Sonic X Scripts

sonic x scripts
–[[
REANIMATED
{ Never.. Give.. Up.. }
Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]
MintyLatios (V3rmillion)
Nebula Zorua#1938
Edit by Rampage_Doge (ROBLOX)
(i cant edit much, just titles are edited)
–]]
wait(3)
wait(1 / 60)
sonic x scripts check here sonic x scripts
Effects = { }
local debugIt = false
local Player = game.Players.localPlayer
local Character = Player.Character
Character.Archivable=true
local FCharacter = Character:Clone()
Character.Archivable=false
local Humanoid = Character.Humanoid
local Mouse = Player:GetMouse()
local LeftArm = Character[“Left Arm”]
sonic x scripts more info sonic x scripts
local RightArm = Character[“Right Arm”]
local LeftLeg = Character[“Left Leg”]
local RightLeg = Character[“Right Leg”]
local Head = Character.Head
local Torso = Character.Torso
local Camera = game.Workspace.CurrentCamera
local RootPart = Character.HumanoidRootPart
local RootJoint = RootPart.RootJoint
local attack = false
local Anim = ‘Idle’
sonic x scripts get more info sonic x scripts
local attacktype = 1
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
local velocity = RootPart.Velocity.y
local sine = 0
local change = 1
local Create = LoadLibrary(“RbxUtility”).Create

local m = Create(“Model”){
Parent = Character,
Name = “WeaponModel”,
sonic x scripts read more sonic x scripts
}

Humanoid.Animator.Parent = nil
Character.Animate.Parent = nil

local newMotor = function(part0, part1, c0, c1)
local w = Create(‘Weld’){
Parent = part0,
Part0 = part0,
Part1 = part1,
sonic x scripts more info sonic x scripts
C0 = c0,
C1 = c1,
}
return w
end

function clerp(a, b, t)
return a:lerp(b, t)
end

sonic x scripts check here sonic x scripts
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)

local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
RootJoint.C1 = CFrame.new(0, 0, 0)
RootJoint.C0 = CFrame.new(0, 0, 0)
Torso.Neck.C1 = CFrame.new(0, 0, 0)
sonic x scripts read more sonic x scripts
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)

local rarmc1 = RW.C1
local larmc1 = LW.C1
local rlegc1 = RH.C1
local llegc1 = LH.C1

local resetc1 = false

function PlayAnimationFromTable(table, speed, bool)
sonic x scripts click here sonic x scripts
RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
RW.C0 = clerp(RW.C0, table[3], speed)
LW.C0 = clerp(LW.C0, table[4], speed)
RH.C0 = clerp(RH.C0, table[5], speed)
LH.C0 = clerp(LH.C0, table[6], speed)
LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
if bool == true then
if resetc1 == false then
sonic x scripts more info sonic x scripts
resetc1 = true
RootJoint.C1 = RootJoint.C1
Torso.Neck.C1 = Torso.Neck.C1
RW.C1 = rarmc1
LW.C1 = larmc1
RH.C1 = rlegc1
LH.C1 = llegc1
end
end
end
sonic x scripts more info sonic x scripts

ArtificialHB = Create(“BindableEvent”, script){
Parent = script,
Name = “Heartbeat”,
}

script:WaitForChild(“Heartbeat”)

frame = 1 / 30
tf = 0
sonic x scripts more info sonic x scripts
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()

game:GetService(“RunService”).Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
sonic x scripts read more sonic x scripts
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
sonic x scripts here sonic x scripts
tf = tf – frame * math.floor(tf / frame)
end
end
end)

function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
sonic x scripts read more sonic x scripts
ArtificialHB.Event:wait()
end
end
end

function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end

CFuncs = {
sonic x scripts here sonic x scripts
[“Part”] = {
Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create(“Part”){
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
sonic x scripts check here sonic x scripts
Size = Size,
Material = Material,
}
RemoveOutlines(Part)
return Part
end;
};

[“Mesh”] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
sonic x scripts check here sonic x scripts
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
if Mesh == “SpecialMesh” then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
sonic x scripts here sonic x scripts
end;
};

[“Mesh”] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
sonic x scripts here sonic x scripts
if Mesh == “SpecialMesh” then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end;
};

[“Weld”] = {
Create = function(Parent, Part0, Part1, C0, C1)
sonic x scripts get more info sonic x scripts
local Weld = Create(“Weld”){
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1,
}
return Weld
end;
};
sonic x scripts get more info sonic x scripts

[“Sound”] = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create(“Sound”){
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace,
}
sonic x scripts website sonic x scripts
wait()
S:play()
game:GetService(“Debris”):AddItem(S, 6)
end))
end;
};

[“ParticleEmitter”] = {
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
local fp = Create(“ParticleEmitter”){
sonic x scripts more info sonic x scripts
Parent = Parent,
Color = ColorSequence.new(Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
sonic x scripts check here sonic x scripts
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread,
}
sonic x scripts more info sonic x scripts
return fp
end;
};

CreateTemplate = {

};
}

function rayCast(Position, Direction, Range, Ignore)
sonic x scripts website sonic x scripts
return game:service(“Workspace”):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
end

