Seething Eyebane

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using System.Collections.Generic;
using VoidwalkerEngine.Framework.Logic;

namespace VoidwalkerEngine.Framework.Algorithms
{
public partial class LootGenerator
{
private static readonly string[] _allRareNamePrefixes =
{
/**
* Whenever a new prefix is added, increment the following counter so
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* that a visual quantity can be maintained.
*
* Total Prefixes: 184
*
*/

“Agony”, “Apocalypse”, “Armageddon”, “Ash”, “Basalisk”,
“Beast”, “Behemoth”, “Black”, “Blight”, “Blood”,
“Bone”, “Bramble”, “Brimstone”, “Brood”, “Carrion”,
“Cataclysm”, “Chaos”, “Chimeric”, “Corpse”, “Corruption”,
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“Crimson”, “Creep”, “Dark”, “Dawn”, “Death”,
“Demon”, “Cruel”, “Dire”, “Discord”, “Doom”,
“Crypt”, “Horror”, “Hypnotic”, “Kraken”, “Last”,
“Loath”, “Maelstrom”, “Malignant”, “Mind”, “Miracle”,
“Mire”, “Moon”, “Morbid”, “Murk”, “Night”,
“Oblivion”, “Obscure”, “Onslaught”, “Order”, “Pain”,
“Pandemonium”, “Phantom”, “Phoenix”, “Plague”, “Primal”,
“Profane”, “Rage”, “Rapture”, “Raven”, “Rift”,
“Dragon”, “Dread”, “Dusk”, “Eagle”, “Empyrean”,
“Entropic”, “Epoch”, “Ever”, “Fate”, “Fear”,
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“Final”, “Flame”, “Foe”, “Forsaken”, “Frost”,
“Gale”, “Ghast”, “Ghost”, “Ghoul”, “Gloom”,
“Glyph”, “Golem”, “Gore”, “Gray”, “Grief”,
“Grim”, “Hate”, “Havoc”, “Haze”, “Hero”,
“Rune”, “Seethe”, “Serpent”, “Shade”, “Shadow”,
“Shamble”, “Skeleton”, “Skull”, “Sorrow”, “Soul”,
“Spell”, “Spirit”, “Star”, “Stone”, “Storm”,
“Tempest”, “Terror”, “Torment”, “Twilight”, “Vengeance”,
“Victory”, “Vile”, “Viper”, “Vivid”, “Vortex”,
“White”, “Wild”, “Woe”, “Wraith”, “Wrath”,
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“Gloam”, “Monster”, “Elusive”, “First”, “Ichor”,
“Glimmer”, “Dredge”, “Deific”, “Cyclopean”, “Sunless”,
“Unlit”, “Foul”, “Bleak”, “Sable”, “Somber”,
“Grave”, “Secluded”, “Faint”, “Nameless”, “Rugose”,
“Gibbous”, “Putrid”, “Fetid”, “Esoteric”, “Effluvial”,
“Ebullient”, “Sunlit”, “Melodic”, “Scarce”, “Abundant”,
“Abysmal”, “Acerbic”, “Allusive”, “Horrific”, “Idyllic”,
“Barbaric”, “Somatic”, “Insipid”, “Ceaseless”, “Undying”,
“Iridescent”, “Irascible”, “Knightly”, “Lucent”, “Traumatic”,
“Tumultuous”, “Vigorous”, “Enumerated”, “Earthbound”, “Stalwart”,
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“Blossom”, “Turbulent”, “Skybound”, “Skyward”, “Effusive”,
“Perilous”, “Verdant”, “Fiend”, “Prolific”, “Forged”,
“Brooding”, “Wight”, “Waxing”, “Waning”
};

private static readonly Dictionary _rareNameSuffixes = new Dictionary();

