To The Moon David Animorph

to the moon david animorph
TO THE MOON ROUTING ANY% FULL GAME
(1h35 AVERAGE)

(PRESS C TO SKIP DIALOGUE, IT’S FASTER THAN SPACE )
(YOU CAN USE YOUR MOUSE TOO )
(TO PICK THE FIRST OPTION, PRESS C )
(TO PICK THE SECOND OPTION, PRESS X )
***(ALL THE 16 PUZZLES IMAGES: http://imgur.com/a/F4IcX )
(THE 4th ONE (THE PURPLE FLOWERS ) IS NOT OBLIGATORY, DO NOT USE IT, SKIP IT )
(http://www.gameboomers.com/wtcheats/pcTt/ToTheMoon/tothemoon.htm )
(THIS IS THE FULL CASUAL WALKTHROUGH OF THE GAME WITH THE PUZZLES IMAGES TOO )
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*****(TIPS & TRICKS FOR THE HORSE MINIGAME: http://imgur.com/a/udss9 )
—————————————————————————————————————————————

————–START OF PROLOGUE

-Pick up the equipment in the car and go to the upper right of the screen
-Spam C in the boulder dialogue and go up
-Enter the house

————–END OF PROLOGUE
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————–START OF ACT 1

-Pick up the equipment and go upstairs
-Talk to the “maid” and set the machine down
(Choose whoever you want, but Neil is the fastest, less dialogue)
-Quit the bedroom and accept the remote patient monitor
-Go downstairs and talk to the kids at the piano
-Refuse their offer
-Go take the key in the work office (down left), it’s in the bookshelf (upper left)
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-Go to the basement (left from the office)
-Enter the “funny” room (up)
-Take the platypus plushy
-Go back and talk to the kids
-Refuse their offer to go to the lighthouse
-Go upstairs
-Sit in the couch and initiate the program
-Go outside the house
-Go to the cliff (upper left)
-Talk to Johnny
to the moon david animorph to the moon david animorph
***IMAGE-Press the blue and yellow paper rabbit
-Pass the dialogue
-In the 1st memory, toggle:
-1. Blue paper rabbit to the left
-2. Old clock to the right
-Go upstairs, talk to Johnny and, then;
-3. Upstairs, the purple flowers at the bottom
-4. Old book on the table to the left (toggle by the up)
-5. Bottled pickles in the upper middle
-Go downstairs and activate the memory link (the umbrella) by spamming C
to the moon david animorph informational to the moon david animorph
***IMAGE-Press the umbrella
-Go in the next memory
-In the 2nd memory, toggle:
-1. Platypus toy
-2. The gravestone
-Go in the lighthouse, upstairs;
-3. The light
-4. Johnny
-Activate the memory link (the platypus) by spamming C
***IMAGE-Press the platypus
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-Go in the next memory
-In the 3rd memory, accept Neil’s offer to go now in the next memory (the purple flowers)
***UNNECESSARY IMAGE
-In the 4th memory, toggle:
-Go in front of the house;
-1. Music box
-2. Go in the car to the right
-3. Go in the house
-4. Go near the cliff, facing Johnny, at the upper left
-Activate the memory link (the bottled pickles) by spamming C
to the moon david animorph informational to the moon david animorph
***IMAGE-Press the pickles
-Go in the next memory
-In the 5th memory, talk to the bartender
-Talk to Johnny
-Activate the memory link (the paper) by spamming C
***IMAGE-Press the paper
-Go in the next memory
-In the 6th memory, go down
-Continue down to the right
-In the street screen, go right to the yellow paper rabbit
to the moon david animorph informational to the moon david animorph
-Activate the memory link (the yellow paper rabbit) by spamming C
***IMAGE-Press the yellow paper rabbit
-Go in the next memory
-In the 7th memory, toggle:
-1. Yellow paper rabbit
-Go to the right, downstairs;
-2. The piano
-Go left;
-3. Trash bin
-4. River, from the back
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-Activate the memory link (the platypus) by spamming C
***IMAGE-Press the platypus
-Go in the next memory
-In the 8th memory, go up
-Go up again
-Go left, jump on the trunk and then, go up again on the trunk
-Go near Johnny and River by the trunk
-Talk to River
-Activate the memory link (the backpack) by spamming C
***IMAGE-Press the backpack
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-Go in the next memory
-In the 9th memory, toggle:
-1. Computer
-Go near Johnny and River
-2. The Johnny just under you
-Talk to the nearest Johnny, at your right;
-Talk to the Johnny at the bottom right corner and type “cobra” when the girl ask
you for the name of David’s animorph;
-3. The Johnny at the bottom left corner
-Activate the memory link (the book) by spamming C
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***IMAGE-Press the book
-Go in the next memory
-In the 10th memory, toggle:
-1. Bottled pickles directly over you
-Go up to the lighthouse screen
-Go in the lighthouse
-Go down
-Talk to River
-Go to the bottom right
-Talk to Johnny on the car screen
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-Activate the memory link (the dead rabbit) by spamming C
***IMAGE-Press the dead rabbit
-Go in the next memory
-In the 11th memory,
-Go to the right of the road, near the blue horse
-Go to the far right of the plains and talk to the white/transparent person
-For this part of the run, you’ll need a little bit of luck and good positionning
*****(That’s the full walkthrough of this part: http://imgur.com/a/udss9 )
-Go to the bottom right of the plains, just under the hut
-Activate the memory link (the handbag) by spamming C
to the moon david animorph to the moon david animorph
***IMAGE-Press the handbag
-Go in the next memory
-In the 12th memory, toggle:
-1. Handbag in the doctor’s room near River
-Go down;
-2. Platypus
-3. Johnny at the counter
-4. Same Johnny again
-Activate the memory link (the clock) by spamming C
***IMAGE-Press the clock
to the moon david animorph to the moon david animorph
-Go in the next memory
-In the 13th memory, go out of the theater movie room
-Talk the Johnny whose sitting between the entrances of the movie room
-Talk to the other Johnny, at the bottom of the lobby
-Go back near the first Johnny
-Go inside the movie room
-Activate the memory link (the platypus) by spamming C
***IMAGE-Press the platypus
-Go in the next memory
-In the 14th memory, toggle:
to the moon david animorph to the moon david animorph
-1. Platypus in the staircase
-Go down;
-Talk to Johnny in the hallway;
-Walk in the class at the bottom right of the school;
-Go to the gymnasium, by the bottom right door;
-Talk to the white/transparent person in the middle of the gym;
-Talk to Johnny in the gymnasium;
-Go back and head to the cafeteria, at the far upper left of the
horizontal alley;
-Go near Johnny in the cafeteria;
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-2. Platypus on the dining table at the upper right
-Activate the memory link (the backpack) by spamming C
***IMAGE-Press the backpack
-Go in the next memory
-In the 15th memory, toggle:
-1. The bookshelf in the upper room
-2. Bottled pickles at the left under the mama
-3. Go on the pink couch
-4. Old clock more under the mama
-Go in Johnny’s room
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-Activate the memory link (the ball) by spamming C
***IMAGE-Press the ball
-Go in the next memory
-In the 16th memory, just spam C to skip text