–[[FindNearestTorso = function(pos)
local list = (game.Workspace:children())
local torso = nil
local dist = 1000
local temp, human, temp2 = nil, nil, nil
for x = 1, #list do
temp2 = list[x]
sonic x scripts get more info sonic x scripts
if temp2.className == “Model” and temp2.Name ~= Character.Name then
temp = temp2:findFirstChild(“Torso”)
human = temp2:findFirstChild(“Humanoid”)
if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position – pos).magnitude < dist then
local dohit = true
if dohit == true then
torso = temp
dist = (temp.Position – pos).magnitude
end
end
sonic x scripts here sonic x scripts
end
end
return torso, dist
end]]
function FindNearestTorso(Position, Distance, SinglePlayer)
if SinglePlayer then
return (SinglePlayer.Torso.CFrame.p – Position).magnitude < Distance
end
local List = {}
for i, v in pairs(workspace:GetChildren()) do
sonic x scripts here sonic x scripts
if v:IsA(“Model”) then
if v:findFirstChild(“Torso”) then
if v ~= Character then
if (v.Torso.Position – Position).magnitude <= Distance then
table.insert(List, v)
end
end
end
end
end
sonic x scripts read more sonic x scripts
return List
end

function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
if hit.Parent == nil then
return
end
local h = hit.Parent:FindFirstChild(“Humanoid”)
for _, v in pairs(hit.Parent:children()) do
if v:IsA(“Humanoid”) then
sonic x scripts more info sonic x scripts
h = v
end
end
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild(“Torso”) ~= nil then
if hit.Parent:findFirstChild(“DebounceHit”) ~= nil then
if hit.Parent.DebounceHit.Value == true then
return
end
end
local c = Create(“ObjectValue”){
sonic x scripts get more info sonic x scripts
Name = “creator”,
Value = game:service(“Players”).LocalPlayer,
Parent = h,
}
game:GetService(“Debris”):AddItem(c, .5)
if HitSound ~= nil and HitPitch ~= nil then
CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
end
local Damage = math.random(minim, maxim)
local blocked = false
sonic x scripts website sonic x scripts
local block = hit.Parent:findFirstChild(“Block”)
if block ~= nil then
if block.className == “IntValue” then
if block.Value > 0 then
blocked = true
block.Value = block.Value – 1
print(block.Value)
end
end
end
sonic x scripts check here sonic x scripts
if blocked == false then
h.Health = h.Health – Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(“Really black”).Color)
else
h.Health = h.Health – (Damage / 2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(“Really black”).Color)
end
if Type == “Knockdown” then
local hum = hit.Parent.Humanoid
hum.PlatformStand = true
sonic x scripts here sonic x scripts
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand = false
end), hum)
local angle = (hit.Position – (Property.Position + Vector3.new(0, 0, 0))).unit
local bodvol = Create(“BodyVelocity”){
velocity = angle * knockback,
P = 5000,
maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
Parent = hit,
sonic x scripts get more info sonic x scripts
}
local rl = Create(“BodyAngularVelocity”){
P = 3000,
maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
Parent = hit,
}
game:GetService(“Debris”):AddItem(bodvol, .5)
game:GetService(“Debris”):AddItem(rl, .5)
elseif Type == “Normal” then
sonic x scripts read more sonic x scripts
local vp = Create(“BodyVelocity”){
P = 500,
maxForce = Vector3.new(math.huge, 0, math.huge),
velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
}
if knockback > 0 then
vp.Parent = hit.Parent.Torso
end
game:GetService(“Debris”):AddItem(vp, .5)
elseif Type == “Up” then
sonic x scripts check here sonic x scripts
local bodyVelocity = Create(“BodyVelocity”){
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
Parent = hit,
}
game:GetService(“Debris”):AddItem(bodyVelocity, .5)
elseif Type == “DarkUp” then
coroutine.resume(coroutine.create(function()
for i = 0, 1, 0.1 do
sonic x scripts read more sonic x scripts
swait()
Effects.Block.Create(BrickColor.new(“Black”), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
end
end))
local bodyVelocity = Create(“BodyVelocity”){
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
Parent = hit,
}
sonic x scripts check here sonic x scripts
game:GetService(“Debris”):AddItem(bodyVelocity, 1)
elseif Type == “Snare” then
local bp = Create(“BodyPosition”){
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso,
}
game:GetService(“Debris”):AddItem(bp, 1)
sonic x scripts get more info sonic x scripts
elseif Type == “Freeze” then
local BodPos = Create(“BodyPosition”){
P = 50000,
D = 1000,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso,
}
local BodGy = Create(“BodyGyro”) {
maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
sonic x scripts click here sonic x scripts
P = 20e+003,
Parent = hit.Parent.Torso,
cframe = hit.Parent.Torso.CFrame,
}
hit.Parent.Torso.Anchored = true
coroutine.resume(coroutine.create(function(Part)
swait(1.5)
Part.Anchored = false
end), hit.Parent.Torso)
game:GetService(“Debris”):AddItem(BodPos, 3)
sonic x scripts here sonic x scripts
game:GetService(“Debris”):AddItem(BodGy, 3)
end
local debounce = Create(“BoolValue”){
Name = “DebounceHit”,
Parent = hit.Parent,
Value = true,
}
game:GetService(“Debris”):AddItem(debounce, Delay)
c = Create(“ObjectValue”){
Name = “creator”,
sonic x scripts get more info sonic x scripts
Value = Player,
Parent = h,
}
game:GetService(“Debris”):AddItem(c, .5)
end
end