private static void InitializeRareNameSuffixes()
{
_rareNameSuffixes.Add(EquipmentType.LightHeadwear, _rareHeadwearNameSuffixes);
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_rareNameSuffixes.Add(EquipmentType.MediumHeadwear, _rareHeadwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.HeavyHeadwear, _rareHeadwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.LightChestwear, _rareChestwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.MediumChestwear, _rareChestwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.HeavyChestwear, _rareChestwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.LightHandwear, _rareHandwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.MediumHandwear, _rareHandwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.HeavyHandwear, _rareHandwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.LightFootwear, _rareFootwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.MediumFootwear, _rareFootwearNameSuffixes);
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_rareNameSuffixes.Add(EquipmentType.HeavyFootwear, _rareFootwearNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Necklace, _rareNecklaceNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Ring, _rareRingNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Shield, _rareShieldNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Phylactery, _rarePhylacteryNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Focus, _rareFocusNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Tome, _rareTomeNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Instrument, _rareInstrumentNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.OneHandedSword, _rareSwordNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.TwoHandedSword, _rareSwordNameSuffixes);
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_rareNameSuffixes.Add(EquipmentType.OneHandedAxe, _rareAxeNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.TwoHandedAxe, _rareAxeNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.OneHandedMace, _rareMaceNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.TwoHandedMace, _rareMaceNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Bow, _rareBowNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Dagger, _rareDaggerNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Fist, _rareFistNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Staff, _rareStaffNameSuffixes);
_rareNameSuffixes.Add(EquipmentType.Wand, _rareWandNameSuffixes);
}
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#region Rare Weapon Name Suffixes

private static readonly string[] _rareAxeNameSuffixes =
{
“Bane”, “Butcher”,”Gnash”,”Rend”,”Slayer”,
“Beak”,”Edge”,”Hunger”,”Roar”,”Song”,
“Bite”,”Etcher”,”Mangler”,”Sever”,”Spawn”,
“Splitter”,”Reaver”,”Ender”,”Splitter”,”Shatter”,
“Sunder”,”Cleaver”, “Force”,”Sever”,”Break”,
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“Thirst”,”Breaker”, “Chopper”,”Scream”,”Scourge”
};

private static readonly string[] _rareMaceNameSuffixes =
{
“Star”, “Bane”, “Force”, “Pillar”, “Annihilator”,
“Thresher”, “Mangler”, “Smash”, “Column”, “Break”,
“Wreck”, “Roar”, “Mallet”, “Spire”, “Ender”,
“Batter”, “Bringer”, “Burst”, “Grinder”, “Ruin”,
“Blast”, “Brand”, “Crack”, “Knell”, “Shatter”,
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“Blow”, “Breaker”, “Crusher”, “Ram”, “Smasher”
};

private static readonly string[] _rareSwordNameSuffixes =
{
“Bane”, “Fang”, “Needle”, “Scalpel”, “Slicer”,
“Song”, “Gutter”, “Razor”, “Scratch”, “Spike”,
“Barb”, “Bringer”, “Blade”, “Skewer”, “Spiker”,
“Stinger”, “Edge”, “Thirst”, “Cutter”, “Slasher”,
“Beak”, “Hunger”, “Brand”, “Flayer”, “Slayer”,
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“Bite”, “Sever”, “Slash”, “Breaker”, “Killer”,
};

private static readonly string[] _rareStaffNameSuffixes =
{
“Bane”, “Chant”, “Spell”, “Beam”, “Mast”,
“Roar”, “Cry”, “Weaver”, “Branch”, “Pile”,
“Call”, “Gnarl”, “Song”, “Goad”, “Pillar”,
“Pole”, “Bark”, “Composer”, “Command”, “Keeper”,
“Post”, “Force”, “Summoner”, “Walk”, “Banisher”,
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“Spire”, “Channel”, “Tree”, “Guide”, “Sealer”
};

private static readonly string[] _rareDaggerNameSuffixes =
{
“Edge”, “Thirst”, “Seeker”, “Point”, “Thrust”,
“Hunger”, “Etcher”, “Blade”, “Spine”, “Fragment”,
“Sever”, “Piercer”, “Slasher”, “Impaler”, “Splinter”,
“Bane”, “Fang”, “Needle”, “Scratch”, “Spike”,
“Song”, “Gutter”, “Razor”, “Skewer”, “Stinger”,
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“Barb”, “Impaler”, “Scalpel”, “Slicer”, “Bite”
};