————–END OF ACT 1

————–START OF ACT 2

-Spam C in the dialogue
to the moon david animorph informational to the moon david animorph
-For this minigame, just align two same objects horizontaly to create a ressemblance, do
this with each Johnny until the first one is accesible following this order:
-Press 3 times on the oldest Johnny
-Press 2 times on the second from the right Johnny
-Press 3 times on the middle Johnny
-Press 5 times on the second from the left Johnny
-Press 2 times on the youngest Johnny
-Spam C in the dialogue
-Go press on the oldest Johnny, to the far right
-Go to the cliff (upper left) and press on Lily
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-Talk to the Johnny at the cliff
-In the movie theater, immediatly go talk to the Johnny in the movie room
-Go up, press on Lily and then, on Johnny
-In the school, go talk to Johnny under you
-Head to the gym, bottom right door of the vertical hallway
-Spam C in the looooooooong dialogue
-Go in the house (you’re at the cliff)
-Go in the office, at the bottom left of the house and toggle the lily cutscene
-Follow her in the dining room and wait for Lily to sit at the table
-Talk to her but choose the 4th option, “nothing”
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-Go in the kitchen, at the bottom right of the house
-Talk to Neil
-Go to the car, by going down from the house to the road
-Toggle the dead squirell
-Toggle the car
-Toggle again the dead squirell
-(DONT take Neil’s painkillers)
-Go back to the house
-Spam C in the dialogue

to the moon david animorph to the moon david animorph
————–END OF ACT 2

————–START OF ACT 3

-Toggle the ball in Johnny’s room
-Press the ball again
-Go to the left to leave the backyard, go down the street and turn right
-Spam C in the dialogue
-Press on Joey
-Toggle the train toy
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-In the “Carnival memory”, toggle:
-1. Johnny at the whack-a-mole stand
-Play a game of whack-a-mole with whatever control option
(just hit one mole is enough);
-Go down to the ferris wheel;
-2. White/transparent person with the yellow/orange things over the head
-3. Johnny at the medium stand, in the middle
-Go to the far right of the carnival and then, go down on a little bridge;
-Step on the big wooden scene;
-Go down to Johnny’s table
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-4. Johnny at the table;
-Go to the bottom right
-In this screen, follow Johnny, and when he stops, toggle him (he will move)
-Go up
-Same thing in this screen
-Spam C in the dialogue
-Get out of the cafeteria by the bottom door
-Go to the right and talk to Eva
-Do the minigame by always going to the right, try not to hit the spikes (they appear in
order, (left,right,left,right,etc…), try to always shoot the plants to the zombievas
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-Once you finish this part, go in the black hole in the wall that Neil did
-Go right
-Always head to the right, don’t stop, don’t go into a classroom
-Go in the door after the talk with Eva
-Go up
-Spam C in the dialogue
-EVERYTHING’S ALRIGHT
-Go up
-In this “Moon memory”, toggle:
-1. Johnny’s book
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-Go up;
-Go right and take the elevator by pressing the blue button to the right and then,
enter the elevator;
-Go to the 2nd floor;
-Go down and left;
-2. Talk to Johnny in the mission control panel room
-Go to the 3rd floor;
-Go left;
-3. Talk to Johnny in the centrifuge room
-Go to the 4th floor
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-Go right, then up
-Go in front of the window behind Johnny (you should see the rocket)
-Go back to the elevator
-Go in the 1st floor
-Go to the left, then up
-Spam C in the dialogue
-On the bridge, go left
-Talk to Lily
-Talk to the doctor
-Go in the green arrow to talk with Eva
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-Press “Initiate”
-Spam C in the dialogue
-Time end when the ” To The Moon Episode 1 : *checked* ” appears on the screen

————–END OF ACT 3

(1h35 AVERAGE)
TO THE MOON ROUTING ANY% FULL GAME
to the moon david animorph

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