function ShowDamage(Pos, Text, Time, Color)
local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
sonic x scripts here sonic x scripts
local Text = (Text or “”)
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 1))
local EffectPart = CFuncs.Part.Create(workspace, “SmoothPlastic”, 0, 1, BrickColor.new(Color), “Effect”, Vector3.new(0, 0, 0))
EffectPart.Anchored = true
local BillboardGui = Create(“BillboardGui”){
Size = UDim2.new(3, 0, 3, 0),
Adornee = EffectPart,
Parent = EffectPart,
}
sonic x scripts website sonic x scripts
local TextLabel = Create(“TextLabel”){
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
Font = “SciFi”,
TextColor3 = Color,
TextScaled = true,
Parent = BillboardGui,
}
game.Debris:AddItem(EffectPart, (Time))
sonic x scripts website sonic x scripts
EffectPart.Parent = game:GetService(“Workspace”)
delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
sonic x scripts get more info sonic x scripts
EffectPart:Destroy()
end
end)
end

function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChild(“Humanoid”)
if hum ~= nil then
local head = c:findFirstChild(“Torso”)
sonic x scripts click here sonic x scripts
if head ~= nil then
local targ = head.Position – Part.Position
local mag = targ.magnitude
if mag <= Magnitude and c.Name ~= Player.Name then
Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, “rbxassetid://” .. HitSound, HitPitch)
end
end
end
end
end
sonic x scripts read more sonic x scripts

EffectModel = Create(“Model”){
Parent = Character,
Name = “Effects”,
}

Effects = {
Block = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
local prt = CFuncs.Part.Create(EffectModel, “SmoothPlastic”, 0, 0, brickcolor, “Effect”, Vector3.new())
sonic x scripts get more info sonic x scripts
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create(“BlockMesh”, prt, “”, “”, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService(“Debris”):AddItem(prt, 10)
if Type == 1 or Type == nil then
table.insert(Effects, {
prt,
“Block1”,
delay,
x3,
sonic x scripts click here sonic x scripts
y3,
z3,
msh
})
elseif Type == 2 then
table.insert(Effects, {
prt,
“Block2”,
delay,
x3,
sonic x scripts more info sonic x scripts
y3,
z3,
msh
})
end
end;
};

Cylinder = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
sonic x scripts here sonic x scripts
local prt = CFuncs.Part.Create(EffectModel, “SmoothPlastic”, 0, 0, brickcolor, “Effect”, Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create(“CylinderMesh”, prt, “”, “”, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService(“Debris”):AddItem(prt, 10)
table.insert(Effects, {
prt,
“Cylinder”,
delay,
x3,
sonic x scripts read more sonic x scripts
y3,
z3,
msh
})
end;
};
Head = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, “Neon”, 0, 0, brickcolor, “Effect”, Vector3.new())
prt.Anchored = true
sonic x scripts check here sonic x scripts
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create(“SpecialMesh”, prt, “Head”, “nil”, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService(“Debris”):AddItem(prt, 10)
table.insert(Effects, {
prt,
“Cylinder”,
delay,
x3,
y3,
z3,
sonic x scripts website sonic x scripts
msh
})
end;
};

Sphere = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, “SmoothPlastic”, 0, 0, brickcolor, “Effect”, Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
sonic x scripts click here sonic x scripts
local msh = CFuncs.Mesh.Create(“SpecialMesh”, prt, “Sphere”, “”, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService(“Debris”):AddItem(prt, 10)
table.insert(Effects, {
prt,
“Cylinder”,
delay,
x3,
y3,
z3,
msh
sonic x scripts website sonic x scripts
})
end;
};

Elect = {
Create = function(cff, x, y, z)
local prt = CFuncs.Part.Create(EffectModel, “Neon”, 0, 0, BrickColor.new(“Lime green”), “Part”, Vector3.new(1, 1, 1))
prt.Anchored = true
prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
prt.CFrame = CFrame.new(prt.Position)
sonic x scripts get more info sonic x scripts
game:GetService(“Debris”):AddItem(prt, 2)
local xval = math.random() / 2
local yval = math.random() / 2
local zval = math.random() / 2
local msh = CFuncs.Mesh.Create(“BlockMesh”, prt, “”, “”, Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
table.insert(Effects, {
prt,
“Elec”,
0.1,
x,
sonic x scripts get more info sonic x scripts
y,
z,
xval,
yval,
zval
})
end;

};

sonic x scripts here sonic x scripts
Ring = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, “SmoothPlastic”, 0, 0, brickcolor, “Effect”, Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create(“SpecialMesh”, prt, “FileMesh”, “rbxassetid://3270017”, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService(“Debris”):AddItem(prt, 10)
table.insert(Effects, {
prt,
“Cylinder”,
sonic x scripts more info sonic x scripts
delay,
x3,
y3,
z3,
msh
})
end;
};

sonic x scripts get more info sonic x scripts
Wave = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, “SmoothPlastic”, 0, 0, brickcolor, “Effect”, Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create(“SpecialMesh”, prt, “FileMesh”, “rbxassetid://20329976”, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService(“Debris”):AddItem(prt, 10)
table.insert(Effects, {
prt,
“Cylinder”,
sonic x scripts read more sonic x scripts
delay,
x3,
y3,
z3,
msh
})
end;
};

Break = {
sonic x scripts read more sonic x scripts
Create = function(brickcolor, cframe, x1, y1, z1)
local prt = CFuncs.Part.Create(EffectModel, “SmoothPlastic”, 0, 0, brickcolor, “Effect”, Vector3.new(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
local msh = CFuncs.Mesh.Create(“SpecialMesh”, prt, “Sphere”, “”, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
local num = math.random(10, 50) / 1000
game:GetService(“Debris”):AddItem(prt, 10)
table.insert(Effects, {
prt,
“Shatter”,
sonic x scripts get more info sonic x scripts
num,
prt.CFrame,
math.random() – math.random(),
0,
math.random(50, 100) / 100
})
end;
};