private static readonly string[] _rareFistNameSuffixes =
{
“Bane”, “Gutter”, “Razor”, “Slicer”, “Bite”,
“Song”, “Impaler”, “Scratch”, “Spike”, “Edge”,
“Fang”, “Needle”, “Skewer”, “Stinger”, “Hunger”,
“Thirst”, “Talon”, “Fight”, “Slayer”, “Cutter”,
“Roar”, “Seeker”, “Blade”, “Slasher”, “Flayer”,
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“Fist”, “Puncher”, “Killer”, “Hand”, “Point”,
};

private static readonly string[] _rareBowNameSuffixes =
{
“Reach”, “Thunder”, “Wind”, “Reacher”, “Sight”,
“Seige”, “Twine”, “Wing”, “Call”, “Vision”,
“Strike”, “Volley”, “Caster”, “Wave”, “Eye”,
“Bane”, “Thirst”, “Arch”, “Fetch”, “Mark”,
“Song”, “Branch”, “Barrage”, “Guide”, “Nock”,
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“Stinger”, “Blast”, “Breeze”, “Horn”, “Rain”,
};

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private static readonly string[] _rareWandNameSuffixes =
{
“Bane”, “Branch”, “Bite”, “Call”, “Gnarl”,
“Song”, “Needle”, “Edge”, “Chant”, “Spell”,
“Thirst”, “Scratch”, “Barb”, “Cry”, “Weaver”,
“Goad”, “Bark”, “Summoner”, “Guide”, “Banisher”,
“Spire”, “Strand”, “Command”, “Keeper”, “Splinter”,
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“Charm”, “Composer”, “Sealer”, “Force”, “Drink”,
};

private static readonly string[] _rareInstrumentNameSuffixes =
{
“Song”, “Chant”, “Blast”, “Spell”, “Call”,
“Branch”, “Call”, “Breeze”, “Gasp”, “Bane”,
“Cry”, “Weaver”, “Horn”, “Roar”, “Melody”,
“Breath”, “Voice”, “Wail”, “Speaker”, “Bark”,
“Whisper”, “Scream”, “Speak”, “Wave”, “Command”,
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“Whimper”, “Shriek”, “Choke”, “Pulse”, “Growl”,
};

private static readonly string[] _rareScytheNameSuffixes =
{
“Song”, “Chant”, “Reap”, “Spell”, “Call”,
“Branch”, “Call”, “Reaper”, “Gnarl”, “Bane”,
“Cry”, “Weaver”, “Harvest”, “Roar”, “Harvester”,
“Collector”, “Killer”, “Lash”, “Bringer”, “Strangle”,
“Gatherer”, “Command”, “Keeper”, “Aspect”, “Choke”,
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“Arch”, “Charm”, “Force”, “Spawn”, “Banisher”,
};

private static readonly string[] _rareSickleNameSuffixes =
{
“Song”, “Chant”, “Reap”, “Spell”, “Call”,
“Branch”, “Call”, “Reaper”, “Gnarl”, “Bane”,
“Cry”, “Weaver”, “Harvest”, “Roar”, “Harvester”,
“Collector”, “Killer”, “Lash”, “Bringer”, “Strangle”,
“Gatherer”, “Command”, “Keeper”, “Aspect”, “Choke”,
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“Arch”, “Charm”, “Force”, “Spawn”, “Banisher”,
};

#endregion Rare Weapon Name Suffixes

#region Rare Apparel Name Suffixes

private static readonly string[] _rareHeadwearNameSuffixes =
{
“Brow”, “Crest”, “Glance”, “Horn”, “Salvation”, “Veil”, “Sight”,
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“Corona”, “Crown”, “Guardian”, “Keep”, “Shelter”, “Visage”, “Gaze”,
“Cowl”, “Dome”, “Halo”, “Peak”, “Star”, “Visor”, “Vision”,
};

private static readonly string[] _rareChestwearNameSuffixes =
{
“Carapace”, “Curtain”, “Form”, “Pelt”, “Shell”, “Skin”, “Ward”,
“Cloak”, “Guard”, “Keep”, “Cage”, “Shelter”, “Suit”, “Wrap”,
“Coat”, “Hide”, “Mantle”, “Sanctuary”, “Shroud”, “Veil”, “Flesh”,
“Chasis”
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};

