLights_diffusecol
Name = u_LightEnv.m_dirLights_dir
Name = u_LightEnv.numDirLights
scpt 960 best of scpt 960
Fragment params:
Name = gm_FogColour
Name = gm_BaseTexture
Vertex params:
Name = input.aPosition
Name = input.aColour
Name = gm_Matrices
Name = gm_FogStart
Name = gm_RcpFogRange
Fragment params:
scpt 960 scpt 960
Name = gm_FogColour
PLATFORM_Init!
***************************************
* YoYo Games PSVita Runner V1.0 *
***************************************
CommandLine: host0:C:UsersWolfgangAppDataRoamingGameMaker-Studio-Early-AccessPSVitaPSVitaRunner.self -game MiniFlake.win
MemoryManager allocated: 26762
Finished Init
RunnerLoadGame: MiniFlake.win
RunnerLoadGame() – app0:/MiniFlake.win
scpt 960 informational scpt 960
Checking if INIFile app0:/options.ini Exists
app0:/options.ini file contents: ?[PSVita]
nptitleid=””
nptitlesecret=”Memo1″
nptitlepassphrase=”Memo1″

Process Chunk: SCPT 3044
Process Chunk: DBGI 190516
Process Chunk: INST 4
Process Chunk: STRG 425406
scpt 960 check more scpt 960
Reading File app0:/MiniFlake.win
Loaded File app0:/MiniFlake.win(65947574)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x8180f720
Buffers..Networking..Shaders..InitPushFunctions…YoYo..Fini
Code_Load()
VARI_Load()
scpt 960 scpt 960
ID_STRG
Create Window
Init Graphics
GR_D3D_Init()
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
scpt 960 scpt 960
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
scpt 960 check more scpt 960
Process Chunk: GEN8 180
Process Chunk: OPTN 488
Process Chunk: EXTN 4
Process Chunk: SOND 804
Audio_Load()
Process Chunk: SPRT 178848
Process Chunk: BGND 460
Process Chunk: PATH 4
Process Chunk: SCPT 1828
Process Chunk: SHDR 5084
scpt 960 best of scpt 960
Vertex params:
Name = input._in_Position
Name = input._in_TextureCoord
Name = _gm_Matrices
Fragment params:
Name = _c_Shift
Name = _screen_wide
Name = _gm_BaseTexture
Vertex params:
Name = input._in_Colour
scpt 960 scpt 960
Name = input._in_Position
Name = input._in_TextureCoord
Name = _gm_Matrices
Fragment params:
Name = _gm_BaseTexture
Name = _samp_pal
Vertex params:
Name = input._in_Position
Name = input._in_TextureCoord
Name = _gm_Matrices
scpt 960 check more scpt 960
Fragment params:
Name = _gm_BaseTexture
Vertex params:
Name = input._in_Position
Name = input._in_TextureCoord
Name = _gm_Matrices
Fragment params:
Name = _gm_BaseTexture
Process Chunk: FONT 11588
Process Chunk: TMLN 4
scpt 960 informational scpt 960
Process Chunk: OBJT 31436
Process Chunk: ROOM 168956
Process Chunk: DAFL 0
Process Chunk: TPAG 38536
Process Chunk: CODE 307932
Process Chunk: VARI 8220
Process Chunk: FUNC 4224
Process Chunk: STRG 106012
Process Chunk: TXTR 1507024
Process Chunk: AUDO 63575766
scpt 960 scpt 960
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 79 objects:
Objects 0: mmenu_obj
Objects 1: cgen_obj
scpt 960 informational scpt 960
Objects 2: fgen_obj
Objects 3: omenu_obj
Objects 4: lmenu_obj
Objects 5: menu_ltning_obj
Objects 6: submenu_obj
Objects 7: credsmenu_obj
Objects 8: wcontrol_obj
Objects 9: tome_obj
Objects 10: fishing_obj
Objects 11: playsys_linker_obj
scpt 960 informational scpt 960
Objects 12: playsys_obj
Objects 13: pop_menu_obj
Objects 14: ui_parent_obj
Objects 15: inventory_linkndraw_obj
Objects 16: backpack_obj