Fire = {
sonic x scripts website sonic x scripts
Create = function(brickcolor, cframe, x1, y1, z1, delay)
local prt = CFuncs.Part.Create(EffectModel, “Neon”, 0, 0, brickcolor, “Effect”, Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
msh = CFuncs.Mesh.Create(“BlockMesh”, prt, “”, “”, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService(“Debris”):AddItem(prt, 10)
table.insert(Effects, {
prt,
“Fire”,
delay,
sonic x scripts get more info sonic x scripts
1,
1,
1,
msh
})
end;
};

FireWave = {
Create = function(brickcolor, cframe, x1, y1, z1)
sonic x scripts website sonic x scripts
local prt = CFuncs.Part.Create(EffectModel, “Neon”, 0, 1, brickcolor, “Effect”, Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
msh = CFuncs.Mesh.Create(“BlockMesh”, prt, “”, “”, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
local d = Create(“Decal”){
Parent = prt,
Texture = “rbxassetid://26356434”,
Face = “Top”,
}
local d = Create(“Decal”){
sonic x scripts get more info sonic x scripts
Parent = prt,
Texture = “rbxassetid://26356434”,
Face = “Bottom”,
}
game:GetService(“Debris”):AddItem(prt, 10)
table.insert(Effects, {
prt,
“FireWave”,
1,
30,
sonic x scripts click here sonic x scripts
math.random(400, 600) / 100,
msh
})
end;
};

Lightning = {
Create = function(p0, p1, tym, ofs, col, th, tra, last)
local magz = (p0 – p1).magnitude
local curpos = p0
sonic x scripts get more info sonic x scripts
local trz = {
-ofs,
ofs
}
for i = 1, tym do
local li = CFuncs.Part.Create(EffectModel, “Neon”, 0, tra or 0.4, col, “Ref”, Vector3.new(th, th, magz / tym))
local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
li.Material = “Neon”
if tym == i then
sonic x scripts check here sonic x scripts
local magz2 = (curpos – p1).magnitude
li.Size = Vector3.new(th, th, magz2)
li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
table.insert(Effects, {
li,
“Disappear”,
last
})
else
do
sonic x scripts get more info sonic x scripts
do
li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
game.Debris:AddItem(li, 10)
table.insert(Effects, {
li,
“Disappear”,
last
})
end
sonic x scripts click here sonic x scripts
end
end
end
end
};

EffectTemplate = {

};
}
sonic x scripts click here sonic x scripts

coroutine.wrap(function()
while wait() do
if 0 < #Effects then
for e = 1, #Effects do
if Effects[e] ~= nil then
local Thing = Effects[e]
if Thing ~= nil then
local Part = Thing[1]
local Mode = Thing[2]
sonic x scripts website sonic x scripts
local Delay = Thing[3]
local IncX = Thing[4]
local IncY = Thing[5]
local IncZ = Thing[6]
if Thing[2] == “Shoot” then
local Look = Thing[1]
local move = 30
if Thing[8] == 3 then
move = 10
end
sonic x scripts here sonic x scripts
local hit, pos = rayCast(Thing[4], Thing[1], move, m)
if Thing[10] ~= nil then
da = pos
cf2 = CFrame.new(Thing[4], Thing[10].Position)
cfa = CFrame.new(Thing[4], pos)
tehCF = cfa:lerp(cf2, 0.2)
Thing[1] = tehCF.lookVector
end
local mag = (Thing[4] – pos).magnitude
Effects[“Head”].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
sonic x scripts read more sonic x scripts
if Thing[8] == 2 then
Effects[“Ring”].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
end
Thing[4] = Thing[4] + Look * move
Thing[3] = Thing[3] – 1
if 2 < Thing[5] then
Thing[5] = Thing[5] – 0.3
Thing[6] = Thing[6] – 0.3
end
if hit ~= nil then
sonic x scripts get more info sonic x scripts
Thing[3] = 0
if Thing[8] == 1 or Thing[8] == 3 then
Damage(hit, hit, Thing[5], Thing[6], Thing[7], “Normal”, RootPart, 0, “”, 1)
else
if Thing[8] == 2 then
Damage(hit, hit, Thing[5], Thing[6], Thing[7], “Normal”, RootPart, 0, “”, 1)
if (hit.Parent:findFirstChild(“Humanoid”)) ~= nil or (hit.Parent.Parent:findFirstChild(“Humanoid”)) ~= nil then
ref = CFuncs.Part.Create(workspace, “Neon”, 0, 1, BrickColor.new(“Really red”), “Reference”, Vector3.new())
ref.Anchored = true
ref.CFrame = CFrame.new(pos)
sonic x scripts read more sonic x scripts
CFuncs[“Sound”].Create(“161006093”, ref, 1, 1.2)
game:GetService(“Debris”):AddItem(ref, 0.2)
Effects[“Block”].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
Effects[“Ring”].Create(BrickColor.new(“Bright yellow”), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, “Normal”, “”, 1)
end
end
end
ref = CFuncs.Part.Create(workspace, “Neon”, 0, 1, BrickColor.new(“Really red”), “Reference”, Vector3.new())
ref.Anchored = true
sonic x scripts read more sonic x scripts
ref.CFrame = CFrame.new(pos)
Effects[“Sphere”].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
game:GetService(“Debris”):AddItem(ref, 1)
end
if Thing[3] <= 0 then
table.remove(Effects, e)
end
end
do
do
sonic x scripts more info sonic x scripts
if Thing[2] == “FireWave” then
if Thing[3] <= Thing[4] then
Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
Thing[3] = Thing[3] + 1
Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
else
Part.Parent = nil
table.remove(Effects, e)
end
end
sonic x scripts here sonic x scripts
if Thing[2] ~= “Shoot” and Thing[2] ~= “Wave” and Thing[2] ~= “FireWave” then
if Thing[1].Transparency <= 1 then
if Thing[2] == “Block1” then
Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
Mesh = Thing[7]
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
else
if Thing[2] == “Block2” then
Thing[1].CFrame = Thing[1].CFrame
sonic x scripts website sonic x scripts
Mesh = Thing[7]
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
else
if Thing[2] == “Fire” then
Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
else
if Thing[2] == “Cylinder” then
sonic x scripts get more info sonic x scripts
Mesh = Thing[7]
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
else
if Thing[2] == “Blood” then
Mesh = Thing[7]
Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
else
sonic x scripts get more info sonic x scripts
if Thing[2] == “Elec” then
Mesh = Thing[10]
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
else
if Thing[2] == “Disappear” then
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
else
if Thing[2] == “Shatter” then
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
sonic x scripts more info sonic x scripts
Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
Thing[6] = Thing[6] + Thing[5]
end
end
end
end
end
end
end
sonic x scripts get more info sonic x scripts
end
else
Part.Parent = nil
table.remove(Effects, e)
end
end
end
end
end
end
sonic x scripts click here sonic x scripts
end
end
end
end)()
function attackone()
attack = true
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
sonic x scripts website sonic x scripts
CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
}, .3, false)
end
attack = false
end