private static readonly string[] _rareHandwearNameSuffixes =
{
“Caress”, “Fingers”, “Grip”, “Knuckle”, “Palm”, “Touch”, “Force”,
“Claw”, “Fist”, “Hand”, “Mitts”, “Paw”, “Vise”, “Maker”,
“Clutches”, “Grasp”, “Hold”, “Nails”, “Talons”, “Keep”, “Taker”,
};

private static readonly string[] _rareFootwearNameSuffixes =
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{
“Dash”, “League”, “Road”, “Span”, “Stride”, “Tread”, “Voyage”,
“Goad”, “March”, “Slippers”, “Spark”, “Tracks”, “Urge”, “Pilgrimage”,
“Hoof”, “Pace”, “Sole”, “Spur”, “Trail”, “Journey”, “Travel”,
};

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private static readonly string[] _rareShieldNameSuffixes =
{
“Aegis”, “Bastion”, “Emblem”, “Mark”, “Rook”, “Tower”, “Wing”,
“Badge”, “Bulwark”, “Fend”, “Refuge”, “Sanctum”, “Watch”, “Defend”,
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“Barrier”, “Duty”, “Guard”, “Rock”, “Span”, “Wall”, “Ward”,
};

private static readonly string[] _rareNecklaceNameSuffixes =
{
“Beads”, “Choker”, “Idol”, “Locket”, “Pendant”, “Talisman”, “Fragment”,
“Braid”, “Clasp”, “Tether”, “Medallion”, “Rosary”, “Piece”, “Hang”,
“Charm”, “Collar”, “Heart”, “Noose”, “Scarab”, “Soul”, “Strangle”,
“Charm”, “Core”, “Secret”, “Reliquary”, “Remains”, “Abyss”, “Reward”,
“Trinket”, “Cradle”, “Mystery”, “Vessel”, “Ornament”, “Trophy”, “Tether”,
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“Coffer”, “Crest”, “Vault”, “Sanctuary”, “Momento”, “Antique”, “Bond”,
};

private static readonly string[] _rareRingNameSuffixes =
{
“Band”, “Eye”, “Grip”, “Knot”, “Nail”, “Twirl”, “Bound”,
“Circle”, “Finger”, “Gyre”, “Crest”, “Spiral”, “Whorl”, “Bind”,
“Coil”, “Grasp”, “Hold”, “Loop”, “Turn”, “Whirl”, “Shackle”,
“Charm”, “Core”, “Secret”, “Reliquary”, “Remains”, “Abyss”, “Reward”,
“Trinket”, “Cradle”, “Mystery”, “Vessel”, “Ornament”, “Trophy”, “Tether”,
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“Coffer”, “Crest”, “Vault”, “Sanctuary”, “Momento”, “Antique”, “Bond”,
};

private static readonly string[] _rarePhylacteryNameSuffixes =
{
“Corpse”, “Body”, “Fear”, “Reliquary”, “Remains”, “Abyss”, “Reward”,
“Soul”, “Momento”, “Misery”, “Vessel”, “Sin”, “Trophy”, “Tether”,
“Coffer”, “Hatred”, “Despair”, “Anger”, “Effigy”, “Organ”, “Dissection”,
};

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private static readonly string[] _rareTomeNameSuffixes =
{
“Book”, “Words”, “Reconcile”, “Declare”, “Order”, “Rule”, “Laws”,
“Hope”, “Bravery”, “Revelation”, “Admission”, “Directive”, “Instruction”, “Mandate”,
“Conviction”, “Benediction”, “Command”, “Request”, “Demand”, “Decree”, “Edict”,
};

private static readonly string[] _rareFocusNameSuffixes =
{
“Sight”, “Ebb”, “Simplicity”, “Tether”, “Icon”, “Mark”, “Sigil”,
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“Clarity”, “Channel”, “Lucidity”, “Vessel”, “Chain”, “Release”, “Void”,
“Breeze”, “Flow”, “Purity”, “Reliquary”, “Seal”, “Shackle”, “Call”,
};

#endregion Rare Apparel Name Suffixes

///

/// Generate Rare Name
///

///
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///
public string GenerateRareName(EquipmentType constraint)
{
string prefix = _random.Choose(_allRareNamePrefixes);
string suffix = _random.Choose(_rareNameSuffixes[constraint]);
return prefix + ” ” + suffix;
}
}
}
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