Objects 17: inv_pop_obj
Objects 18: crypt_builder_obj
Objects 19: crypt_painter_obj
Objects 20: hud_painter_obj
Objects 21: sprite_painter_obj
scpt 960 scpt 960
Objects 22: fx_painter_obj
Objects 23: illuminator_obj
Objects 24: player_messenger_obj
Objects 25: book_reader_obj
Objects 26: looting_obj
Objects 27: map_painter_obj
Objects 28: chat_painter_obj
Objects 29: view_manipulator_obj
Objects 30: input_parser_obj
Objects 31: enemys_turn_obj
scpt 960 best of scpt 960
Objects 32: char_buff_handler
Objects 33: tuning_handler_obj
Objects 34: crafting_obj
Objects 35: pframe_handler_obj
Objects 36: fx_obj
Objects 37: sprite_obj
Objects 38: entity_obj
Objects 39: deco_obj
Objects 40: caster_obj
Objects 41: obstacle_obj
scpt 960 best of scpt 960
Objects 42: spell_obj
Objects 43: sgold_obj
Objects 44: mgold_obj
Objects 45: lgold_obj
Objects 46: alchstation_obj
Objects 47: craft_station
Objects 48: dummy_wall
Objects 49: dummy_npc
Objects 50: sprite_grid_obj
Objects 51: book_obj
scpt 960 check more scpt 960
Objects 52: item_obj
Objects 53: ingredients_obj
Objects 54: container_obj
Objects 55: barrel_obj
Objects 56: obj_door
Objects 57: transporter
Objects 58: fhole_obj
Objects 59: exit_obj
Objects 60: d_up
Objects 61: d_dn
scpt 960 check more scpt 960
Objects 62: dtrch_obj
Objects 63: player_obj
Objects 64: mon_obj
Objects 65: npc_obj
Objects 66: dcontrol_obj
Objects 67: owcontrol_obj
Objects 68: town_generator
Objects 69: town_generator_2
Objects 70: sleep_
Objects 71: blank_array
scpt 960 scpt 960
Objects 72: crt_obj
Objects 73: load_obj
Objects 74: xmlnode
Objects 75: setup_obj
Objects 76: XML_Tester_obj
Objects 77: Noise_Tester_obj
Objects 78: xml_node
Room_Prepare()
Sound_Prepare()
InitGraphics()
scpt 960 informational scpt 960
Finished PrepareGame()
Run_Start
StartGame()
Save quota size 268435456
Saving file Settings.ini
Saving file size 226
Save failed 0x80100604
StartGame() – DONE
Total memory used = 68286177(0x0411f6e1) bytes
**********************************.
scpt 960 check more scpt 960
Entering main loop.
**********************************.
Application Surface created: w=210, h=240
Application Surface resized: w=423, h=240
SceGpuEs4CoreDump: A GPU core dump has occurred in process ‘NPXB01693’ (0x001a28cd)
SceGpuEs4CoreDump: GPU Master Analysis:
SceGpuEs4CoreDump: – Lockup during Vertex Processing Phase.
SceGpuEs4CoreDump: – Lockup during Fragment Processing Phase.
SceGpuEs4CoreDump:
SceGpuEs4CoreDump: GPU Core 0 Analysis:
scpt 960 best of scpt 960
SceGpuEs4CoreDump: – Fragment Processing active at lockup
SceGpuEs4CoreDump: – PDS active
SceGpuEs4CoreDump: – Fragment: ISP Param Fetch active
SceGpuEs4CoreDump: – Fragment: ISP active
SceGpuEs4CoreDump: – Fragment: TSP active
SceGpuEs4CoreDump: – Page fault: Page not mapped
SceGpuEs4CoreDump: – Page access type: Entry access
SceGpuEs4CoreDump: – Requester: Texture Access
SceGpuEs4CoreDump: – Sub-unit: Dependent Texture
SceGpuEs4CoreDump: – Address range: 0x62bd7000 – 0x62bd7fff = Video Memory
scpt 960 check more scpt 960
SceGpuEs4CoreDump: – Process : NPXB01693 (0x001a28cd)
SceGpuEs4CoreDump: – Fragment: Active Process is : NPXB01693 (0x001a28cd)
SceGpuEs4CoreDump: – Fragment: Frame Number: 96, Scene Index: 3
SceGpuEs4CoreDump: – USSE Pipe 0 Data Master usage ….S………..