PASTE  Hegre Torrents

sonic x scripts website sonic x scripts
Humanoid.WalkSpeed = 0;

FCharacter.Parent = Character;

local FLeftArm = FCharacter[“Left Arm”]
local FRightArm = FCharacter[“Right Arm”]
local FLeftLeg = FCharacter[“Left Leg”]
local FRightLeg = FCharacter[“Right Leg”]

local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
sonic x scripts check here sonic x scripts
local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
local FRootPart = FCharacter.HumanoidRootPart
local FRootJoint = FRootPart.RootJoint
FRootJoint.C1 = CFrame.new(0, 0, 0)
FRootJoint.C0 = CFrame.new(0, 0, 0)
FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
sonic x scripts more info sonic x scripts

New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
sonic x scripts website sonic x scripts

local fgm = New(“Model”,FCharacter,”GunModel”,{})
FHandle = New(“Part”,fgm,”FHandle”,{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
moter = New(“Weld”,FHandle,”mot”,{Part0 = FLeftArm,Part1 = FHandle,})
moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“BlockMesh”,Part,”Mesh”,{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
sonic x scripts read more sonic x scripts
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Part,”Mesh”,{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“BlockMesh”,Part,”Mesh”,{Scale = Vector3.new(1, 1.00999999, 1),})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“BlockMesh”,Part,”Mesh”,{Scale = Vector3.new(1, 0.246080264, 1),})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
sonic x scripts website sonic x scripts
Mesh = New(“SpecialMesh”,Part,”Mesh”,{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“BlockMesh”,Part,”Mesh”,{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“BlockMesh”,Part,”Mesh”,{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Partss = New(“Part”,fgm,”Part”,{BrickColor = BrickColor.new(“Black”),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New(“SpecialMesh”,Partss,”Mesh”,{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
sonic x scripts click here sonic x scripts
mot = New(“Weld”,Partss,”mot”,{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Part,”Mesh”,{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = “http://www.roblox.com/asset/?id=3270017″,MeshType = Enum.MeshType.FileMesh,})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Part = New(“Part”,fgm,”Part”,{BrickColor = BrickColor.new(“Black”),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Part = New(“Part”,fgm,”Part”,{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Part,”Mesh”,{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
sonic x scripts get more info sonic x scripts
mot = New(“Weld”,Part,”mot”,{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Wedge = New(“WedgePart”,fgm,”Wedge”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Wedge,”Mesh”,{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
mot = New(“Weld”,Wedge,”mot”,{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Wedge = New(“WedgePart”,fgm,”Wedge”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Wedge,”Mesh”,{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
mot = New(“Weld”,Wedge,”mot”,{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Wedge = New(“WedgePart”,fgm,”Wedge”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Wedge,”Mesh”,{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
mot = New(“Weld”,Wedge,”mot”,{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
sonic x scripts get more info sonic x scripts
Wedge = New(“WedgePart”,fgm,”Wedge”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Wedge,”Mesh”,{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
mot = New(“Weld”,Wedge,”mot”,{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Wedge = New(“WedgePart”,fgm,”Wedge”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Wedge,”Mesh”,{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
mot = New(“Weld”,Wedge,”mot”,{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Wedge = New(“WedgePart”,fgm,”Wedge”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Wedge,”Mesh”,{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
mot = New(“Weld”,Wedge,”mot”,{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Wedge = New(“WedgePart”,fgm,”Wedge”,{BrickColor = BrickColor.new(“Black”),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
sonic x scripts more info sonic x scripts
Mesh = New(“SpecialMesh”,Wedge,”Mesh”,{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
mot = New(“Weld”,Wedge,”mot”,{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Wedge = New(“WedgePart”,fgm,”Wedge”,{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
Mesh = New(“SpecialMesh”,Wedge,”Mesh”,{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
mot = New(“Weld”,Wedge,”mot”,{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
Wedge = New(“WedgePart”,fgm,”Wedge”,{BrickColor = BrickColor.new(“Black”),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New(“SpecialMesh”,Wedge,”Mesh”,{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
mot = New(“Weld”,Wedge,”mot”,{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})

for _,v in pairs(m:children()) do
sonic x scripts click here sonic x scripts
if v:IsA(“Part”) then
v.CanCollide = false
end
end

local knife = Instance.new(“Part”, FCharacter)
knife.Locked = true
knife.Name =”Knife”
knife.CanCollide = false
knife.CFrame = FCharacter.Torso.CFrame
sonic x scripts check here sonic x scripts
knife.Size = Vector3.new(2.4,1,1)
local sbox = Instance.new(“SelectionBox”,knife)
sbox.Adornee=knife
sbox.Transparency = 1
local mesh = Instance.new(“SpecialMesh”,knife)
mesh.MeshType = Enum.MeshType.FileMesh
mesh.TextureId = “rbxassetid://430991793”
mesh.MeshId = “rbxassetid://430991742”
mesh.Scale = Vector3.new(0.3,0.3,0.3)
local holder = Instance.new(“Part”,FCharacter)
sonic x scripts here sonic x scripts
holder.BrickColor = BrickColor.new(“Brown”)
holder.TopSurface,holder.BottomSurface = “SmoothNoOutlines” ,”SmoothNoOutlines”
holder.Size = Vector3.new(.2,2,.6)
holder.CanCollide = false
local knifweld = Instance.new(“Weld”,FCharacter)
knifweld.Part1 = holder
knifweld.Part0 = knife
knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
local holderweld = Instance.new(“Weld”,FCharacter)
holderweld.Part0 = holder
sonic x scripts read more sonic x scripts
holderweld.Part1 = FCharacter[‘Left Leg’]
holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
wait()
FRootPart.Anchored = true
RootPart.Anchored = true
wait(1)
if debugIt == false then
for i = 0,1,0.1 do
local speed = .3
local table = {
sonic x scripts click here sonic x scripts
CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
}
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
sonic x scripts get more info sonic x scripts
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
swait()
end

wait(1)
coroutine.wrap(function()
Effects.Block.Create(BrickColor.new(“Bright red”), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
sonic x scripts read more sonic x scripts
Effects.Block.Create(BrickColor.new(“Deep orange”), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
CFuncs[“Sound”].Create(“http://www.roblox.com/asset/?id=136523485″, Character, 1, .5)
for i = 0,1,0.1 do
local speed = .3
local table = {
CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts website sonic x scripts
CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
}
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
swait()
sonic x scripts read more sonic x scripts
end
wait()
for i = 0,1,0.1 do
local speed = .3
local table = {
CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts read more sonic x scripts
CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
}
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
swait()
sonic x scripts check here sonic x scripts
end
end)()

PASTE  Tien Shinhan Gi Xenoverse

for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts read more sonic x scripts
CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
end
wait(1)
for i = 0,1,.1 do
local speed = .3
local table = {
sonic x scripts read more sonic x scripts
CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
sonic x scripts here sonic x scripts
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
swait()
end

wait(1)
for i = 0, 1, .1 do
local speed = .3
sonic x scripts get more info sonic x scripts
local table = {
CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}
swait()
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
sonic x scripts here sonic x scripts
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
end

knifweld.Part1 = FCharacter[‘Right Arm’]
knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
sonic x scripts click here sonic x scripts
for i = 0,1,.1 do
local speed = .3
local table = {
CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}
sonic x scripts click here sonic x scripts
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
swait()
end

sonic x scripts website sonic x scripts
wait(1)
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts get more info sonic x scripts
}, .3, false)
end
wait(1)
for i = 0,1,.1 do
local speed = .3
local table = {
CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts check here sonic x scripts
CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}
end
coroutine.wrap(function()
for i = 1, 11,.1 do
sine = sine + 1
local speed = .3
FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
local table = {
sonic x scripts click here sonic x scripts
CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 – 30 * math.cos((sine) / 10)), 0, 0),
CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 – 30 * math.cos((sine) / 10)), 0, 0),
CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
}
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
sonic x scripts website sonic x scripts
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
swait()
end
for i = 0,1,.1 do
local speed = .3
local table = {
CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts more info sonic x scripts
CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
FLW.C0 = clerp(FLW.C0, table[4], speed)
sonic x scripts read more sonic x scripts
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
swait()
end
end)()
wait(3)
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
sonic x scripts click here sonic x scripts
CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
end

wait(2)
sonic x scripts check here sonic x scripts
for i = 0,1,.1 do
local speed = .3
local table = {
CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}
sonic x scripts website sonic x scripts
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
swait()
end
wait(0.5)
sonic x scripts read more sonic x scripts
for i = 0,.7,.1 do
local speed = .3
local table = {
CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}
sonic x scripts website sonic x scripts
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
swait()
end
knife.Parent = Character
sonic x scripts get more info sonic x scripts
knifweld.Parent = Character
knifweld.Part0 = knife
knifweld.Part1 = Torso
knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts get more info sonic x scripts
CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
end
for i = 0,1,.1 do
local speed = .3
local table = {
CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts website sonic x scripts
CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
sonic x scripts click here sonic x scripts
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
swait()
end
wait(1)
for i = 0,1,.1 do
local speed = .3
local table = {
CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts website sonic x scripts
CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}
FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
FRW.C0 = clerp(FRW.C0, table[3], speed)
FLW.C0 = clerp(FLW.C0, table[4], speed)
FRH.C0 = clerp(FRH.C0, table[5], speed)
sonic x scripts get more info sonic x scripts
FLH.C0 = clerp(FLH.C0, table[6], speed)
moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
swait()
end
wait(1)
coroutine.wrap(function()
FRootJoint.C0 = CFrame.new(0,0,0)
for i = 1, 500 do
FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
swait()
sonic x scripts website sonic x scripts
end
end)()
wait(2)
FCharacter:destroy()
wait(2)
local Fire = Instance.new(“Sound”,Character.Torso)
Fire.SoundId = “rbxassetid://192104941”
Fire.Looped = true
Fire.Pitch = 1
Fire.Volume = 1
sonic x scripts here sonic x scripts
Fire.Name = “cackle cackle”
Fire:play()
local fire = Instance.new(“ParticleEmitter”, Character.Torso)
fire.Lifetime = NumberRange.new(0.5)
fire.Speed = NumberRange.new(1, 3)
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
fire.Rate = 1000
fire.Name = “FireParticie”
fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
fire.LightEmission = 0.6
sonic x scripts read more sonic x scripts
fire.Texture = “http://www.roblox.com/asset/?id=242911609″
fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
wait(3)
for i = 0,4,.1 do
RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
swait()
end
wait(5)
end
if FCharacter then
sonic x scripts click here sonic x scripts
FCharacter:destroy()
end
local s = Instance.new(“Sound”,Character)
s.Name = “Reanimate”
s.Volume = 5
s.Pitch = 0.66
s.Looped = true
s.SoundId = “rbxassetid://450193952”
s:Play()