SceGpuEs4CoreDump: – USSE Pipe 2 Data Master usage PPPPPPPPPPPPPPPP
SceGpuEs4CoreDump: – USSE Pipe 3 Data Master usage PPPPPPPPPPPPPPPP
SceGpuEs4CoreDump: – Draw num: ISP output: 2
SceGpuEs4CoreDump: – Draw num: TSP Param fetch: 2
SceGpuEs4CoreDump: – TileXY: USSE pipe 2: 0,2 (0,32 px)
SceGpuEs4CoreDump: – TileXY: USSE pipe 3: 0,2 (0,32 px)
scpt 960 scpt 960
SceGpuEs4CoreDump: – TileXY: PDS: 0,2 (0,32 px)
SceGpuEs4CoreDump: – TileXY: ISP input: 0,4 (0,64 px)
SceGpuEs4CoreDump: – TileXY: ISP output: 0,2 (0,32 px)
SceGpuEs4CoreDump: – TileXY: TSP Param fetch: 0,2 (0,32 px)
SceGpuEs4CoreDump: – Depth buffer width: 960 samples (960 pixels)
SceGpuEs4CoreDump:
SceGpuEs4CoreDump: GPU Core 1 Analysis:
SceGpuEs4CoreDump: – Fragment Processing active at lockup
SceGpuEs4CoreDump: – PDS active
SceGpuEs4CoreDump: – Fragment: ISP Param Fetch active
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SceGpuEs4CoreDump: – Fragment: ISP active
SceGpuEs4CoreDump: – Fragment: TSP active
SceGpuEs4CoreDump: – Page fault: Page not mapped
SceGpuEs4CoreDump: – Page access type: Entry access
SceGpuEs4CoreDump: – Requester: Texture Access
SceGpuEs4CoreDump: – Sub-unit: Dependent Texture
SceGpuEs4CoreDump: – Address range: 0x62bd8000 – 0x62bd8fff = Video Memory
SceGpuEs4CoreDump: – Process : NPXB01693 (0x001a28cd)
SceGpuEs4CoreDump: – Fragment: Active Process is : NPXB01693 (0x001a28cd)
SceGpuEs4CoreDump: – Fragment: Frame Number: 96, Scene Index: 3
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SceGpuEs4CoreDump: – USSE Pipe 2 Data Master usage PPPPPPPPPPPPPPPP
SceGpuEs4CoreDump: – USSE Pipe 3 Data Master usage PPPPPPPPPPPPPPPP
SceGpuEs4CoreDump: – Draw num: ISP output: 3
SceGpuEs4CoreDump: – Draw num: TSP Param fetch: 3
SceGpuEs4CoreDump: – TileXY: USSE pipe 2: 2,2 (32,32 px)
SceGpuEs4CoreDump: – TileXY: USSE pipe 3: 2,2 (32,32 px)
SceGpuEs4CoreDump: – TileXY: PDS: 2,2 (32,32 px)
SceGpuEs4CoreDump: – TileXY: ISP input: 2,4 (32,64 px)
SceGpuEs4CoreDump: – TileXY: ISP output: 2,2 (32,32 px)
SceGpuEs4CoreDump: – TileXY: TSP Param fetch: 2,2 (32,32 px)
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SceGpuEs4CoreDump: – Depth buffer width: 960 samples (960 pixels)
SceGpuEs4CoreDump:
SceGpuEs4CoreDump: GPU Core 2 Analysis:
SceGpuEs4CoreDump: – Fragment Processing active at lockup
SceGpuEs4CoreDump: – PDS active
SceGpuEs4CoreDump: – Fragment: ISP Param Fetch active
SceGpuEs4CoreDump: – Fragment: ISP active
SceGpuEs4CoreDump: – Fragment: TSP active
SceGpuEs4CoreDump: – Page fault: Page not mapped
SceGpuEs4CoreDump: – Page access type: Entry access
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SceGpuEs4CoreDump: – Requester: Texture Access
SceGpuEs4CoreDump: – Sub-unit: Non-Dependent Texture
SceGpuEs4CoreDump: – Address range: 0x62bd6000 – 0x62bd6fff = Video Memory
SceGpuEs4CoreDump: – Process : NPXB01693 (0x001a28cd)
SceGpuEs4CoreDump: – Fragment: Active Process is : NPXB01693 (0x001a28cd)
SceGpuEs4CoreDump: – Fragment: Frame Number: 96, Scene Index: 3
SceGpuEs4CoreDump: – USSE Pipe 2 Data Master usage PPPPPPPPPPPPPPPP
SceGpuEs4CoreDump: – USSE Pipe 3 Data Master usage PPPPPPPPPPPPPPPP
SceGpuEs4CoreDump: – Draw num: ISP output: 2
SceGpuEs4CoreDump: – Draw num: TSP Param fetch: 2
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SceGpuEs4CoreDump: – TileXY: USSE pipe 2: 4,2 (64,32 px)
SceGpuEs4CoreDump: – TileXY: USSE pipe 3: 4,2 (64,32 px)
SceGpuEs4CoreDump: – TileXY: PDS: 4,2 (64,32 px)
SceGpuEs4CoreDump: – TileXY: ISP input: 4,4 (64,64 px)
SceGpuEs4CoreDump: – TileXY: ISP output: 4,2 (64,32 px)
SceGpuEs4CoreDump: – TileXY: TSP Param fetch: 4,2 (64,32 px)
SceGpuEs4CoreDump: – Depth buffer width: 960 samples (960 pixels)
SceGpuEs4CoreDump:
SceGpuEs4CoreDump: GPU Core 3 Analysis:
SceGpuEs4CoreDump: – Fragment Processing active at lockup
scpt 960 check more scpt 960
SceGpuEs4CoreDump: – PDS active
SceGpuEs4CoreDump: – Fragment: ISP Param Fetch active
SceGpuEs4CoreDump: – Fragment: ISP active
SceGpuEs4CoreDump: – Fragment: TSP active
SceGpuEs4CoreDump: – Page fault: Page not mapped
SceGpuEs4CoreDump: – Page access type: Entry access
SceGpuEs4CoreDump: – Requester: Texture Access
SceGpuEs4CoreDump: – Sub-unit: Non-Dependent Texture
SceGpuEs4CoreDump: – Address range: 0x62bdd000 – 0x62bddfff = Video Memory
SceGpuEs4CoreDump: – Process : NPXB01693 (0x001a28cd)
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SceGpuEs4CoreDump: – Fragment: Active Process is : NPXB01693 (0x001a28cd)
SceGpuEs4CoreDump: – Fragment: Frame Number: 96, Scene Index: 3
SceGpuEs4CoreDump: – Draw num: ISP output: 2
SceGpuEs4CoreDump: – Draw num: TSP Param fetch: 2
SceGpuEs4CoreDump: – TileXY: PDS: 6,4 (96,64 px)
SceGpuEs4CoreDump: – TileXY: ISP input: 6,4 (96,64 px)
SceGpuEs4CoreDump: – TileXY: ISP output: 6,4 (96,64 px)
SceGpuEs4CoreDump: – TileXY: TSP Param fetch: 6,4 (96,64 px)
SceGpuEs4CoreDump: – Depth buffer width: 960 samples (960 pixels)
SceGpuEs4CoreDump:
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SceGpuEs4CoreDump: ***************************************************************
SceGpuEs4CoreDump: GPU CRASH SUMMARY
SceGpuEs4CoreDump: ***************************************************************
SceGpuEs4CoreDump: PAGE FAULT detected: Crash caused by memory access page-fault.
SceGpuEs4CoreDump: Memory access ranges are given above.
SceGpuEs4CoreDump:
SceGpuEs4CoreDump: IMPORTANT: please use the debug version of libgxm to check
SceGpuEs4CoreDump: your program for possible errors before submitting a support
SceGpuEs4CoreDump: request.
SceGpuEs4CoreDump: ***************************************************************
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SceGpuEs4CoreDump: GPU core dump file was written to host0:gpu_core_dump_2014_08_25_232159855825.bin.

[ERROR]: System Error 0x00000001 C:UsersWolfgangAppDataLocalSCEPSP2TMPSP2CrashLog-4d5dcf004602b216324731481501004d-20140825T173523.psp2kerndmp
Compile finished: 5:35:26 PM
scpt 960

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