PASTE  Counter Blox Credits Script

sonic x scripts get more info sonic x scripts

local hideName = Head:Clone()
hideName.Parent = Character
hideName.Name = “Hide”

hideName.BrickColor = BrickColor.new(“Really black”)
hideName:FindFirstChildOfClass”Decal”:destroy()
Head:FindFirstChildOfClass”Decal”:destroy()
for i,v in next, Character:children() do
if v:IsA”BasePart” and v ~= RootPart then
sonic x scripts check here sonic x scripts
v.Transparency = 0.5
v.BrickColor = BrickColor.new”Really black”
end
end
Head.Transparency = 1

local nametag = Instance.new(“BillboardGui”,Character.Head)
nametag.StudsOffset = Vector3.new(0,2,0)
nametag.Adornee = Character.Head
nametag.Size = UDim2.new(0,200,0,50)
sonic x scripts check here sonic x scripts

local text = Instance.new(“TextLabel”,nametag)
text.Size = UDim2.new(0,200,0,50)
text.BackgroundTransparency = 1
text.Text = “Sonic.exe”
text.TextColor3 = Color3.new(180/255,0,0)
text.TextStrokeColor3 = Color3.new(0,0,0)
text.Font = Enum.Font.Fantasy
text.TextScaled = true
text.TextStrokeTransparency = 0
sonic x scripts here sonic x scripts
coroutine.wrap(function()
while wait() do
wait(3)
text.Text = “GIVE UP”
wait()
text.Text = “Sonic.exe”;
wait(2)
local str = “”
for i = 1, math.random(3,25) do
str = str..string.char(math.random(65,122))
sonic x scripts read more sonic x scripts
end
text.Text = “Lets play a game, of hide and seek. I find you, you die.”;
wait()
str = “”
for i = 1, math.random(12,25) do
str = str..string.char(math.random(48,122))
end
wait()
text.Text = “WHY TRY?”;
wait()
sonic x scripts check here sonic x scripts
text.Text = “Sonic.exe”;
wait(1)
text.Text = “I AM GOD.”
wait()
text.Text = “SO MANY SOULS.”
wait()
text.Text = “Sonic.exe”;
wait(2)
text.Text = “You made me do this.”;
wait()
sonic x scripts here sonic x scripts
text.Text = “Welcome to my world.”;
wait()
for i = 1, math.random(12,25) do
str = str..string.char(math.random(48,57))
end
text.Text = “BURN”;
wait()
text.Text = “Sonic.exe”;
wait(2)
end
sonic x scripts get more info sonic x scripts
end)()
New(“Weld”,hideName,”Weld”,{Part0=hideName,Part1=Head})
local BodyColors = Character:FindFirstChildOfClass”BodyColors”
if BodyColors then
BodyColors.HeadColor = BrickColor.new”Really black”
BodyColors.TorsoColor = BrickColor.new”Really black”
BodyColors.LeftArmColor = BrickColor.new”Really black”
BodyColors.RightArmColor = BrickColor.new”Really black”
BodyColors.LeftLegColor = BrickColor.new”Really black”
BodyColors.RightLegColor = BrickColor.new”Really black”
sonic x scripts get more info sonic x scripts
end
local fire;
local Fire;
if Character.Torso:FindFirstChild”FireParticie” then
fire = Character.Torso:FindFirstChild”FireParticie”
end
if Character.Torso:FindFirstChild”cackle cackle” then
Fire = Character.Torso:FindFirstChild”cackle cackle”
end
wait(1)
sonic x scripts click here sonic x scripts
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
sonic x scripts click here sonic x scripts
end
wait(2)
for i = 1, 3 do
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts read more sonic x scripts
CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
end
wait()
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts read more sonic x scripts
CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
end
end

wait(1)
coroutine.wrap(function()
sonic x scripts website sonic x scripts
if fire then
for i = fire.Rate, 0, -5 do
fire.Rate = i
wait()
end
fire:destroy()
end
if Fire then
Fire:Stop()
Fire:destroy()
sonic x scripts click here sonic x scripts
end
end)()

if knife and knifweld then
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts website sonic x scripts
CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
end

knifweld.Part1 = LeftArm;
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
sonic x scripts here sonic x scripts
CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
end
wait(1)
sonic x scripts more info sonic x scripts
for i = 0, 0.3, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .7, false)
sonic x scripts here sonic x scripts
end
knifweld:destroy()
knife.CanCollide = true
knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
knife.Touched:connect(function(o)
if o and o.Parent and o.Parent:FindFirstChildOfClass”Humanoid” and o.Parent ~= Character then
o.Parent:BreakJoints()
end
end)
game:service’Debris’:AddItem(knife,3)
sonic x scripts click here sonic x scripts
wait(1)
end
local spike = Instance.new(“Part”,Character)
spike.Size = Vector3.new(1,5,1)
spike.BrickColor = BrickColor.new”Really black”
spike.CanCollide=false
local mesh = Instance.new(“SpecialMesh”,spike)
mesh.MeshType = Enum.MeshType.FileMesh
mesh.Scale = Vector3.new(0.5,0,0.5)
mesh.MeshId = “http://www.roblox.com/asset/?id=1033714″
sonic x scripts check here sonic x scripts
local w = Instance.new(“Weld”,spike)
w.Part0 = spike;
w.Part1 = RightArm
w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
for i = 0, 5, .2 do
mesh.Scale = Vector3.new(0.5,i,0.5)
wait()
end
Humanoid.Name = “..?”
Humanoid.MaxHealth = 6666
sonic x scripts read more sonic x scripts
wait()
Humanoid.Health = 6666
local sitting = false
RootPart.Anchored = false
Humanoid.WalkSpeed = 16

Mouse.KeyDown:connect(function(k)
k = k:lower()
if attack == false and k == ‘n’ then
sonic x scripts click here sonic x scripts
sitting = not sitting
end
end)

Mouse.KeyDown:connect(function(k)
k = k:lower()
if attack == false and k == ‘\’ then
attack = true
for i = 0, 1, .1 do
PlayAnimationFromTable({
sonic x scripts click here sonic x scripts
CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
end
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
if v:FindFirstChild(‘Torso’) and v:FindFirstChildOfClass”Humanoid” then
sonic x scripts check here sonic x scripts
if v:FindFirstChildOfClass”Humanoid”.Health > 0 then
v:BreakJoints()
end
end
end
wait(3)
attack = false
end
end)
Mouse.KeyDown:connect(function(k)
sonic x scripts more info sonic x scripts
k = k:lower()
if attack == false and k == ‘z’ then
attack=true
local grab = nil
local Grabbed = false
for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
if v:FindFirstChild(‘Torso’) and v:FindFirstChildOfClass”Humanoid” then
if v:FindFirstChildOfClass”Humanoid”.Health > 0 then
Grabbed = true
grab = v
sonic x scripts get more info sonic x scripts
end
end
end
coroutine.wrap(function()
if grab then
while wait() do
if not grab then break end
if grab:FindFirstChild”Torso” then
grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
end
sonic x scripts website sonic x scripts
end
end
end)()
for i = 0, 1, 0.1 do
swait()
PlayAnimationFromTable({
CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts more info sonic x scripts
CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .8, false)
end
wait(2)
if grab then
grab:BreakJoints()
grab = nil
end
attack = false
sonic x scripts check here sonic x scripts
end
end)

local stomps = Instance.new(“Sound”, Character)
stomps.SoundId = “http://www.roblox.com/asset/?id=198360408″
stomps.Looped = true
stomps.Volume = 10
local footsteps = false

while true do
sonic x scripts click here sonic x scripts
swait()
for i, v in pairs(Character:GetChildren()) do
if v:IsA(“Part”) then
v.Material = “SmoothPlastic”
elseif v:IsA(“Accessory”) then
v:WaitForChild(“Handle”).Material = “SmoothPlastic”
end
end
Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
velocity = RootPart.Velocity.y
sonic x scripts click here sonic x scripts
sine = sine + change
local RightLeg = CFrame.new(0.5,-1,0)
local LeftLeg = CFrame.new(-0.5,-1,0)

local lefth = (Torso.CFrame*LeftLeg)
local righth = (Torso.CFrame*RightLeg)

local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)

local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
sonic x scripts website sonic x scripts

local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)

local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position – Vector3.new(0, 1, 0))).lookVector, 4, Character)
if RootPart.Velocity.y > 1 and hit == nil then
Anim = “Jump”
if attack == false then
PlayAnimationFromTable({
CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts website sonic x scripts
CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
sonic x scripts here sonic x scripts
end
elseif RootPart.Velocity.y < -1 and hit == nil then
Anim = “Fall”
if attack == false then
PlayAnimationFromTable({
CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
sonic x scripts here sonic x scripts
CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
end
elseif Torsovelocity < 1 and hit ~= nil then
Anim = “Idle”
if attack == false then
sonic x scripts get more info sonic x scripts
if sitting then
PlayAnimationFromTable({
CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
}, .3, false)
else
sonic x scripts read more sonic x scripts
change = 1
PlayAnimationFromTable({
CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
}, .3, false)
LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
sonic x scripts here sonic x scripts
RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
end
end
elseif Torsovelocity > 2 and hit ~= nil then
Anim = “Walk”
if attack == false then
RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
sonic x scripts here sonic x scripts
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)

–RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
sonic x scripts click here sonic x scripts

–LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
end
end
if Anim == “Walk” then
stomps.Pitch = 1.1
if stomps.Playing == false then
stomps:Play()
end
elseif Anim == “Idle” then
sonic x scripts click here sonic x scripts
stomps:Stop()
end
end
sonic x scripts

Tags: sonic x scripts, www bcfakes com
cheats
game cheats scripts
utube
Buy Hacks Cheats Undetected 2022